Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Dread Warrior<br />
Dread Warrior Human War4<br />
Medium-Size Undead<br />
Hit Dice: 4d12+3 (29 hp)<br />
Initiative: +0<br />
Speed: 20 ft. (banded mail); base 30 ft.<br />
AC: 18 (+6 banded mail, +2 large steel shield), touch 10, flatfooted<br />
18<br />
Base Attack/Grapple: +4/+8<br />
Attack: Battleaxe +10 melee<br />
Full Attack: Battleaxe +10 melee<br />
Damage: Masterwork battleaxe 1d8+4/×3<br />
Face/Reach: 5 ft./5 ft.<br />
Special Qualities: Undead traits<br />
Saves: Fort +4, Ref +1, Will +0<br />
Abilities: Str 18, Dex 11, Con —, Int 4, Wis 9, Cha 4<br />
Skills: Climb +7, Jump +7, Spot +6<br />
Feats: Power Attack, Toughness, Weapon Focus<br />
(battleaxe)<br />
Climate/Terrain: Any land<br />
Organization: Solitary or company (3–12)<br />
Challenge Rating: 2<br />
Treasure: None<br />
Alignment: Always neutral evil<br />
Advancement: —<br />
Called forth to serve in undeath through foul<br />
necromantic magic, dread warriors are undead<br />
beings usually created from the corpses of skilled<br />
warriors. <strong>The</strong>y retain many of the martial skills and<br />
talents they possessed in life but are compelled to serve<br />
their creator with unquestioning obedience. Dread warriors<br />
are created by casting the animate dread warrior<br />
spell (see Chapter 4: Magic and Spells).<br />
A dread warrior appears more or less as it did in<br />
life, although it bears the ghastly wounds that<br />
killed it, and its eyes glow with a feral yellow light. Its<br />
skin tends to shrivel and darken, falling in on its sunken flesh<br />
to give it a gaunt, withered appearance. It usually carries the<br />
arms and armor it favored before its death and transformation.<br />
It speaks whatever languages it knew in life.<br />
Dread warriors are not always reliable servants, as they<br />
are easily confused by complicated orders. Orders of<br />
twelve words or less cause no problems, but there is a cumulative<br />
5% chance per word after the twelfth that the<br />
dread warrior misinterprets the instructions. If the dread<br />
warrior fails to understand its orders, treat the monster as<br />
confused (see the confusion spell) and roll randomly to determine<br />
what action it takes in response to the command<br />
that triggered its confusion.<br />
MONSTERS OF THE EAST<br />
Dread<br />
Warrior<br />
62<br />
COMBAT<br />
Dread warriors fight with the arms and armor they used<br />
in life. This example uses a 4th-level human warrior as the<br />
base character.<br />
Undead Traits: A dread warrior is immune to mind-affecting<br />
effects, poison, sleep, paralysis, stunning, disease, death effects,<br />
necromantic effects (unless they specifically affect<br />
undead), and any effect that requires a Fortitude save unless<br />
it also works on objects. It is not subject to critical hits, subdual<br />
damage, ability damage, ability drain, or death from massive<br />
damage. A dread warrior cannot be raised, but may be<br />
resurrected. A dread warrior has darkvision (60-foot range).<br />
Skills: Dread warriors gain a +4 racial<br />
bonus on Climb, Jump, and Spot checks.<br />
<strong>The</strong> Dread Warrior<br />
Template<br />
“Dread warrior” is a template that can be<br />
added to any humanoid of at least 3 Hit<br />
Dice or levels. <strong>The</strong> creature’s type changes<br />
to “undead.” It uses all the<br />
base creature’s statistics and special<br />
abilities except as<br />
noted here.<br />
This template supersedes<br />
the Dread Warrior entry in<br />
Monster Compendium: Monsters<br />
of Faerûn.<br />
Hit Dice: Increase to d12.<br />
Abilities: Adjust from the base<br />
creature as follows: Str +4, Int –6 (minimum 3),<br />
Char –4 (minimum 3). As undead creatures, dread<br />
warriors have no Constitution score.<br />
Skills: Same as the base creature, except<br />
that dread warriors gain a +4 racial<br />
bonus on Climb, Jump, and Spot checks.<br />
Feats: Same as the base creature, except that<br />
the dread warrior loses any feats for which it no<br />
longer qualifies.<br />
Climate/Terrain: Any land.<br />
Organization: Solitary or company (3–12).<br />
Treasure: None.<br />
Alignment: Always neutral evil.<br />
Advancement: —<br />
Hag<br />
Rashemen, the North Country, and the Endless Wastes are<br />
plagued by several varieties of hag unique to the <strong>Unapproachable</strong><br />
<strong>East</strong>. Like their kin, the annis and green hag, bheurs<br />
and shrieking hags are hideously strong crones with hateful natures<br />
and fell magic at their command. <strong>The</strong> hagspawn are<br />
Illustration by Mike Dutton