11.07.2015 Views

mental ray Architectural and Design Visualization Shader Library

mental ray Architectural and Design Visualization Shader Library

mental ray Architectural and Design Visualization Shader Library

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

60 2 <strong>Architectural</strong> MaterialEach have advantages <strong>and</strong> disadvantages, but the one we will try here is the last one. Thereason for choosing this method is that it works well together with interpolation.1. Create a map for the “brush streaks”. There are many ways to do this, either by paintinga map in a paint program, or by using a “Noise” map that has been stretched heavilyin one direction.2. The map should vary between middle-g<strong>ray</strong> <strong>and</strong> white. Apply this map to the refl colorin a scale suitable for the brushing.3. Set diffuse to white (or the color of the metal) but set diffuse weight to 0.0 (or a smallvalue).4. Make sure refl is metal is enabled.5. Set refl gloss to 0.75.6. Set anisotropy to 0.1 or similar. Use anisotropy rotation to align the highlightproperly with the map. If necessary use anisotropy channel to base it on the sametexture space as the map.Brushed Metal

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!