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Evolution of Fighting Behaviour: The Effect of Variation in Resource ...

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190 M. ENQUIST AND O. LEIMARfight<strong>in</strong>g ability is obta<strong>in</strong>ed by the contestants dur<strong>in</strong>g a fight. If the value <strong>of</strong> theresource is higher for one role (the favoured role), the common sense ESS for thisgame has the property that an <strong>in</strong>dividual <strong>in</strong> the favoured role will be more persistent<strong>in</strong> fight<strong>in</strong>g than an <strong>in</strong>dividual <strong>in</strong> the other role, so that the favoured role will w<strong>in</strong>most fights. If the disparity <strong>in</strong> resource value between the roles is not too great, thegame also has a paradoxical ESS where the favoured role is less persistent; however,such an ESS has a small bas<strong>in</strong> <strong>of</strong> attraction. An <strong>in</strong>crease <strong>of</strong> the resource value foreither role has the effect, both for the common sense and the paradoxical ESS, thatthat role w<strong>in</strong>s more fights.An <strong>in</strong>dividual's subjective resource value might not be completely specified bythe role. An <strong>in</strong>terest<strong>in</strong>g situation <strong>of</strong> this k<strong>in</strong>d is an <strong>in</strong>formation asymmetry, i.e. whenthe <strong>in</strong>dividual <strong>in</strong> one role has more <strong>in</strong>formation. This could be the case <strong>in</strong> manyowner-<strong>in</strong>truder <strong>in</strong>teractions, s<strong>in</strong>ce the owner may be better <strong>in</strong>formed about theresource than the <strong>in</strong>truder (Sigurj6nsd6ttir & Parker, 1981).General PropertiesA common, although not universal, f<strong>in</strong>d<strong>in</strong>g for games with variation <strong>in</strong> resourcevalue is that an ESS will prescribe more costly strategies when resource value<strong>in</strong>creases. <strong>The</strong> <strong>in</strong>creased cost may result from <strong>in</strong>creased persistence <strong>of</strong> the animaland/or from the use <strong>of</strong> more costly behaviour patterns. For <strong>in</strong>stance, <strong>in</strong> the Hawk-Dove game (Maynard Smith & Parker, 1976) where the ESS is to play Hawk withprobability q and Dove with probability 1-q (the Hawk strategy is more costlythan the Dove strategy), <strong>in</strong>creas<strong>in</strong>g the resource value will change the ESS so thatq <strong>in</strong>creases until q = 1. On the other hand, if there is a role asymmetry with resourcevalue be<strong>in</strong>g determ<strong>in</strong>ed by the role and if the subjective resource value to one roleis <strong>in</strong>creased, an ESS may change <strong>in</strong> such a way that the cost <strong>of</strong> an <strong>in</strong>teractiondecreases (Leimar & Enquist, 1984). <strong>The</strong> reason for this is that, although the favoredrole <strong>in</strong>creases <strong>in</strong> persistence, the other role may become cautious and even decl<strong>in</strong>eto fight.In order to clarify to what extent the effects <strong>of</strong> variation <strong>in</strong> resource value thatare suggested by theoretical models and empirical results are general consequences<strong>of</strong> evolutionary game theory, we will consider three different (and somewhat idealized)<strong>in</strong>formational situations. First, <strong>in</strong> a symmetric situation where resource valueis the same for both contestants, each resource value results <strong>in</strong> an <strong>in</strong>dependentgame. Let S(V) be an ESS for the game when resource value is V and assume thatS(V) varies gradually with E One would expect that the cost <strong>of</strong> a contest whereS(V) meets itself should <strong>in</strong>crease with V. However, from game theory alone it isnot possible to derive such a result. What can be shown is that if S(V) has theadditional property <strong>of</strong> cont<strong>in</strong>uous stability, it will become more "dar<strong>in</strong>g" as V<strong>in</strong>creases (the concept <strong>of</strong> a cont<strong>in</strong>uously stable strategy was <strong>in</strong>troduced by Eshel(1983) and entails that if a population uses a strategy that is close to the ESS, thenevolution tends to move the population closer to the ESS). Namely, <strong>in</strong> a contestbetween S(V1) and S(V2) with VI slightly greater than V2, S(Vt) will w<strong>in</strong> morethan half the fights and take a higher cost than S(V2) aga<strong>in</strong>st itself, i.e. S(Vt) ismore effective and more costly than S(V2) <strong>in</strong> contests aga<strong>in</strong>st S(V2). See Appendix

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