26.11.2012 Views

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>The</strong> volodnis, or pine folk, are a race of vengeful foresters<br />

who defend the ancient woods of northeastern Faerûn against<br />

the incursions of the “warm folk,” as they refer to the humanoid<br />

races. <strong>The</strong>y seek to expand the borders of their forest<br />

homelands, regardless of who might stand in their path, and<br />

dream of a day when all Faerûn once again lies cloaked in unbroken<br />

green.<br />

Volodnis are descended from a forgotten tribe of humans<br />

who traded their humanity in exchange for shelter from their<br />

enemies. <strong>The</strong>y still strongly resemble their human forebears,<br />

although their skin is the deep olive-green of a pine needle,<br />

and their flesh is woody and tough. Clear sap runs through<br />

their veins instead of blood, and their hair grows in long, thick<br />

locks scaled like the bark of a young tree. <strong>The</strong>ir eyes are a<br />

gleaming black, and they are tall and lean, with wide shoulders<br />

and long arms. <strong>The</strong> pine folk do not work metal or kindle<br />

fires if they can help it and favor arms and armor made from<br />

leather and wood, dyed green and brown to blend in with the<br />

forest terrain.<br />

Volodnis respect druids of any race and often ally with<br />

druid circles to deter human expansion in the wild lands. Some<br />

wish to drive off settlers, others prefer to retreat deeper into<br />

the woods and avoid contact altogether, and a few believe that<br />

the time has come to take the struggle to the world beyond<br />

the trees. Most volodnis are driven to bring more of Faerûn’s<br />

forests under their protection, and pine folk roam the <strong>East</strong> in<br />

search of suitable homes for their kind.<br />

Most volodnis encountered away from their homes are<br />

warriors; the information presented above describes a 1stlevel<br />

volodni warrior. Volodni rangers and druids are<br />

common as well.<br />

Pine folk typically live to well over 100 years of age. <strong>The</strong>y<br />

speak Common and Sylvan.<br />

Combat<br />

Volodnis are remorseless and determined opponents. <strong>The</strong>y<br />

have little fear of weapon-wielding humans, as they know they<br />

are hard to incapacitate with a single blow.<br />

Half Damage from Piercing (Ex): Piercing weapons deal<br />

only half damage to volodnis, with a minimum of 1 point<br />

of damage.<br />

Plant Traits: Volodnis are immune to poison, sleep, paralysis,<br />

stunning, and polymorphing. <strong>The</strong>y are not subject to critical<br />

hits or mind-affecting effects.<br />

Sustenance (Ex): Volodnis require only 2 hours of sleep per<br />

day to gain the benefits of 8 hours of sleep (although arcane<br />

spellcasters must still have 8 hours of rest to prepare spells).<br />

Volodnis only require one-quarter the food and water a human<br />

requires, as they absorb nutrients from their environment.<br />

Skills: *Due to their coloration and ability to remain motionless,<br />

volodnis receive a +4 racial bonus on Hide checks in<br />

wooded terrain.<br />

MONSTERS OF THE EAST<br />

81<br />

Volodni Society<br />

<strong>The</strong> pine folk retain some vestige of their long-lost human<br />

tribal society, even though they have little need for food or<br />

shelter. <strong>The</strong>y consider all forests their own tribal lands and<br />

view attempts to harvest the forest’s resources as a human villager<br />

regards the pillaging of his fields and plundering of his<br />

house. Open-minded pine folk make agreements permitting<br />

limited access to their forests, but many take a more aggressive<br />

stance and do not negotiate with intruders.<br />

Volodnis gather in small bands, dwelling in carefully cultivated<br />

groves. A druid answerable to a forest-wide hierarchy<br />

of druids leads most volodni bands, while a skilled ranger is<br />

the band’s war leader. Pine folk have little use for magic<br />

other than druidic and regard wizards with suspicion. <strong>The</strong>y<br />

get along well with other forest creatures such as centaurs<br />

and most elves, although elves disapprove of their dispassionate<br />

ruthlessness.<br />

Pine folk raise few buildings, but open-air stone circles or<br />

hearthstones are common. <strong>The</strong>y make weapons and equipment<br />

from wood, stone, and leather. Experienced volodnis are likely<br />

to carry weapons and armor made of bluewood (see Chapter<br />

5: Magic Items).<br />

Volodni Characters<br />

A volodni’s favored class is druid, and most volodni leaders are<br />

druids. Volodni druids usually take Silvanus for their patron<br />

deity. Warriors, fighters, and rangers are common as well. Few<br />

pine folk become arcane spellcasters.<br />

Volodnis have the following abilities and characteristics.<br />

• +2 Constitution, +2 Wisdom, –2 Intelligence, –2 Charisma.<br />

• Medium-size.<br />

• Land speed 30 feet.<br />

• Cold resistance 5.<br />

• +4 racial bonus on Hide checks in wooded terrain.<br />

• Low-Light Vision: Volodnis can see twice as far as a human<br />

in starlight, moonlight, torchlight, and similar conditions<br />

of poor illumination. <strong>The</strong>y retain the ability to distinguish<br />

color and detail under these conditions.<br />

• Plant: Volodnis are immune to poison, sleep, paralysis, stunning,<br />

and polymorphing. <strong>The</strong>y are not subject to critical hits<br />

or mind-affecting effects.<br />

• Half damage from Piercing.<br />

• Sustenance.<br />

• Automatic Languages: Common, Sylvan. Bonus Languages:<br />

By character region.<br />

• Level Adjustment: +2. A volodni has an effective character<br />

level (ECL) of 2 plus class levels, so a 1st-level volodni<br />

druid would have an ECL of 3.<br />

• Favored Class: Druid. A multiclassed volodni’s druid class<br />

does not count when determining whether he suffers an<br />

XP penalty.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!