Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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all respects. Animated trees lose their ability to move if the<br />
treant who animated them is incapacitated or moves out of<br />
range. <strong>The</strong> ability is otherwise similar to liveoak as cast by a<br />
12th-level druid.<br />
Blight Touch (Su): For this blightspawned, the Fortitude<br />
save DC to resist the blight touch is 19. See the template<br />
description, below, for more information.<br />
Create Spawn (Su): An animal, beast, or plant infected by<br />
this blightspawned’s blight touch becomes a blightspawned<br />
itself if its Charisma reaches 0 before its Constitution does.<br />
Double Damage Against Objects (Ex):<br />
This blightspawned or an animated<br />
tree that makes a full attack against<br />
an object or structure deals double<br />
damage.<br />
Trample (Ex): As a standard<br />
action, this blightspawned or animated<br />
tree can trample opponents<br />
at least one size category<br />
smaller than itself. This attack deals<br />
2d12+5 points of bludgeoning<br />
damage. A trampled opponent can<br />
attempt either an attack of opportunity<br />
at a –4 penalty or a Reflex save<br />
(DC 20) for half damage.<br />
Fire Vulnerability (Ex): This blightspawned<br />
takes half again as much<br />
(+50%) damage as normal from fire,<br />
regardless of whether a saving<br />
throw is allowed, or if the save is a<br />
success or failure.<br />
Plant Traits (Ex): This blightspawned<br />
is immune to poison, sleep, paralysis,<br />
stunning, and polymorphing. It is not<br />
subject to critical hits or mind-affecting<br />
effects. It also has low-light vision.<br />
Undead Transformation (Su): Each<br />
month of a blightspawned treant’s existence,<br />
it must succeed at a Fortitude save (DC 15 + 1 per previous<br />
saving throw attempted) or die. See the template<br />
description, below, for more information.<br />
Skills: This blightspawned receives skills as though it were<br />
a fey. *It has a +16 racial bonus on Hide checks made in<br />
forested areas.<br />
<strong>The</strong><br />
Blightspawned Template<br />
“Blightspawned” is a template that can be added to any<br />
animal, beast, or plant (referred to hereafter as the “base creature”).<br />
<strong>The</strong> creature’s type changes to “plant,” if it is not already<br />
a plant. It uses all the base creature’s statistics and<br />
special abilities except as noted here.<br />
Hit Dice: Change to d8.<br />
MONSTERS OF THE EAST<br />
Blightspawned treant<br />
60<br />
Special Attacks: A blightspawned creature retains all the<br />
special attacks of the base creature, and also gains those special<br />
attacks listed below.<br />
Blight Touch (Su): Supernatural disease—any natural<br />
attack, Fortitude save (DC 10 + 1/2 blightspawned’s HD +<br />
blightspawned’s Constitution modifier), incubation period<br />
1d6 days; damage 1d4 temporary Constitution and 1d4 temporary<br />
Charisma. Unlike normal diseases, the effects of<br />
blight touch continue until the victim reaches Constitution<br />
0 (and dies), Charisma 0 (becoming a blightspawned creature,<br />
if the victim qualifies; see Create Spawn, below), or receives<br />
a remove disease spell or similar magic (see Disease<br />
in Chapter 3: Running the Game in the<br />
DUNGEON MASTER’s Guide).<br />
Create Spawn (Su): An animal or plant infected<br />
by a blightspawned’s blight touch becomes<br />
a blightspawned itself if its<br />
Charisma reaches 0 before its Constitution<br />
does. When a creature infected by<br />
blight touch becomes a blightspawned, it<br />
recovers all ability score points lost to the<br />
progress of the disease.<br />
Special Qualities: A blightspawned retains<br />
all the base creature’s special qualities,<br />
and also gains those special qualities<br />
listed below.<br />
Plant Traits (Ex): A blightspawned<br />
is immune to poison, sleep, paralysis,<br />
stunning, and polymorphing. It is not<br />
subject to critical hits or mind-affecting<br />
effects. A blightspawned creature also<br />
has low-light vision.<br />
Undead Transformation (Su): Each<br />
month a creature lives as a blightspawned,<br />
it must succeed at a Fortitude<br />
save (DC 15 + 1 per previous<br />
saving throw attempted) or die. A<br />
blightspawned that dies in this fashion<br />
animates as a juju zombie, described later in this chapter.<br />
Abilities: Adjust from the base creature as follows: Str +4,<br />
Con +2, Wis –2, Cha –2.<br />
Climate/Terrain: Any land.<br />
Organization: Gang (2–5).<br />
Challenge Rating: Same as the base creature +1.<br />
Treasure: None.<br />
Alignment: Always neutral evil.<br />
Blooded One<br />
Blooded One Orc War1<br />
Medium-Size Humanoid<br />
Hit Dice: 1d8+2 (6 hp)<br />
Initiative: +0<br />
Speed: 30 ft.<br />
AC: 16 (+4 studded leather, +2 natural), touch 12, flat-footed 16<br />
Base Attack/Grapple: +1/+4<br />
Illustration by Sam Wood