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Unapproachable East.pdf - The Forgotten Realms

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<strong>The</strong> lands of the <strong>East</strong> are home to a unique collection<br />

of creatures not found in other portions of<br />

Faerûn, ranging from the hags of Rashemen to<br />

the twisted magical creations of the Red Wizards. In addition,<br />

hundreds of creatures commonly found elsewhere also plague<br />

the <strong>Unapproachable</strong> <strong>East</strong>.<br />

Some of the creatures presented in this chapter are suitable<br />

for characters; such monsters have a level adjustment listed<br />

in their statistics. Creatures without a level adjustment entry<br />

are not recommended as characters (they are mindless undead,<br />

for example, or have an effective character level above 20).<br />

Blightspawned<br />

Blightspawned Treant<br />

Huge Plant<br />

Hit Dice: 7d8+42 (73 hp)<br />

Initiative: –1<br />

Speed: 30 ft.<br />

AC: 20 (–2 size, –1 Dex, +13 natural), touch 7, flat-footed 20<br />

Base Attack/Grapple: +5/+24<br />

Attack: Slam +14 melee<br />

Full Attack: 2 slams +14 melee<br />

Damage: Slam 2d6+11<br />

Face/Reach: 15 ft./15 ft.<br />

Special Attacks: Animate trees, blight touch, create spawn,<br />

double damage against objects, trample<br />

Special Qualities: DR 10/slashing, fire vulnerability, plant<br />

traits, undead transformation<br />

Saves: Fort +11, Ref +1, Will +6<br />

Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10<br />

Skills: Diplomacy +2, Hide –9*, Intimidate +5, Knowledge<br />

(any one) +6, Listen +7, Sense Motive +7, Spot +7,<br />

Survival +7<br />

Feats: Improved Sunder, Iron Will, Power Attack<br />

59<br />

Climate/Terrain: Any land<br />

Organization: Gang (2–5)<br />

Challenge Rating: 9<br />

Treasure: None<br />

Alignment: Always neutral evil<br />

Advancement: 8–16 HD (Huge); 17–21 HD (Gargantuan)<br />

Tainted by the corruption seeping through the dark Rawlinswood,<br />

a blightspawned creature is a perversion of nature.<br />

Sustained by the power of decay rotting their black hearts,<br />

the blightspawned loathe anything clean and whole. <strong>The</strong>y<br />

seek to spread their horrid poison throughout the woodlands<br />

of the <strong>East</strong> at the direction of the Rotting Man, their<br />

malevolent creator.<br />

At first, a blightspawned creature’s appearance changes little.<br />

As time wears on, though, the foul infection it carries begins<br />

to destroy its body. Healthy wood and flesh blacken, becoming<br />

damp and crumbly. Leaves and hair clot with oozing sores<br />

and soon fall out. Sap and blood become oily and black, running<br />

from abscesses in the body. <strong>The</strong> eyes—if the creature had<br />

any to begin with—sink in to become black pits, lit by an evil<br />

green light. Finally, life deserts the tortured form altogether,<br />

leaving behind nothing but a putrescent corpse sustained by<br />

the black sorcery of the Rotting Man’s blight.<br />

COMBAT<br />

<strong>The</strong> sample blightspawned presented here uses a treant as the<br />

base creature.<br />

Animate Trees (Sp): This blightspawned can animate trees<br />

within 180 feet at will, controlling up to two trees at a time.<br />

It takes a full round for a normal tree to uproot itself. <strong>The</strong>reafter<br />

it moves at a speed of 10 feet and fights as a treant in

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