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Unapproachable East.pdf - The Forgotten Realms

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Chapter 5: Magic Items. <strong>The</strong> Red Wizards and the vremyonni<br />

of Rashemen are famed crafters of magic items. This chapter<br />

presents new items forged by the people of the <strong>East</strong>.<br />

Chapter 6: Monsters of the <strong>East</strong>. This chapter presents a<br />

number of monsters native to lands of the <strong>East</strong>, or common<br />

in nearby areas, including the shapechanging uthraki, the fearsome<br />

bheur hag, the ice troll, and the alien nilshai.<br />

Chapter 7: Adventuring in the <strong>East</strong>. In this chapter you’ll<br />

find useful information on running adventures in the <strong>Unapproachable</strong><br />

<strong>East</strong>, including encounter charts and descriptions<br />

of some of the more notorious dungeons in the vicinity.<br />

Chapter 8: Aglarond. This chapter describes the realm of<br />

the Simbul, detailing Aglarond’s history, people, cities, and<br />

notable sites.<br />

Chapter 9: <strong>The</strong> Great Dale. This chapter explores the Great<br />

Dale, including the great forests that flank it: the Forest of<br />

Lethyr and the Rawlinswood.<br />

Chapter 10: Rashemen: <strong>The</strong> Witches of Rashemen and their<br />

mysterious land are described in this chapter, including the<br />

vast reaches of the North Country.<br />

Chapter 11: Thay: <strong>The</strong> realm of the Red Wizards is covered<br />

in this chapter, including its history, people, government, and<br />

sites of interest.<br />

Chapter 12: <strong>The</strong>sk: This chapter describes the crossroads of<br />

the <strong>Unapproachable</strong> <strong>East</strong>, <strong>The</strong>sk.<br />

Chapter 13: <strong>The</strong> Border Areas: Many realms and features<br />

of interest surround the <strong>Unapproachable</strong> <strong>East</strong>, including the<br />

Endless Waste, the Icerim Mountains, and the waters of the<br />

Sea of Fallen Stars.<br />

What You Need<br />

to Play<br />

This sourcebook assumes that you own the three core rulebooks<br />

of the DUNGEONS & DRAGONS ® game: the Player’s<br />

Handbook, the DUNGEON MASTER’s Guide, and the Monster<br />

Manual. In addition, material in this book frequently refers<br />

to the FORGOTTEN REALMS Campaign Setting. Spells or other<br />

items drawn from this source have the notation “(FRCS).”<br />

In the revised D&D core rulebooks, three skills and one feat are<br />

renamed. In order to be consistent with the core rulebooks in<br />

this regard, this book uses the new names given below.<br />

Old Name New Name<br />

Alchemy Craft (alchemy)<br />

Pick Pocket Sleight of Hand<br />

Wilderness Lore Survival<br />

Sunder Improved Sunder<br />

INTRODUCTION<br />

Skill and feat Changes<br />

6<br />

We also recommend Monster Compendium: Monsters of<br />

Faerûn. A number of the creatures described in this sourcebook<br />

can be found there, listed below. If you do not have Monsters<br />

of Faerûn, substitute the appropriate monster from the<br />

Monster Manual (listed in parentheses).<br />

Aballin (gray ooze)<br />

Abishai (devil, barbazu)<br />

Alaghi (ogre with chaotic good alignment)<br />

Banedead (ghoul)<br />

Baneguard (ghast)<br />

Banelar (dark naga)<br />

Beast of Malar (fiendish dire tiger)<br />

Chosen one (bugbear)<br />

Crawling claw (Tiny skeleton)<br />

Curst (vampire)<br />

Darkenbeast (wight)<br />

Death kiss beholderkin (hydra, twelve heads)<br />

Deep bat, night hunter (dire bat)<br />

Deep bat, sinister (fiendish dire bat)<br />

Dragon, brown (white dragon)<br />

Dragon, fang (green dragon)<br />

Dragon, song (blue dragon)<br />

Dragonkin (gargoyle)<br />

Dwarf, arctic (dwarf with cold subtype)<br />

Gibberling (goblin)<br />

Green warder (treant)<br />

Gulguthydra (hydra, thirteen heads)<br />

Hybsil (centaur)<br />

Ice serpent (Large air elemental with cold subtype)<br />

Leucrotta (fiendish dire wolf)<br />

Meazel (bugbear Rog1)<br />

Myrlochar (fiendish Large monstrous spider)<br />

Nishruu (ghost)<br />

Nyth (will-o’-wisp)<br />

Peryton (fiendish giant eagle)<br />

Shalarin (triton)<br />

Spectral panther (fiendish leopard)<br />

Surface rothé (bison)<br />

Tressym (celestial cat)<br />

Unicorn, black (fiendish unicorn)<br />

Werebat (werewolf)<br />

Also, minor changes have been made to the way two<br />

feats work.<br />

Two-Weapon Fighting no longer has Ambidexterity as a<br />

prerequisite.<br />

Weapon Finesse no longer must be applied to a particular<br />

weapon when it is taken—a single acquisition of the feat<br />

allows its possessor to use the feat whenever that individual<br />

is wielding any of the weapons to which the feat applies.

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