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Unapproachable East.pdf - The Forgotten Realms

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Illustration by Sam Wood<br />

Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />

burning hands, endure elements; Market Price: 5,700 gp;<br />

Weight: —.<br />

Mask of Mental Armor: This mask is painted with broad<br />

lines radiating from the eyes, each of which ends in a protective<br />

spiral. <strong>The</strong> wearer gains a +4 resistance bonus on all<br />

saving throws against mind-affecting effects.<br />

Caster Level: 9th; Prerequisites: Craft Wondrous Item, spell<br />

resistance; Market Price: 4,000 gp; Weight: —.<br />

Mask of Language: This mask is covered with tiny letters<br />

in many languages and with pictures of<br />

strange creatures. A mask of language<br />

is created with three languages,<br />

and the wearer can speak,<br />

understand, read, and write those<br />

languages. <strong>The</strong> most common languages<br />

used are Chondathan,<br />

Shaaran, and Thayan Mulhorandi.<br />

Caster Level: 5th; Prerequisites:<br />

Craft Wondrous Item,<br />

tongues; Market Price: 4,000 gp;<br />

Weight: —.<br />

Mask of Nightseeing: <strong>The</strong>se dark<br />

gray masks are usually decorated<br />

with owl’s feathers and stylized eye<br />

markings around the eye holes. <strong>The</strong>y<br />

function exactly like goggles of<br />

night, granting the wearer 60-foot<br />

darkvision.<br />

Caster Level: 3rd; Prerequisites:<br />

Craft Wondrous Item, darkvision;<br />

Market Price: 8,000 gp;<br />

Weight: —.<br />

Mask of Protection and Resistance:<br />

<strong>The</strong>se powerful masks are<br />

decorated with powerful abjurative<br />

symbols and the feathers of rare birds. Each acts as a<br />

combined ring of protection and a cloak of resistance, and normally<br />

the protective bonus of each of these powers is the same.<br />

Caster Level: 5th; Prerequisites: Craft Wondrous Item, resistance,<br />

shield of faith, caster level must be three times that<br />

of the mask’s bonus; Market Price: 4,000 gp (mask +1),<br />

16,000 gp (mask +2), 36,000 gp (mask +3), 64,000 gp (mask<br />

+4), 100,000 gp (mask +5); Weight: —.<br />

Mask of True Seeing: <strong>The</strong>se masks are white with red markings<br />

under the eyes and on the forehead. <strong>The</strong>y allow the<br />

wearer to view things with true seeing.<br />

Caster Level: 10th; Prerequisites: Craft Wondrous Item,<br />

true seeing; Market Price: 75,000 gp; Weight: —.<br />

Mask of Water Breathing: This mask is decorated with blue<br />

and green waves or fish scale patterns. It allows the wearer to<br />

breathe water as if under the effects of a water breathing spell.<br />

Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />

water breathing; Market Price: 3,000 gp; Weight: —.<br />

Robe of Rukhyon: This fine gold-trimmed robe of red brocade<br />

confers nondetection upon its wearer and also functions<br />

as a robe of resistance +3.<br />

MAGIC ITEMS<br />

Masks<br />

57<br />

Caster Level: 9th; Prerequisites: Craft Wondrous Item, nondetection,<br />

resistance; Market Price: 48,000 gp; Weight: 2 lb.<br />

Shaporyl’s Mask: This very rare hathran mask is decorated<br />

with tiny fancy stones and painted with elaborate patterns. Its<br />

wearer can use charm person three times per day, confusion<br />

once per day, and dominate person once per day. <strong>The</strong> mask can<br />

also scintillate in a multicolored pattern for 1 round three<br />

times per day, which works like a gaze attack with a range of<br />

30 feet. Creatures that succumb to the gaze attack (Will<br />

negates DC 14) are dazed for 1d4+1 rounds. <strong>The</strong> gaze attack<br />

is a mind-affecting pattern.<br />

Caster Level: 9th; Prerequisites:<br />

Craft Wondrous Item, charm person,<br />

confusion, dominate person, hypnotic<br />

pattern; Market Price: 65,000 gp;<br />

Weight: —.<br />

Witchboat: One of these rowboat-sized<br />

wooden boats can hold<br />

three people. <strong>The</strong>y move through<br />

the water effortlessly at a speed of<br />

30 feet upstream or downstream and<br />

are guided by verbal commands<br />

from a person who knows the activation<br />

command word. A witchboat<br />

can even be ordered to return to a<br />

previous location without a pilot or<br />

passengers, and the sight of such<br />

empty boats is common in Rashemen.<br />

Crafted by the Witches and Old<br />

Ones, these boats do not work outside<br />

the boundaries of Rashemen.<br />

A larger variety of the witchboat,<br />

called a warboat, is made by applying<br />

the same spells to a well-crafted felucca<br />

(a two-masted Rashemi sailing vessel),<br />

giving it a speed of 20 feet.<br />

Caster Level: 7th; Prerequisites: Craft Wondrous Item,<br />

freedom of movement, fly, permanency; Market Price: 20,000<br />

gp (witchboat), 40,000 gp (warboat); Weight: —.<br />

Minor Artifacts<br />

<strong>The</strong> treasuries of the Red Wizards conceal a number of artifacts<br />

dating back to the old empires of Imaskar, Raumathar,<br />

and Narfell.<br />

<strong>The</strong> Ironwood: This 6-foot-long staff is cast to resemble<br />

rough-hewn wood, despite the fact it is composed entirely<br />

of rusted iron. It possesses many baleful and dangerous abilities.<br />

As its primary abilities, the Ironwood gives the user<br />

the following spell powers, which she can use at will and at<br />

no charge:<br />

Fog cloud<br />

Soften earth and stone<br />

Spike stones (DC 16)<br />

Stone shape

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