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mental ray Architectural and Design Visualization Shader Library

mental ray Architectural and Design Visualization Shader Library

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4.2 Depth of Field / Bokeh 101The use bokeh parameter enables the user of a specific bokeh map. When this parameter isused, the parameters bias, blade count <strong>and</strong> blade angle have no effect. The map definesthe shape of the DOF filter kernel, so a filled white circle on a black background is equivalentto the st<strong>and</strong>ard blur. Generally, one need more samples to accurately “resolve” a custombokeh map than the built-in bokeh shape, which has an optimal sampling distribution.A cross shaped bokeh mapChromatic Aberation via colored mapWith bias at 1.0, samples at 4, blade count at 0 <strong>and</strong> use bokeh off, this shader rendersan identical image to the old physical lens dof shader.

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