Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Situated on a long peninsula that stabs like a knife<br />
into the heart of the Sea of Fallen Stars, Aglarond<br />
is a land of open water and deep woods. Here<br />
humans and elves have intermingled for centuries, and nowhere<br />
else in Faerûn is there a greater concentration of halfelves.<br />
<strong>The</strong> land has long stood as a bulwark holding back the<br />
Red Wizards of Thay from the western lands. This is a thankless<br />
task, but the people of Aglarond take it up not for the<br />
survival of other countries, but their own.<br />
Geographic<br />
Overview<br />
<strong>The</strong> Aglarondan peninsula is roughly 540 miles long from the<br />
westernmost islands off the peninsula’s tip to the eastern edge<br />
of the Umber Marshes. At its widest point, it’s around 180<br />
miles across, but this narrows to practically nothing at its<br />
western tip. <strong>The</strong> vast portion of this length of land is roughly<br />
150 miles across from north to south.<br />
Much of the Dragonjaw Mountains are also part of Aglarond,<br />
although the northwestern range is generally considered<br />
part of <strong>The</strong>sk. However, the lands beyond the fortress<br />
at Emmech are past the direct protection of the armies of<br />
Aglarond and are thinly populated for this reason among<br />
others. This is an unforgiving part of the country, beset not<br />
only by monsters but by the ever-encroaching forces of<br />
Thay. Today, the minions of the Red Wizards are more rare,<br />
but the area’s monsters still pose a grave threat to homesteaders<br />
and travelers alike.<br />
Although Aglarond is at roughly the same latitude as<br />
Cormyr, its weather is much more moderate. No place in<br />
the country—even the heart of the Yuirwood—is farther<br />
95<br />
than ninety miles from the sea, and most of its cities are<br />
actually on the peninsula’s rocky coast. <strong>The</strong> waters moderate<br />
the weather, so the seasons are rarely as harsh as they<br />
are elsewhere.<br />
Aglarond is isolated from the rest of Faerûn by the<br />
plateau of Thay to the east and the Sea of Fallen Stars on<br />
three other sides. Thus it separates the <strong>East</strong>ing Reach of the<br />
north from the Wizards’ Reach and the Alamber Sea of the<br />
south. <strong>The</strong> Pirate Isles lie only a hundred miles or so off<br />
Aglarond’s own western islands, but since piracy is punishable<br />
by immediate execution in Aglarond, most buccaneers<br />
give the land a wide berth. <strong>The</strong> length of water that separates<br />
Aglarond from <strong>The</strong>sk is known as the Sea of Dlurg.<br />
This is more of a bay than a proper sea: At its narrowest<br />
point, about midway down its length, only fifteen miles separate<br />
the city of Furthinghome from the <strong>The</strong>skian shore.<br />
While the Yuirwood covers much of Aglarond, the land between<br />
the trees and the shore consists of fertile, rolling hills<br />
that make excellent farmland. Farms are rarely more than<br />
ten miles from the shore. <strong>The</strong> half-elves who make their<br />
home under the Yuirwood’s leafy canopy discourage largescale<br />
settlement of the forest with a mixture of compromise,<br />
diplomacy, and the occasional veiled threat. Despite such efforts,<br />
though, the woods continue to recede every year.<br />
Grasses, shrubs, and vines quickly reclaim abandoned farmsteads,<br />
but trees are slow to return to territory stripped from<br />
the Yuirwood long ago.