mental ray Architectural and Design Visualization Shader Library
mental ray Architectural and Design Visualization Shader Library
mental ray Architectural and Design Visualization Shader Library
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52 2 <strong>Architectural</strong> MaterialGlass with color changes within the mediumThe above result is clearly much more satisfactory; the thick glass block is much deeper bluethan the thin one, <strong>and</strong> the hollow sphere now looks correct. In diagram form it looks asfollows:d=refr falloff dist where attenuation is refr falloff colorThe <strong>ray</strong> enters the medium <strong>and</strong> during it’s entire travel it is attenuated. The strength of theattenuation is such that precisely at the refr falloff dist (d in the figure) the attenuationwill match that of refr falloff color (i.e. at this depth the attenuation is the same as wasreceived immediately at the surface with the previous model). The falloff is exponential suchthat at double refr falloff dist the effect is that of refr falloff color squared, <strong>and</strong> so on.