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mental ray Architectural and Design Visualization Shader Library

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2.5 Detailed Description of Material Parameters 192.5 Detailed Description of Material Parameters2.5.1 Diffusediffuse weight sets the desired level (<strong>and</strong> diffuse the color) of the diffuse reflectivity. Sincethe material is energy conserving, the actual diffuse level used depends on the reflectivity <strong>and</strong>transparency as discussed above.The diffuse component uses the Oren-Nayar shading model. When diffuse roughness is 0.0this is identical to classical Lambertian shading, but with higher values the surface gets a more“powdery” look:Roughness 0.0 (left), 0.5 (middle) <strong>and</strong> 1.0 (right)2.5.2 Reflections2.5.2.1 Basic FeaturesThe reflectivity <strong>and</strong> refl color together define level of reflections as well as the intensity ofthe traditional “highlight” (also known as “specular highlight”).This value is the maximum value - the actual value also depends on the angle of the surface<strong>and</strong> come from the BRDF curve. This curve (described in more detail on page 28) allows oneto define a brdf 0 degree refl (for surfaces facing the view) <strong>and</strong> brdf 90 degree refl (forsurfaces perpendicular to the view).

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