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mental ray Architectural and Design Visualization Shader Library

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76 3 Sun <strong>and</strong> Sky3.8.3.1 Without Portal LightsTo clearly demonstrate what is direct <strong>and</strong> indirect light in the scene, we here show the scenewith portals, GI <strong>and</strong> FG turned off:The direct lighting of our sceneThe above image shows the isolated direct light. This means that this result is what FG will“see” - an extremely high-contrast scene consisting of complete blackness, the hotspot of thedirect sunlight on the floor, <strong>and</strong> the very bright sky, <strong>and</strong> sun-lit ground outside - a sub-optimalinput to the FG algorithm.If we turn on FG on relatively low settings we get:FG with 50 <strong>ray</strong>s <strong>and</strong> density 0.1This image wins no beauty awards. It is splotchy, the shelves seem to “float” away from thewall, but most surprisingly, it’s very dark. Why is that?

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