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mental ray Architectural and Design Visualization Shader Library

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4.1 Tone Mapping 97A transparency of 0.5 in the portal lightNow the objects outdoors are visible, while maintaining the contrast indoors. The light levelindoors hasn’t changed <strong>and</strong> still follows the real world values (unlike if we had put actual darkglass into the window, which would have attenuated the incoming light as well).Now this is a mid day scene. What if we change the time of day <strong>and</strong> put the sun lower on thehorizon? The scene will be much darker, <strong>and</strong> we can compensate by changing the exposure:7 PM With shutter 1/2 secondKeeping the same settings (left) with the new sun angle makes a very dark image. On theright, all we changed was the shutter time to 2 (half a second). This image has a bit of ayellow cast due to the reddish sunlight, as well as the yellowish inc<strong>and</strong>escent lighting. Tocompensate, we set the white-point to a yellowish color:

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