Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Illustration by Sam Wood<br />
Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />
burning hands, endure elements; Market Price: 5,700 gp;<br />
Weight: —.<br />
Mask of Mental Armor: This mask is painted with broad<br />
lines radiating from the eyes, each of which ends in a protective<br />
spiral. <strong>The</strong> wearer gains a +4 resistance bonus on all<br />
saving throws against mind-affecting effects.<br />
Caster Level: 9th; Prerequisites: Craft Wondrous Item, spell<br />
resistance; Market Price: 4,000 gp; Weight: —.<br />
Mask of Language: This mask is covered with tiny letters<br />
in many languages and with pictures of<br />
strange creatures. A mask of language<br />
is created with three languages,<br />
and the wearer can speak,<br />
understand, read, and write those<br />
languages. <strong>The</strong> most common languages<br />
used are Chondathan,<br />
Shaaran, and Thayan Mulhorandi.<br />
Caster Level: 5th; Prerequisites:<br />
Craft Wondrous Item,<br />
tongues; Market Price: 4,000 gp;<br />
Weight: —.<br />
Mask of Nightseeing: <strong>The</strong>se dark<br />
gray masks are usually decorated<br />
with owl’s feathers and stylized eye<br />
markings around the eye holes. <strong>The</strong>y<br />
function exactly like goggles of<br />
night, granting the wearer 60-foot<br />
darkvision.<br />
Caster Level: 3rd; Prerequisites:<br />
Craft Wondrous Item, darkvision;<br />
Market Price: 8,000 gp;<br />
Weight: —.<br />
Mask of Protection and Resistance:<br />
<strong>The</strong>se powerful masks are<br />
decorated with powerful abjurative<br />
symbols and the feathers of rare birds. Each acts as a<br />
combined ring of protection and a cloak of resistance, and normally<br />
the protective bonus of each of these powers is the same.<br />
Caster Level: 5th; Prerequisites: Craft Wondrous Item, resistance,<br />
shield of faith, caster level must be three times that<br />
of the mask’s bonus; Market Price: 4,000 gp (mask +1),<br />
16,000 gp (mask +2), 36,000 gp (mask +3), 64,000 gp (mask<br />
+4), 100,000 gp (mask +5); Weight: —.<br />
Mask of True Seeing: <strong>The</strong>se masks are white with red markings<br />
under the eyes and on the forehead. <strong>The</strong>y allow the<br />
wearer to view things with true seeing.<br />
Caster Level: 10th; Prerequisites: Craft Wondrous Item,<br />
true seeing; Market Price: 75,000 gp; Weight: —.<br />
Mask of Water Breathing: This mask is decorated with blue<br />
and green waves or fish scale patterns. It allows the wearer to<br />
breathe water as if under the effects of a water breathing spell.<br />
Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />
water breathing; Market Price: 3,000 gp; Weight: —.<br />
Robe of Rukhyon: This fine gold-trimmed robe of red brocade<br />
confers nondetection upon its wearer and also functions<br />
as a robe of resistance +3.<br />
MAGIC ITEMS<br />
Masks<br />
57<br />
Caster Level: 9th; Prerequisites: Craft Wondrous Item, nondetection,<br />
resistance; Market Price: 48,000 gp; Weight: 2 lb.<br />
Shaporyl’s Mask: This very rare hathran mask is decorated<br />
with tiny fancy stones and painted with elaborate patterns. Its<br />
wearer can use charm person three times per day, confusion<br />
once per day, and dominate person once per day. <strong>The</strong> mask can<br />
also scintillate in a multicolored pattern for 1 round three<br />
times per day, which works like a gaze attack with a range of<br />
30 feet. Creatures that succumb to the gaze attack (Will<br />
negates DC 14) are dazed for 1d4+1 rounds. <strong>The</strong> gaze attack<br />
is a mind-affecting pattern.<br />
Caster Level: 9th; Prerequisites:<br />
Craft Wondrous Item, charm person,<br />
confusion, dominate person, hypnotic<br />
pattern; Market Price: 65,000 gp;<br />
Weight: —.<br />
Witchboat: One of these rowboat-sized<br />
wooden boats can hold<br />
three people. <strong>The</strong>y move through<br />
the water effortlessly at a speed of<br />
30 feet upstream or downstream and<br />
are guided by verbal commands<br />
from a person who knows the activation<br />
command word. A witchboat<br />
can even be ordered to return to a<br />
previous location without a pilot or<br />
passengers, and the sight of such<br />
empty boats is common in Rashemen.<br />
Crafted by the Witches and Old<br />
Ones, these boats do not work outside<br />
the boundaries of Rashemen.<br />
A larger variety of the witchboat,<br />
called a warboat, is made by applying<br />
the same spells to a well-crafted felucca<br />
(a two-masted Rashemi sailing vessel),<br />
giving it a speed of 20 feet.<br />
Caster Level: 7th; Prerequisites: Craft Wondrous Item,<br />
freedom of movement, fly, permanency; Market Price: 20,000<br />
gp (witchboat), 40,000 gp (warboat); Weight: —.<br />
Minor Artifacts<br />
<strong>The</strong> treasuries of the Red Wizards conceal a number of artifacts<br />
dating back to the old empires of Imaskar, Raumathar,<br />
and Narfell.<br />
<strong>The</strong> Ironwood: This 6-foot-long staff is cast to resemble<br />
rough-hewn wood, despite the fact it is composed entirely<br />
of rusted iron. It possesses many baleful and dangerous abilities.<br />
As its primary abilities, the Ironwood gives the user<br />
the following spell powers, which she can use at will and at<br />
no charge:<br />
Fog cloud<br />
Soften earth and stone<br />
Spike stones (DC 16)<br />
Stone shape