Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Illustration by Mike Dutton<br />
lost a bet with a demon prince and paid with the death by<br />
drowning of all they held dear. Umlaor lies less than fifty<br />
miles west of the Alaor, once part of the same chain of islands.<br />
Today, local sahuagin live in the upper levels of this sunken<br />
island, but the caverns farther below are filled with creatures<br />
so noxious as to turn the waters black with their passage.<br />
Val-Murthag: Once the religious capital of demon-haunted<br />
Narfell, this sprawling city was leveled by the battle magic of<br />
the Raumathari in the last war between those two ancient<br />
realms. Its cyclopean walls and shattered towers lie two days’<br />
march from Bezentil, in a wild and lonely corner of the Great<br />
Dale. Little is left on the surface, but deep vaults filled with<br />
imprisoned demons and restless Nar ghosts lie beneath the<br />
city’s numerous keeps.<br />
Wilderness<br />
Encounter Tables<br />
<strong>The</strong> <strong>East</strong> is a vast region encompassing nearly 500,000 square<br />
miles. Outside the plateau of Thay, the Golden Way, and the<br />
coasts of Aglarond and the <strong>East</strong>ing Reach, much of this area<br />
is wilderness.<br />
ADVENTURING IN THE EAST<br />
A Rashemi berserker encounters an ice troll<br />
87<br />
Encounter Chance<br />
As a party travels across the lands of the <strong>Unapproachable</strong> <strong>East</strong>,<br />
there is a chance per hour of travel of a wilderness encounter,<br />
as set out in Table 7–1: Wilderness Encounter Chance. <strong>The</strong><br />
first number in a column is for a single hour of travel in that<br />
type of terrain; the second (in parentheses) is the chance of a<br />
single encounter in 8 hours of travel in that terrain. If the terrain<br />
does not change in the course of a day’s travel, it’s much<br />
easier to make a single check and then determine randomly<br />
when during the day the encounter takes place.<br />
TABLE 7–1:<br />
WILDERNESS ENCOUNTER CHANCE<br />
Open<br />
Camping/ Concealed<br />
Normal Cautious Camping/<br />
Terrain Travel Travel Hiding<br />
Desolate 5% (33%) 2% (15%) 1% (8%)<br />
Wilderness 8% (49%) 4% (28%) 2% (15%)<br />
Frontier 10% (57%) 5% (33%) 2% (15%)<br />
Settled 12% (64%) 6% (40%) 3% (20%)<br />
Parties moving at half their best possible speed or slower are<br />
treated as using cautious travel; open camping describes those