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Unapproachable East.pdf - The Forgotten Realms

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Situated on a long peninsula that stabs like a knife<br />

into the heart of the Sea of Fallen Stars, Aglarond<br />

is a land of open water and deep woods. Here<br />

humans and elves have intermingled for centuries, and nowhere<br />

else in Faerûn is there a greater concentration of halfelves.<br />

<strong>The</strong> land has long stood as a bulwark holding back the<br />

Red Wizards of Thay from the western lands. This is a thankless<br />

task, but the people of Aglarond take it up not for the<br />

survival of other countries, but their own.<br />

Geographic<br />

Overview<br />

<strong>The</strong> Aglarondan peninsula is roughly 540 miles long from the<br />

westernmost islands off the peninsula’s tip to the eastern edge<br />

of the Umber Marshes. At its widest point, it’s around 180<br />

miles across, but this narrows to practically nothing at its<br />

western tip. <strong>The</strong> vast portion of this length of land is roughly<br />

150 miles across from north to south.<br />

Much of the Dragonjaw Mountains are also part of Aglarond,<br />

although the northwestern range is generally considered<br />

part of <strong>The</strong>sk. However, the lands beyond the fortress<br />

at Emmech are past the direct protection of the armies of<br />

Aglarond and are thinly populated for this reason among<br />

others. This is an unforgiving part of the country, beset not<br />

only by monsters but by the ever-encroaching forces of<br />

Thay. Today, the minions of the Red Wizards are more rare,<br />

but the area’s monsters still pose a grave threat to homesteaders<br />

and travelers alike.<br />

Although Aglarond is at roughly the same latitude as<br />

Cormyr, its weather is much more moderate. No place in<br />

the country—even the heart of the Yuirwood—is farther<br />

95<br />

than ninety miles from the sea, and most of its cities are<br />

actually on the peninsula’s rocky coast. <strong>The</strong> waters moderate<br />

the weather, so the seasons are rarely as harsh as they<br />

are elsewhere.<br />

Aglarond is isolated from the rest of Faerûn by the<br />

plateau of Thay to the east and the Sea of Fallen Stars on<br />

three other sides. Thus it separates the <strong>East</strong>ing Reach of the<br />

north from the Wizards’ Reach and the Alamber Sea of the<br />

south. <strong>The</strong> Pirate Isles lie only a hundred miles or so off<br />

Aglarond’s own western islands, but since piracy is punishable<br />

by immediate execution in Aglarond, most buccaneers<br />

give the land a wide berth. <strong>The</strong> length of water that separates<br />

Aglarond from <strong>The</strong>sk is known as the Sea of Dlurg.<br />

This is more of a bay than a proper sea: At its narrowest<br />

point, about midway down its length, only fifteen miles separate<br />

the city of Furthinghome from the <strong>The</strong>skian shore.<br />

While the Yuirwood covers much of Aglarond, the land between<br />

the trees and the shore consists of fertile, rolling hills<br />

that make excellent farmland. Farms are rarely more than<br />

ten miles from the shore. <strong>The</strong> half-elves who make their<br />

home under the Yuirwood’s leafy canopy discourage largescale<br />

settlement of the forest with a mixture of compromise,<br />

diplomacy, and the occasional veiled threat. Despite such efforts,<br />

though, the woods continue to recede every year.<br />

Grasses, shrubs, and vines quickly reclaim abandoned farmsteads,<br />

but trees are slow to return to territory stripped from<br />

the Yuirwood long ago.

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