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Unapproachable East.pdf - The Forgotten Realms

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work normally. Orglashes can be raised or resurrected, although<br />

their remains quickly vanish if killed, making it difficult to<br />

use these spells to restore them to life.<br />

Saves: Orglashes receive a +2 morale bonus on all saving<br />

throws against spells from creatures they recognize to be<br />

Red Wizards.<br />

Abilities: Adjust from the base creature as follows: Con +4,<br />

Int at least 10.<br />

Climate/Terrain: Cold forest and plains.<br />

Organization: Solitary.<br />

Challenge Rating: Same as the base<br />

creature +1.<br />

Level Adjustment: Same as the base<br />

creature +1.<br />

Alignment: Usually chaotic neutral.<br />

Shadow-<br />

Walker<br />

Shadow-Walker Human Rog5<br />

Medium-Size Humanoid (Human)<br />

Hit Dice: 5d6–5 (15 hp)<br />

Initiative: +8<br />

Speed: 30 ft.<br />

AC: 17 (+4 Dex, +3 masterwork studded<br />

leather), touch 14, flat-footed 13<br />

Base Attack/Grapple: +3/+2<br />

Attack: Dagger +2 melee; or masterwork<br />

light crossbow and masterwork bolts<br />

+9 ranged<br />

Full Attack: Dagger +2 melee; or<br />

masterwork light crossbow and<br />

masterwork bolts +9 ranged<br />

Damage: Dagger 1d4–1/19–20; masterwork<br />

light crossbow 1d8/19–20<br />

Face/Reach: 5 ft./5 ft.<br />

Special Attacks: Sneak attack +3d6<br />

Special Qualities: Darkvision 60 ft., evasion,<br />

light blindness, search for traps, uncanny<br />

dodge (Dex bonus to AC)<br />

Saves: Fort +0, Ref +8, Will +2<br />

Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13<br />

Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9,<br />

Disguise +7 (+9 acting), Gather Information +5, Hide +20,<br />

Intimidate +3, Jump +3, Listen +9, Move Silently +9,<br />

Perform (dance) +2, Read Lips +6, Search +8, Sense Motive<br />

+10, Spot +9, Swim +5, Tumble +11<br />

Feats: Improved Initiative, Point Blank Shot, Smooth Talk<br />

(FRCS)<br />

Challenge Rating: 6<br />

Alignment: Neutral evil<br />

Possessions: Dagger, masterwork studded leather, masterwork<br />

light crossbow, masterwork crossbow bolts (10), cloak of<br />

MONSTERS OF THE EAST<br />

Shadow-walker<br />

70<br />

elvenkind, everburning torch, potion of cat’s grace, potion of<br />

cure moderate wounds, potion of fly, potion of sneaking,<br />

backpack, grappling hook, silk rope (50 ft.).<br />

Shadow-walkers are people who have experienced a magical<br />

ritual of the god Mask that attunes a person’s body to shadow.<br />

Similar to shades, they gain powers in shadow and darkness.<br />

Jalaunther Ithbreeiur, high priest of the Maskarran<br />

temple in <strong>The</strong>sk, discovered a rite sacred to his<br />

deity called the Ritual of Shadow Walking.<br />

This ritual exchanges some of the recipient’s<br />

life force for shadowstuff. <strong>The</strong> recipient<br />

appears exactly the same as<br />

before, although her shadow stands out<br />

as crisp and dark even in overcast situations.<br />

<strong>The</strong> Shadowmasters use this<br />

ritual to allow their agents to enter and<br />

leave difficult spots with ease, and they<br />

normally work in pairs, with two<br />

agents transporting together to the<br />

site of the intended crime.<br />

COMBAT<br />

<strong>The</strong> sample shadow-walker uses<br />

Yastera “Blackhands” Menano, a<br />

female human 5th-level rogue and<br />

member of the Shadowmasters of<br />

Telflamm, as the base character.<br />

Nicknamed “Blackhands” because<br />

of the black aura that manifests<br />

around her hands when she manipulates<br />

shadows, Yastera is responsible for<br />

several key kidnappings in Telflamm.<br />

She has also been trained as a spy and<br />

often visits official functions and<br />

nobles’ parties to learn things about<br />

people the Shadowmasters are investigating.<br />

Yastera is very loyal to the guild, for<br />

they have treated her well and respect her<br />

ability. She has red hair and a slight build<br />

and is quite pretty. She prefers to avoid situations where she<br />

may get hurt, and if involved in a fight, she remains out of<br />

melee for as long as possible. If threatened directly, she uses<br />

her dimension door ability to escape.<br />

Evasion (Ex): If exposed to any effect that normally allows<br />

a Reflex save for half damage, this shadow-walker takes no<br />

damage on a successful saving throw.<br />

Light Blindness (Ex): Abrupt exposure to bright light (such<br />

as sunlight or a daylight spell) blinds this shadow-walker for<br />

1 round. In addition, she takes a –1 penalty on all attack rolls,<br />

saves, and checks when operating in bright light.<br />

Spell-Like Abilities: 3/day—darkness, shadow mask (FRCS);<br />

1/day—dimension door (self only). <strong>The</strong>se abilities are as the<br />

spells cast by a 5th-level sorcerer.<br />

Uncanny Dodge (Ex): This shadow-walker retains her<br />

Dexterity bonus to Armor Class even when flat-footed.<br />

Illustration by Raven Mimura

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