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Unapproachable East.pdf - The Forgotten Realms

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all respects. Animated trees lose their ability to move if the<br />

treant who animated them is incapacitated or moves out of<br />

range. <strong>The</strong> ability is otherwise similar to liveoak as cast by a<br />

12th-level druid.<br />

Blight Touch (Su): For this blightspawned, the Fortitude<br />

save DC to resist the blight touch is 19. See the template<br />

description, below, for more information.<br />

Create Spawn (Su): An animal, beast, or plant infected by<br />

this blightspawned’s blight touch becomes a blightspawned<br />

itself if its Charisma reaches 0 before its Constitution does.<br />

Double Damage Against Objects (Ex):<br />

This blightspawned or an animated<br />

tree that makes a full attack against<br />

an object or structure deals double<br />

damage.<br />

Trample (Ex): As a standard<br />

action, this blightspawned or animated<br />

tree can trample opponents<br />

at least one size category<br />

smaller than itself. This attack deals<br />

2d12+5 points of bludgeoning<br />

damage. A trampled opponent can<br />

attempt either an attack of opportunity<br />

at a –4 penalty or a Reflex save<br />

(DC 20) for half damage.<br />

Fire Vulnerability (Ex): This blightspawned<br />

takes half again as much<br />

(+50%) damage as normal from fire,<br />

regardless of whether a saving<br />

throw is allowed, or if the save is a<br />

success or failure.<br />

Plant Traits (Ex): This blightspawned<br />

is immune to poison, sleep, paralysis,<br />

stunning, and polymorphing. It is not<br />

subject to critical hits or mind-affecting<br />

effects. It also has low-light vision.<br />

Undead Transformation (Su): Each<br />

month of a blightspawned treant’s existence,<br />

it must succeed at a Fortitude save (DC 15 + 1 per previous<br />

saving throw attempted) or die. See the template<br />

description, below, for more information.<br />

Skills: This blightspawned receives skills as though it were<br />

a fey. *It has a +16 racial bonus on Hide checks made in<br />

forested areas.<br />

<strong>The</strong><br />

Blightspawned Template<br />

“Blightspawned” is a template that can be added to any<br />

animal, beast, or plant (referred to hereafter as the “base creature”).<br />

<strong>The</strong> creature’s type changes to “plant,” if it is not already<br />

a plant. It uses all the base creature’s statistics and<br />

special abilities except as noted here.<br />

Hit Dice: Change to d8.<br />

MONSTERS OF THE EAST<br />

Blightspawned treant<br />

60<br />

Special Attacks: A blightspawned creature retains all the<br />

special attacks of the base creature, and also gains those special<br />

attacks listed below.<br />

Blight Touch (Su): Supernatural disease—any natural<br />

attack, Fortitude save (DC 10 + 1/2 blightspawned’s HD +<br />

blightspawned’s Constitution modifier), incubation period<br />

1d6 days; damage 1d4 temporary Constitution and 1d4 temporary<br />

Charisma. Unlike normal diseases, the effects of<br />

blight touch continue until the victim reaches Constitution<br />

0 (and dies), Charisma 0 (becoming a blightspawned creature,<br />

if the victim qualifies; see Create Spawn, below), or receives<br />

a remove disease spell or similar magic (see Disease<br />

in Chapter 3: Running the Game in the<br />

DUNGEON MASTER’s Guide).<br />

Create Spawn (Su): An animal or plant infected<br />

by a blightspawned’s blight touch becomes<br />

a blightspawned itself if its<br />

Charisma reaches 0 before its Constitution<br />

does. When a creature infected by<br />

blight touch becomes a blightspawned, it<br />

recovers all ability score points lost to the<br />

progress of the disease.<br />

Special Qualities: A blightspawned retains<br />

all the base creature’s special qualities,<br />

and also gains those special qualities<br />

listed below.<br />

Plant Traits (Ex): A blightspawned<br />

is immune to poison, sleep, paralysis,<br />

stunning, and polymorphing. It is not<br />

subject to critical hits or mind-affecting<br />

effects. A blightspawned creature also<br />

has low-light vision.<br />

Undead Transformation (Su): Each<br />

month a creature lives as a blightspawned,<br />

it must succeed at a Fortitude<br />

save (DC 15 + 1 per previous<br />

saving throw attempted) or die. A<br />

blightspawned that dies in this fashion<br />

animates as a juju zombie, described later in this chapter.<br />

Abilities: Adjust from the base creature as follows: Str +4,<br />

Con +2, Wis –2, Cha –2.<br />

Climate/Terrain: Any land.<br />

Organization: Gang (2–5).<br />

Challenge Rating: Same as the base creature +1.<br />

Treasure: None.<br />

Alignment: Always neutral evil.<br />

Blooded One<br />

Blooded One Orc War1<br />

Medium-Size Humanoid<br />

Hit Dice: 1d8+2 (6 hp)<br />

Initiative: +0<br />

Speed: 30 ft.<br />

AC: 16 (+4 studded leather, +2 natural), touch 12, flat-footed 16<br />

Base Attack/Grapple: +1/+4<br />

Illustration by Sam Wood

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