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Unapproachable East.pdf - The Forgotten Realms

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their unlucky progeny, hulking brutes with all the malice and<br />

strength of their monstrous mothers.<br />

Bheur<br />

Bheurs are hags unique to Rashemen, capable of bringing<br />

winter’s chill to any place in the land. Hideous and wrinkled,<br />

they love the taste of human flesh.<br />

A bheur hag resembles a hideous old crone with blue-white<br />

skin and white hair, dressed in a ragged shawl. Its hands are<br />

flecked with dried blood, and it usually carries a gnarled gray<br />

wooden staff. A bheur lives to bring misery and freezing death<br />

to as many people as it can. Powerful and malevolent, bheurs<br />

sometimes enlist the aid of orglashes to help them smite folk<br />

with terrible cold. Some legends hold that there is only one<br />

bheur, for no more than one has been seen at a time, but it is<br />

likely these are merely solitary individuals. Every year the<br />

hathrans battle a bheur as spring approaches, finally driving<br />

the creature off and heralding the return of warmth, but<br />

every year the fight is enacted again.<br />

Bheurs speak Auran, Giant, and Rashemi.<br />

MONSTERS OF THE EAST<br />

63<br />

COMBAT<br />

A bheur normally opens with cone of cold to evaluate opponents’<br />

vulnerability. Those who appear wounded from<br />

this attack are likely to be the targets of it again, while those<br />

who appear immune to cold are subjected to ice storm or<br />

melee attacks. Bheurs prefer to retreat from dangerous opponents<br />

rather than fight to the death and often ambush enemies<br />

who have driven them away before, using their great<br />

maneuverability to lure enemies into inescapable deadfalls<br />

and snowdrifts.<br />

Graystaff Focus (Sp): A bheur’s wooden staff has no magical<br />

properties of its own but acts as a focus that allows the<br />

bheur to use the following spell-like abilities: at will—hold<br />

person, solid fog; 3/day—cone of cold, ice storm, and wall of ice.<br />

<strong>The</strong>se abilities are as the spells cast by a 10th-level sorcerer<br />

(save DC 11 + spell level).<br />

Without her graystaff focus, the bheur cannot use these<br />

spell-like abilities. Creating another graystaff takes the<br />

bheur one year (as if crafting a magic item, although interrupting<br />

the process does not cause the item to be ruined).<br />

Bheur (Natural Form) Bheur (Enlarged Form)<br />

Medium-Size Monstrous Humanoid Large Monstrous Humanoid<br />

Hit Dice: 10d8+20 (65 hp) 10d8+40 (85 hp)<br />

Initiative: +3 +2<br />

Speed: 30 ft., fly 60 ft. (good) 30 ft., fly 30 ft. (average)<br />

AC: 23 (+3 Dex, +10 natural), 24 (–1 size, +3 Dex, +12 natural),<br />

touch 13, flat-footed 20 touch 12, flat-footed 21<br />

Base Attack/Grapple: +10/+11 +10/+19<br />

Attack: Slam +11 melee Slam +14 melee<br />

Full Attack: Slam +11 melee Slam +14 melee<br />

Damage: Slam 1d6+1 and 1d6 cold Slam 1d6+1 and 1d6 cold<br />

Face/Reach: 5 ft./5 ft. 10 ft./10 ft.<br />

Special Attacks: Graystaff focus, maddening feast, Graystaff focus, maddening feast,<br />

spell-like abilities spell-like abilities<br />

Special Qualities: Acid and electricity vulnerability, Acid and electricity vulnerability,<br />

cold immunity, darkvision 60 ft., fire cold immunity, darkvision 60 ft., fire<br />

resistance 10, size change, SR 20 resistance 10, size change, SR 20<br />

Saves: Fort +9, Ref +10, Will +6 Fort +11, Ref +9, Will +6<br />

Abilities: Str 13, Dex 16, Con 14, Str 21, Dex 14, Con 18,<br />

Int 12, Wis 13, Cha 12 Int 12, Wis 13, Cha 12<br />

Skills: Concentration +12, Hide +8, Concentration +14, Hide +3,<br />

Knowledge (nature) +7, Listen +8, Knowledge (nature) +7, Listen +8,<br />

Move Silently +8, Spot +8, Move Silently +7, Spot +8,<br />

Survival +6 (+8 aboveground) Survival +6 (+8 aboveground)<br />

Feats: Alertness, Combat Casting, Alertness, Combat Casting,<br />

Craft Staff, Iron Will Craft Staff, Iron Will<br />

Climate/Terrain: Cold mountains and forest<br />

Organization: Solitary or covey (1 bheur and 1–3 orglashes)<br />

Challenge Rating: 9<br />

Treasure: Standard<br />

Alignment: Always chaotic evil<br />

Advancement: By character class

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