Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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<strong>The</strong> following spell powers drain one charge each:<br />
Control water<br />
Move earth<br />
Transmute mud to rock (DC 17)<br />
Transmute rock to mud (DC 17)<br />
Wall of stone<br />
<strong>The</strong>se powers drain 2 charges per use:<br />
Create shambling mound (special)<br />
Command plants (DC 16)<br />
Earthquake (DC 22)<br />
Iron body<br />
Create Shambling Mound (Sp): <strong>The</strong> Ironwood has the<br />
unique extraordinary power to create a shambling mound<br />
from any suitably sized mass of dead vegetation (roughly two<br />
5-foot cubes of material). This power requires 10 minutes to<br />
employ. <strong>The</strong> wielder of the Ironwood can use the staff’s command<br />
plants power to attempt to control the new shambler,<br />
if she so chooses.<br />
<strong>The</strong> Ironwood is recharged by destroying another magic<br />
item through cancellation, an extraordinary power that works<br />
much like a rod of cancellation. <strong>The</strong> wielder must succeed in<br />
a melee touch attack to strike an item held by another character.<br />
<strong>The</strong> item gains a Will save (DC 19) to avoid destruction;<br />
use the bearer’s Will save if it is better than the target item’s.<br />
<strong>The</strong> Ironwood regains 1 charge for every +1 bonus value of the<br />
item in question, or 1 charge per full 10,000 gp value for<br />
items without a numerical description, to a maximum of 5<br />
charges per item destroyed. <strong>The</strong> Ironwood has a maximum capacity<br />
of 50 charges; if it absorbs more than 50 charges, it is<br />
canceled and destroyed itself.<br />
<strong>The</strong> Ironwood is intelligent and neutral evil. It has Intelligence<br />
17, Wisdom 19, and Charisma 14 and can communicate<br />
by speech or telepathy. Its Ego is 26.<br />
Caster Level: 20th; Weight: 12 lb.<br />
Shazzelurt: A potent magic dagger in the possession of Lauzoril,<br />
the zulkir of enchantment, Shazzelurt is a hateful<br />
weapon almost two thousand years old. It has a wavy blade<br />
with a hilt of iron curved into a flame motif. Shazzelurt is<br />
a +3 keen dagger with Intelligence 15, Wisdom 9, and Charisma<br />
14. It is neutral evil and possesses the following abilities:<br />
Detect magic at will (primary ability)<br />
Detect secret doors at will (primary ability)<br />
Heal 1/day (extraordinary power)<br />
Its special purpose is to slay bards and rogues. Any such<br />
character struck by Shazzelurt must succeed a Fortitude save<br />
(DC 16) or be disintegrated as the spell. Shazzelurt’s Ego<br />
score is 16.<br />
Caster Level: 20th; Weight: 2 lb.<br />
MAGIC ITEMS<br />
58<br />
Special Materials<br />
In addition to the magic items described above, the priests and<br />
mages of the <strong>East</strong> sometimes work in materials with innate<br />
special properties.<br />
Bluewood: Volodni craftsfolk often fashion armor and<br />
weapons from the wood of blueleaf trees grown with care,<br />
sculpted with wood shape, and then magically treated to be as<br />
hard as steel. A bluewood weapon has the same hardness and<br />
characteristics as a normal metal armor or weapon of that<br />
sort but weighs half as much. Bluewood armor and weapons<br />
created in this fashion are considered masterwork items and<br />
gain the appropriate bonuses.<br />
Bluewood items have the following additional costs:<br />
Light armor +300 gp<br />
Medium armor +600 gp<br />
Heavy armor +1,200 gp<br />
Shield +300 gp<br />
Weapon (1d4 or 1d6) +400 gp<br />
Weapon (any other) +800 gp<br />
<strong>The</strong> process of treating bluewood to harden it requires ten days<br />
of work by someone knowledgeable in the process. This is<br />
either a volodni with 10 ranks in Craft (alchemy or woodworking),<br />
or a nonvolodni with the same skills and 2 ranks in<br />
Knowledge (local—volodni).