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Unapproachable East.pdf - The Forgotten Realms

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Thomil<br />

A thomil is an animate piece of rock with a humanoid form<br />

from the waist up but merging into the rock and earth beneath<br />

it. It normally rests under the earth, only becoming<br />

active on the surface when it senses a threat.<br />

Thomils are respected and feared by the Rashemi<br />

people, for while they repel invaders, they also strike out<br />

at greedy or short-sighted natives who forget to pay<br />

homage to the spirits. Normally, before starting a mining<br />

operation or other action that involves disturbing a large<br />

amount of rock, the local people call a hathran to appease<br />

the thomils in the area.<br />

Thomils speak Terran.<br />

COMBAT<br />

<strong>The</strong> sample thomil uses a medium earth elemental as the<br />

base creature.<br />

Earth Mastery (Ex): This thomil gains a +1 bonus on attack<br />

and damage if both it and its foe touch the ground. If an opponent<br />

is airborne or waterborne, the elemental takes a –4<br />

penalty on attack and damage.<br />

Engulf (Ex): For this thomil, the Reflex save DC to avoid<br />

the engulf attack is 17. <strong>The</strong> thomil can attempt to engulf<br />

Small or smaller opponents. See the template description,<br />

below, for more information.<br />

Push (Ex): This thomil can start a bull rush maneuver without<br />

provoking an attack of opportunity. <strong>The</strong> combat modifiers<br />

MONSTERS OF THE EAST<br />

76<br />

granted by earth mastery also apply to the thomil’s opposed<br />

Strength checks.<br />

Elemental Traits (Ex): A thomil is immune to poison, sleep,<br />

paralysis, and stunning. It is not subject to critical hits or<br />

flanking, and it cannot be raised or resurrected. <strong>The</strong> creature<br />

also has darkvision (60-foot range).<br />

<strong>The</strong> Thomil Template<br />

“Thomil” is a template that can be applied to any elemental creature<br />

with the earth subtype (referred to hereafter as the “base<br />

creature”). Most thomils use an earth elemental as the base creature,<br />

but in the deep places under Rashemen’s mountains where<br />

the magma warms the earth, some thomils may be based on other<br />

elemental creatures such as thoqquas. A thomil uses all of the base<br />

creature’s statistics and special abilities except as noted here.<br />

AC: Natural armor increases by +2.<br />

Special Attacks: A thomil retains all the special attacks of<br />

the base creature, and also gains the following special attack.<br />

Engulf (Ex): As a standard action, a thomil of size Small<br />

or larger may attempt to envelop an opponent at least one<br />

size category smaller than itself. It cannot make a slam attack<br />

on the round it engulfs prey. <strong>The</strong> thomil merely has to move<br />

over the opponents, affecting as many as it can cover. Opponents<br />

can make opportunity attacks against the thomil, but<br />

if they do, they are not entitled to a saving throw. Those who<br />

do not attempt opportunity attacks must succeed at a Reflex<br />

save (DC 10 + 1/2 thomil’s Hit Dice + thomil’s Constitution<br />

modifier) or be engulfed; on a success they are pushed back or<br />

aside (opponents’ choice) as the thomil moves forward. Engulfed<br />

creatures are considered grappled and trapped within<br />

the thomil’s body and automatically take crushing damage<br />

each round, based on the thomil’s size, as set out below. <strong>The</strong><br />

thomil adds its Strength modifier to the damage dealt.<br />

Thomil Size Engulfing Damage<br />

Small 1d4<br />

Medium-size 1d6<br />

Large 1d8<br />

Huge 2d6<br />

Gargantuan 2d8<br />

Colossal 4d6<br />

An engulfed creature can attempt to cut its way out of the<br />

thomil’s body with either claws or a light slashing or piercing<br />

weapon. Dealing at least one-quarter of the elemental’s normal<br />

hit points (AC equal to its flat-footed AC) in this way creates an<br />

opening large enough to permit escape. Once a single swallowed<br />

creature exits, the thomil’s body reshapes to close the hole; thus,<br />

another swallowed opponent must cut its own way out. <strong>The</strong> engulfed<br />

creature can instead attempt an Escape Artist check (DC<br />

15 + 1/2 thomil’s Hit Dice + thomil’s Constitution modifier) or<br />

Strength check (DC 20 + thomil’s Strength modifier). <strong>The</strong><br />

thomil’s body can hold two creatures one size category smaller<br />

than itself, or four of two or more size categories smaller.<br />

<strong>The</strong> thomil can move and attack normally while enveloping<br />

a creature.<br />

Illustration by Steve Prescott and Matt Cavotta

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