26.11.2012 Views

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>The</strong> following spell powers drain one charge each:<br />

Control water<br />

Move earth<br />

Transmute mud to rock (DC 17)<br />

Transmute rock to mud (DC 17)<br />

Wall of stone<br />

<strong>The</strong>se powers drain 2 charges per use:<br />

Create shambling mound (special)<br />

Command plants (DC 16)<br />

Earthquake (DC 22)<br />

Iron body<br />

Create Shambling Mound (Sp): <strong>The</strong> Ironwood has the<br />

unique extraordinary power to create a shambling mound<br />

from any suitably sized mass of dead vegetation (roughly two<br />

5-foot cubes of material). This power requires 10 minutes to<br />

employ. <strong>The</strong> wielder of the Ironwood can use the staff’s command<br />

plants power to attempt to control the new shambler,<br />

if she so chooses.<br />

<strong>The</strong> Ironwood is recharged by destroying another magic<br />

item through cancellation, an extraordinary power that works<br />

much like a rod of cancellation. <strong>The</strong> wielder must succeed in<br />

a melee touch attack to strike an item held by another character.<br />

<strong>The</strong> item gains a Will save (DC 19) to avoid destruction;<br />

use the bearer’s Will save if it is better than the target item’s.<br />

<strong>The</strong> Ironwood regains 1 charge for every +1 bonus value of the<br />

item in question, or 1 charge per full 10,000 gp value for<br />

items without a numerical description, to a maximum of 5<br />

charges per item destroyed. <strong>The</strong> Ironwood has a maximum capacity<br />

of 50 charges; if it absorbs more than 50 charges, it is<br />

canceled and destroyed itself.<br />

<strong>The</strong> Ironwood is intelligent and neutral evil. It has Intelligence<br />

17, Wisdom 19, and Charisma 14 and can communicate<br />

by speech or telepathy. Its Ego is 26.<br />

Caster Level: 20th; Weight: 12 lb.<br />

Shazzelurt: A potent magic dagger in the possession of Lauzoril,<br />

the zulkir of enchantment, Shazzelurt is a hateful<br />

weapon almost two thousand years old. It has a wavy blade<br />

with a hilt of iron curved into a flame motif. Shazzelurt is<br />

a +3 keen dagger with Intelligence 15, Wisdom 9, and Charisma<br />

14. It is neutral evil and possesses the following abilities:<br />

Detect magic at will (primary ability)<br />

Detect secret doors at will (primary ability)<br />

Heal 1/day (extraordinary power)<br />

Its special purpose is to slay bards and rogues. Any such<br />

character struck by Shazzelurt must succeed a Fortitude save<br />

(DC 16) or be disintegrated as the spell. Shazzelurt’s Ego<br />

score is 16.<br />

Caster Level: 20th; Weight: 2 lb.<br />

MAGIC ITEMS<br />

58<br />

Special Materials<br />

In addition to the magic items described above, the priests and<br />

mages of the <strong>East</strong> sometimes work in materials with innate<br />

special properties.<br />

Bluewood: Volodni craftsfolk often fashion armor and<br />

weapons from the wood of blueleaf trees grown with care,<br />

sculpted with wood shape, and then magically treated to be as<br />

hard as steel. A bluewood weapon has the same hardness and<br />

characteristics as a normal metal armor or weapon of that<br />

sort but weighs half as much. Bluewood armor and weapons<br />

created in this fashion are considered masterwork items and<br />

gain the appropriate bonuses.<br />

Bluewood items have the following additional costs:<br />

Light armor +300 gp<br />

Medium armor +600 gp<br />

Heavy armor +1,200 gp<br />

Shield +300 gp<br />

Weapon (1d4 or 1d6) +400 gp<br />

Weapon (any other) +800 gp<br />

<strong>The</strong> process of treating bluewood to harden it requires ten days<br />

of work by someone knowledgeable in the process. This is<br />

either a volodni with 10 ranks in Craft (alchemy or woodworking),<br />

or a nonvolodni with the same skills and 2 ranks in<br />

Knowledge (local—volodni).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!