Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Chapter 5: Magic Items. <strong>The</strong> Red Wizards and the vremyonni<br />
of Rashemen are famed crafters of magic items. This chapter<br />
presents new items forged by the people of the <strong>East</strong>.<br />
Chapter 6: Monsters of the <strong>East</strong>. This chapter presents a<br />
number of monsters native to lands of the <strong>East</strong>, or common<br />
in nearby areas, including the shapechanging uthraki, the fearsome<br />
bheur hag, the ice troll, and the alien nilshai.<br />
Chapter 7: Adventuring in the <strong>East</strong>. In this chapter you’ll<br />
find useful information on running adventures in the <strong>Unapproachable</strong><br />
<strong>East</strong>, including encounter charts and descriptions<br />
of some of the more notorious dungeons in the vicinity.<br />
Chapter 8: Aglarond. This chapter describes the realm of<br />
the Simbul, detailing Aglarond’s history, people, cities, and<br />
notable sites.<br />
Chapter 9: <strong>The</strong> Great Dale. This chapter explores the Great<br />
Dale, including the great forests that flank it: the Forest of<br />
Lethyr and the Rawlinswood.<br />
Chapter 10: Rashemen: <strong>The</strong> Witches of Rashemen and their<br />
mysterious land are described in this chapter, including the<br />
vast reaches of the North Country.<br />
Chapter 11: Thay: <strong>The</strong> realm of the Red Wizards is covered<br />
in this chapter, including its history, people, government, and<br />
sites of interest.<br />
Chapter 12: <strong>The</strong>sk: This chapter describes the crossroads of<br />
the <strong>Unapproachable</strong> <strong>East</strong>, <strong>The</strong>sk.<br />
Chapter 13: <strong>The</strong> Border Areas: Many realms and features<br />
of interest surround the <strong>Unapproachable</strong> <strong>East</strong>, including the<br />
Endless Waste, the Icerim Mountains, and the waters of the<br />
Sea of Fallen Stars.<br />
What You Need<br />
to Play<br />
This sourcebook assumes that you own the three core rulebooks<br />
of the DUNGEONS & DRAGONS ® game: the Player’s<br />
Handbook, the DUNGEON MASTER’s Guide, and the Monster<br />
Manual. In addition, material in this book frequently refers<br />
to the FORGOTTEN REALMS Campaign Setting. Spells or other<br />
items drawn from this source have the notation “(FRCS).”<br />
In the revised D&D core rulebooks, three skills and one feat are<br />
renamed. In order to be consistent with the core rulebooks in<br />
this regard, this book uses the new names given below.<br />
Old Name New Name<br />
Alchemy Craft (alchemy)<br />
Pick Pocket Sleight of Hand<br />
Wilderness Lore Survival<br />
Sunder Improved Sunder<br />
INTRODUCTION<br />
Skill and feat Changes<br />
6<br />
We also recommend Monster Compendium: Monsters of<br />
Faerûn. A number of the creatures described in this sourcebook<br />
can be found there, listed below. If you do not have Monsters<br />
of Faerûn, substitute the appropriate monster from the<br />
Monster Manual (listed in parentheses).<br />
Aballin (gray ooze)<br />
Abishai (devil, barbazu)<br />
Alaghi (ogre with chaotic good alignment)<br />
Banedead (ghoul)<br />
Baneguard (ghast)<br />
Banelar (dark naga)<br />
Beast of Malar (fiendish dire tiger)<br />
Chosen one (bugbear)<br />
Crawling claw (Tiny skeleton)<br />
Curst (vampire)<br />
Darkenbeast (wight)<br />
Death kiss beholderkin (hydra, twelve heads)<br />
Deep bat, night hunter (dire bat)<br />
Deep bat, sinister (fiendish dire bat)<br />
Dragon, brown (white dragon)<br />
Dragon, fang (green dragon)<br />
Dragon, song (blue dragon)<br />
Dragonkin (gargoyle)<br />
Dwarf, arctic (dwarf with cold subtype)<br />
Gibberling (goblin)<br />
Green warder (treant)<br />
Gulguthydra (hydra, thirteen heads)<br />
Hybsil (centaur)<br />
Ice serpent (Large air elemental with cold subtype)<br />
Leucrotta (fiendish dire wolf)<br />
Meazel (bugbear Rog1)<br />
Myrlochar (fiendish Large monstrous spider)<br />
Nishruu (ghost)<br />
Nyth (will-o’-wisp)<br />
Peryton (fiendish giant eagle)<br />
Shalarin (triton)<br />
Spectral panther (fiendish leopard)<br />
Surface rothé (bison)<br />
Tressym (celestial cat)<br />
Unicorn, black (fiendish unicorn)<br />
Werebat (werewolf)<br />
Also, minor changes have been made to the way two<br />
feats work.<br />
Two-Weapon Fighting no longer has Ambidexterity as a<br />
prerequisite.<br />
Weapon Finesse no longer must be applied to a particular<br />
weapon when it is taken—a single acquisition of the feat<br />
allows its possessor to use the feat whenever that individual<br />
is wielding any of the weapons to which the feat applies.