Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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TABLE 7–15: UMBER MARSHES<br />
(TEMPERATE MARSH, WILDERNESS) (EL 4–15)<br />
d% d% Number<br />
Day Night Encounter Encountered<br />
01–02 01–02 Aballin (MF) 1d2<br />
— 03 Banedead (MF) 2d6<br />
03–04 04–05 Banelar (MF) 1d4<br />
05–06 06–07 Behir 1d2<br />
07–08 08–09 Black pudding (ooze) 1<br />
09–14 10–15 Blooded one squad (UE) See groups<br />
15–20 16–18 Bullywug (MF) 1d2×4<br />
21–24 19–23 Chosen one (MF) 1d6+6<br />
25–27 24–26 Chuul 1d2<br />
— 27–31 Darkenbeast (MF) 1d2+2<br />
28–30 32–33 Dire rat 1d10+10<br />
31–32 34–35 Cryohydra, 1<br />
1d6+4 heads<br />
33 36 Dragon, very young black 1d4+1<br />
34–36 37–39 Dragon, old black 1<br />
— 40–42 Dread warrior (UE) 2d6<br />
37–39 43–44 Fog giant (MF) 1d4+1<br />
40–42 45–47 Gibbering mouther 1<br />
43–45 48–49 Gulguthydra (MF) 1<br />
46–48 50–51 Harpy 1d6+6<br />
49–54 52–56 Hydra, 1d8+4 heads 1<br />
55 57 Lernaean cryohydra, 1<br />
1d4+4 heads<br />
56 58 Lernaean hydra, 1<br />
1d6+4 heads<br />
57–59 59 Monstrous centipede, 1d4+1<br />
Huge (vermin)<br />
60–63 60–62 NPC party See groups<br />
64–65 63–64 Meazel (MF) 1d2<br />
66–68 65–66 Merrow (ogre) 1d4+4<br />
69 67 Mur-zhagul (troll) (UE) 1<br />
70 68 Nishruu (MF) 1d2<br />
71–72 69–70 Ochre jelly (ooze) 1<br />
73–75 71–73 Ogre 1d4+4<br />
76–81 74–79 Orc patrol See groups<br />
82–89 80–82 Shambling mound 1d3+2<br />
90–91 83–84 Scrag (troll) 1d3+1<br />
92–93 — Snake, Huge viper (animal) 1d3+1<br />
— 85 Spectre 1d3+1<br />
94–95 86–87 Stirge 1d4+10<br />
96 88 Tendriculos 1<br />
97–99 89–93 Troll 1d3+1<br />
— 94–96 Wight 1d6+5<br />
100 97–98 Will-o’-wisp 1d6<br />
— 99–100 Wraith 1d4+1<br />
TABLE 7–16: YUIRWOOD<br />
(TEMPERATE FOREST, FRONTIER) (EL 2–10)<br />
d% d% Number<br />
Day Night Encounter Encountered<br />
01–03 01 Alaghi (MF) 1d4+1<br />
04 02 Androsphinx 1<br />
05–06 03 Assassin vine 1d3+1<br />
ADVENTURING IN THE EAST<br />
94<br />
07–12 04–05 Bandits See groups<br />
— 06–07 Banedead (MF) 1d6+6<br />
— 08 Baneguard (MF) 1d8+2<br />
13 09–14 Barghest 1d4+2<br />
14 15 Behir 1d2<br />
15–18 16 Boar (animal) 1d4<br />
19–23 17–19 Centaur 1d4+4<br />
24–25 20–22 Chimera 1<br />
— 23–26 Darkenbeast (MF) 1d2+2<br />
26–27 27 Dire rat 1d10+10<br />
28–29 28–29 Displacer beast 1d3<br />
30–33 30–33 Dragon, young adult green 1<br />
34 34 Dragon, juvenile gold 1<br />
35–36 35 Dryad 1d3+2<br />
37–38 36–37 Ettercap 1d2<br />
— 38 Ghast 1d3+1<br />
39–40 39 Giant stag beetle (vermin) 1d4+1<br />
41–45 40–45 Gnoll warband See groups<br />
46 46 Gray render 1<br />
47–48 47–48 Green hag 1<br />
49–50 49 Green warder (MF) 1d6+4<br />
51 50 Grig (sprite) 1d6+6<br />
52–55 51–52 NPC party See groups<br />
56–57 53 Monstrous spider, 1d4+4<br />
Large (vermin)<br />
— 54 Myrlochar (MF) 1d3+3<br />
— 55–56 Night hunter (deep bat) (MF) 2d6<br />
58–59 57–60 Nilshai (UE) 1<br />
60 61 Nymph 1<br />
61–62 62–64 Ogre 1d4+4<br />
63 65–66 Ogre mage 1d3<br />
64–67 67–68 Patrol* See groups<br />
68 69 Phase spider 1d4<br />
69 70 Pixie (sprite) 1d6+5<br />
70–73 71–74 Rangers See groups<br />
74–75 — Satyr 1d6+5<br />
— 75 Shadow 1d4+1<br />
— 76 Sinister (deep bat) (MF) 1d6+3<br />
76 — Snake, winged viper 1d4<br />
(animal) (FR)<br />
— 77 Spectre 1d4+1<br />
77–79 78–79 Stirge 1d6+6<br />
80 80 Tendriculos 1<br />
81–83 81 Tiger (animal) 1d2<br />
84–86 82 Treant 1d2<br />
87–89 83–84 Troll 1d3+1<br />
90–91 85 Unicorn 1d4+1<br />
— 86–88 Vampire 1d2<br />
— 89–90 Werebat (MF) 1d2<br />
92 91 Wereboar 1d3+1<br />
93–94 92–93 Werewolf 1d6+4<br />
— 94–95 Wight 1d6+5<br />
95–98 96–97 Wolf (animal) 1d10+6<br />
99–100 98–99 Worg 1d6+5<br />
— 100 Wraith 1d4+1<br />
*Aglarondan humans and half-elves led by a druid.