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Evolution of Fighting Behaviour: The Effect of Variation in Resource ...

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192 M. ENQUIST AND O. LEIMARopponent's subjective resource value (and choice <strong>of</strong> local strategy) from its ownsubjective resource value. In order to simplify the contest situation, we assume thatno such correlation is present. Furthermore, we assume that an <strong>in</strong>dividual can get<strong>in</strong>formation about an opponent's subjective resource value only through observation<strong>of</strong> the opponent's behaviour dur<strong>in</strong>g an <strong>in</strong>teraction. Such observation <strong>of</strong> the opponentcan result <strong>in</strong> changes <strong>in</strong> an <strong>in</strong>dividual's subjective resource value dur<strong>in</strong>g a contestby provid<strong>in</strong>g <strong>in</strong>formation about the resource. In pr<strong>in</strong>ciple, an <strong>in</strong>dividual could alsoga<strong>in</strong> <strong>in</strong>formation about the resource through direct observation <strong>of</strong> the resourcedur<strong>in</strong>g the <strong>in</strong>teraction, but we neglect this possibility.We now give a short presentation <strong>of</strong> the variables and parameters <strong>in</strong> a sequentialassessment game (for more details, see Enquist & Leimar (1983), Leimar & Enquist(1984), and Appendix C). Denote a pair <strong>of</strong> opponents by A and B, and let ca andCB be the costs per step for A and B, respectively. It is important for, say, A toestimate both these costs, and <strong>in</strong> order to reduce the number <strong>of</strong> variables that areestimated dur<strong>in</strong>g the fight, we assume that the relation CaCB = C 2 holds with the samec for all pairs <strong>of</strong> contestants (the parameter c measures how costly the mechanisms<strong>of</strong> <strong>in</strong>teraction that make up a step <strong>in</strong> the contest are). Only one variable then rema<strong>in</strong>sto be estimated by the contestants, and we choose that variable as 0 = OAa =In (CB/CA). O is referred to as the relative fight<strong>in</strong>g ability, and it has the propertythat 0as =--OBA. Prior to a fight, contestants only have limited <strong>in</strong>formation aboutthe relative fight<strong>in</strong>g ability, and this <strong>in</strong>formation can be expressed as a priordistribution, fl(O), <strong>of</strong> the relative fight<strong>in</strong>g ability (<strong>in</strong> the examples we give below,t8(0) is the same for all contestants and is symmetric around 0 =0). At each step<strong>of</strong> the fight, A assesses OaB and B assesses 0Ba. <strong>The</strong>re is some <strong>in</strong>accuracy <strong>in</strong> theseassessments, and the errors <strong>of</strong> observation for A and B are assumed to be <strong>in</strong>dependentand normally distributed with mean zero and standard deviation tr. As the fightprogresses, the contestants can get better estimates <strong>of</strong> 0 by form<strong>in</strong>g the average <strong>of</strong>ABthe observations obta<strong>in</strong>ed so far; let x, and x, be the average <strong>of</strong> the n firstobservations by A and B, respectively.We use the term local strategy to denote a contestant's decision rule given the<strong>in</strong>formation that is available prior to the contest. Of greatest <strong>in</strong>terest is prior<strong>in</strong>formation that may vary among contestants, and here we will only take <strong>in</strong>toaccount subjective resource value and, for contests with a role asymmetry, the role.A global strategy then consists <strong>of</strong> a local strategy for each subjective resource value(prior to the start <strong>of</strong> a contest) and, when appropriate, role. We only consider localstrategies where a decision whether or not to cont<strong>in</strong>ue <strong>in</strong>teract<strong>in</strong>g is based on theaverage, x,, <strong>of</strong> the so far obta<strong>in</strong>ed samples <strong>of</strong> relative fight<strong>in</strong>g ability and on thenumber, n, <strong>of</strong> samples taken. Specifically, a local strategy S is given by a level(switch<strong>in</strong>g po<strong>in</strong>t) S, for each n; if x, goes below S, the player gives up at step n.In a two-dimensional causal factor space with x and n as casual factors, A's andB's local strategies are given by switch<strong>in</strong>g l<strong>in</strong>es, and a fight can be represented asBthe random motion <strong>of</strong> A's and B's trajectories, x, a and x,, through this space. Afight ends when one <strong>of</strong> the trajectories crosses the correspond<strong>in</strong>g switch<strong>in</strong>g l<strong>in</strong>e andthat <strong>in</strong>dividual gives up (if both <strong>in</strong>dividuals cross simultaneously, one <strong>of</strong> them israndomly assigned as w<strong>in</strong>ner).

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