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Builders guide robot pacman.pdf

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AbstractThe EECE474 Pac-Man project is a <strong>robot</strong>ic counterpart of the computer game, Pac-Man.As in the original Pac-Man game, the Pac-Man <strong>robot</strong>, controlled by a player via a RFlink, moves around the maze collecting LED “dots” while avoiding contact with theGhost, which is an autonomous <strong>robot</strong> capable of tracking Pac-Man’s location in themaze. The microcontrollers onboard the <strong>robot</strong>s are responsible for reading the wallsensors and controlling the stepper motors to perform precision turning and stopping. Tosimulate the dots being “eaten” by Pac-Man, the maze dot modules, equipped with lightsensors are capable of turning off the LEDs once Pac-Man passes through. The numberof dots collected by Pac-Man is shown on the LCD display. The tracking mechanism isachieved by mounting IR receivers onto the Ghost to detect Pac-Man’s IR beaconsignature and using such information to compute the shortest path to reach Pac-Man inthe maze. Contact sensors are also used to detect collisions between Ghost and Pac-Man.

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