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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

These ‘movement analysis supplements’ are particularly relevant when we ask the question<br />

that kept arising in the section on ‘Fundamental movements’ in Chapter 1, ‘How<br />

are these movements coordinated <strong>to</strong> produce the desired outcome?’ They may be<br />

described, for now, as computer-generated animation sequences and graphs.<br />

Computer-generated animation sequences are simplified representations of video<br />

movement sequences and are obtained from them. The degree of ‘abstraction’ can<br />

run from ‘skeletal’ stick figures (Figure 3.1) <strong>to</strong> ‘solid body’ representations (such as<br />

that of Figure 3.2) <strong>to</strong> ones that can have almost as much detail as the video sequence<br />

itself.<br />

Graphs can be of several types, of which the most useful for the movement analyst<br />

are time series, angle–angle diagrams and phase planes. Time series are simply graphs<br />

(or plots), of one movement variable, such as joint angle, as it changes over time during<br />

the course of the movement. Several time series can be plotted on the same graph.<br />

Angle–angle diagrams are graphs of one joint angle as a function of another. The focus<br />

is how one angle changes with changes in a second angle; in other words we focus on<br />

how the two angles ‘co-vary’ rather than how they each evolve with time. Angle–angle<br />

diagrams are used extensively in the study of movement coordination. Phase planes are<br />

normally graphs of the angular velocity of one joint as a function of the angle of that<br />

same joint. The focus is on the so-called ‘coordination dynamics’ of that joint. Phase<br />

planes are also used extensively in the study of movement coordination. All three of<br />

these graphs will be discussed in detail in the following sections.<br />

Figure 3.2 Solid body model of cricket fast bowler.<br />

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