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mental ray Architectural and Design Visualization Shader Library

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5.2 Environment Blur 109Glossiness mapThe resulting render, with the help of mia envblur will be this:Mapped glossiness via mia material blurPlease note that mia envblur shader only supports isotropic lookups, <strong>and</strong> will ignore anyanisotropy parameters of mia material when using it like this.Also, do not forget to use the single env sample feature; just blurring the environment mapis often not enough to combat the noise.

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