Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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<strong>The</strong> lands of the <strong>East</strong> are home to a unique collection<br />
of creatures not found in other portions of<br />
Faerûn, ranging from the hags of Rashemen to<br />
the twisted magical creations of the Red Wizards. In addition,<br />
hundreds of creatures commonly found elsewhere also plague<br />
the <strong>Unapproachable</strong> <strong>East</strong>.<br />
Some of the creatures presented in this chapter are suitable<br />
for characters; such monsters have a level adjustment listed<br />
in their statistics. Creatures without a level adjustment entry<br />
are not recommended as characters (they are mindless undead,<br />
for example, or have an effective character level above 20).<br />
Blightspawned<br />
Blightspawned Treant<br />
Huge Plant<br />
Hit Dice: 7d8+42 (73 hp)<br />
Initiative: –1<br />
Speed: 30 ft.<br />
AC: 20 (–2 size, –1 Dex, +13 natural), touch 7, flat-footed 20<br />
Base Attack/Grapple: +5/+24<br />
Attack: Slam +14 melee<br />
Full Attack: 2 slams +14 melee<br />
Damage: Slam 2d6+11<br />
Face/Reach: 15 ft./15 ft.<br />
Special Attacks: Animate trees, blight touch, create spawn,<br />
double damage against objects, trample<br />
Special Qualities: DR 10/slashing, fire vulnerability, plant<br />
traits, undead transformation<br />
Saves: Fort +11, Ref +1, Will +6<br />
Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10<br />
Skills: Diplomacy +2, Hide –9*, Intimidate +5, Knowledge<br />
(any one) +6, Listen +7, Sense Motive +7, Spot +7,<br />
Survival +7<br />
Feats: Improved Sunder, Iron Will, Power Attack<br />
59<br />
Climate/Terrain: Any land<br />
Organization: Gang (2–5)<br />
Challenge Rating: 9<br />
Treasure: None<br />
Alignment: Always neutral evil<br />
Advancement: 8–16 HD (Huge); 17–21 HD (Gargantuan)<br />
Tainted by the corruption seeping through the dark Rawlinswood,<br />
a blightspawned creature is a perversion of nature.<br />
Sustained by the power of decay rotting their black hearts,<br />
the blightspawned loathe anything clean and whole. <strong>The</strong>y<br />
seek to spread their horrid poison throughout the woodlands<br />
of the <strong>East</strong> at the direction of the Rotting Man, their<br />
malevolent creator.<br />
At first, a blightspawned creature’s appearance changes little.<br />
As time wears on, though, the foul infection it carries begins<br />
to destroy its body. Healthy wood and flesh blacken, becoming<br />
damp and crumbly. Leaves and hair clot with oozing sores<br />
and soon fall out. Sap and blood become oily and black, running<br />
from abscesses in the body. <strong>The</strong> eyes—if the creature had<br />
any to begin with—sink in to become black pits, lit by an evil<br />
green light. Finally, life deserts the tortured form altogether,<br />
leaving behind nothing but a putrescent corpse sustained by<br />
the black sorcery of the Rotting Man’s blight.<br />
COMBAT<br />
<strong>The</strong> sample blightspawned presented here uses a treant as the<br />
base creature.<br />
Animate Trees (Sp): This blightspawned can animate trees<br />
within 180 feet at will, controlling up to two trees at a time.<br />
It takes a full round for a normal tree to uproot itself. <strong>The</strong>reafter<br />
it moves at a speed of 10 feet and fights as a treant in