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Unapproachable East.pdf - The Forgotten Realms

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Hagspawn have the following abilities and characteristics.<br />

• +2 Strength, +2 Constitution, –2 Charisma.<br />

• Medium-size.<br />

• Hagspawn land speed is 30 feet.<br />

• Darkvision: Hagspawn can see in the dark up to 60 feet.<br />

• Natural Armor: +2 natural armor bonus.<br />

• Spell resistance of 11 + character level.<br />

• Automatic Languages: Common, Giant. Bonus Languages:<br />

By character region.<br />

• Level Adjustment: +2. A hagspawn has an effective character<br />

level (ECL) of 2 plus class levels, so a 1st-level hagspawn<br />

barbarian would have an ECL of 3. See the Powerful<br />

Races sidebar.<br />

• Favored Class: Barbarian. A multiclassed hagspawn’s barbarian<br />

class does not count when determining whether he<br />

suffers an XP penalty.<br />

Juju Zombie<br />

Juju Zombie Bugbear<br />

Medium-Size Undead<br />

Hit Dice: 3d12+3 (22 hp)<br />

Initiative: +6<br />

Speed: 30 ft., climb 15 ft.<br />

AC: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16<br />

Base Attack/Grapple: +2/+6<br />

Attack: Slam +6 melee; or morningstar +7 melee; or heavy<br />

crossbow +4 ranged<br />

Full Attack: Slam +6 melee; or morningstar +7 melee; or<br />

heavy crossbow +4 ranged<br />

Damage: Slam 1d6+6; morningstar 1d8+6; heavy crossbow<br />

1d10/19–20<br />

Face/Reach: 5 ft./5 ft.<br />

Special Qualities: DR 5/slashing, immunities, scent, turn<br />

resistance +4, undead traits<br />

Saves: Fort +1, Ref +5, Will +1<br />

Abilities: Str 19, Dex 14, Con —, Int 6, Wis 10, Cha 11<br />

Skills: Climb +13, Hide +5, Listen +4, Move Silently +7,<br />

Spot +4<br />

Feats: Alertness, Improved Initiative, Power Attack,<br />

Toughness, Weapon Focus (morningstar)<br />

Climate/Terrain: Any land<br />

Organization: Solitary or gang (2–5)<br />

Challenge Rating: 4<br />

Treasure: None<br />

Alignment: Always neutral evil<br />

Advancement: —<br />

Animated by a particularly hateful brand of necromancy, juju<br />

zombies are malicious, murderous creatures enslaved by the<br />

mighty spells that created them. Armed with powerful abilities,<br />

juju zombies are far superior to the mindless, shambling corpses<br />

that most adventurers think of when they hear the word “zombie.”<br />

MONSTERS OF THE EAST<br />

66<br />

A juju zombie appears to be an ordinary zombie at first<br />

glance, although it is generally in better condition than most<br />

of the walking dead. Its flesh has a grayish cast, and its skin<br />

is leathery and hard. A hateful light burns in its sunken eyes—<br />

the juju zombie comprehends its condition and loathes the foul<br />

magic that sustains it. A juju zombie free to do as it wishes is<br />

a bloodthirsty thing, driven to destroy the living and bring<br />

woe wherever it wanders.<br />

A juju zombie can be created with a create undead spell cast<br />

by a 16th-level spellcaster or by certain powerful magical<br />

curses or diseases, such as the blightspawned’s blight touch (see<br />

the Blightspawned entry above).<br />

Juju zombies understand all languages they knew in life, but<br />

they are incapable of speech.<br />

Combat<br />

Juju zombie<br />

<strong>The</strong> sample juju zombie uses a bugbear as the base creature.<br />

Juju zombies fight with whatever arms they are given and<br />

their own tremendous strength.<br />

Undead Traits: A juju zombie is immune to mind-affecting<br />

effects, poison, sleep, paralysis, stunning, disease, death effects,<br />

necromantic effects (unless they specifically affect undead),<br />

and any effect that requires a Fortitude save unless it also<br />

works on objects. It is not subject to critical hits, subdual<br />

damage, ability damage, ability drain, or death from massive<br />

Illustration by Vince Locke

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