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Unapproachable East.pdf - The Forgotten Realms

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Caster Level: 9th; Prerequisites: Craft Magic Arms and<br />

Armor, telekinesis; Market Price: 22,500 gp; Weight: 500 lb.<br />

Typical bombs are listed below. Most bombs are single-use<br />

magic items that can be triggered only through being<br />

launched from a Thayan bombard, although similar actions<br />

such as being flung from a catapult or hurled by a giant might<br />

also work. A bomb is a thick glass sphere about 1 foot in diameter<br />

and weighing 20 pounds.<br />

Cloudkill Bomb: This bomb is filled with a bilious green<br />

liquid. When it hits, it creates a cloudkill spell triggered at and<br />

centered on the point of impact. <strong>The</strong> cloudkill is stationary<br />

and does not move away from the point of impact.<br />

Caster Level: 9th; Prerequisites: Craft Wondrous Item,<br />

cloudkill; Market Price: 1,125 gp; Weight: 20 lb.<br />

Death Bomb: Black and cold, this bomb is covered with<br />

sinister blue runes. It creates a circle of death triggered at<br />

and centered on its point of impact, slaying 11d4 Hit Dice<br />

of creatures.<br />

Caster Level: 11th; Prerequisites: Craft Wondrous Item,<br />

circle of death; Market Price: 1,650 gp; Weight: 20 lb.<br />

Fireball Bomb: <strong>The</strong> most common magical bomb, this is<br />

warm to the touch and glows a dull, angry red. It creates a<br />

fireball triggered at and centered on the point of impact.<br />

<strong>The</strong>se bombs come in three sizes: a 3d6, 6d6, or 10d6 fireball.<br />

Caster Level: 5th, 6th, or 10th, for 3d6, 6d6, or 10d6 fireball,<br />

respectively; Prerequisites: Craft Wondrous Item, fireball;<br />

Market Price: 375 gp (3d6), 450 gp (6d6), or 750 gp<br />

(10d6); Weight: 20 lb.<br />

Snowball Swarm Bomb: This bomb is blue and frost-covered.<br />

It creates a Snilloc’s snowball swarm that deals 3d6<br />

points of cold damage, triggered at and centered on the point<br />

of impact.<br />

Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />

Snilloc’s snowball swarm; Market Price: 250 gp; Weight:<br />

20 lb.<br />

Stinking Cloud Bomb: Filled with a sickly yellow concoction,<br />

this bomb creates a stinking cloud triggered at and centered on<br />

the point of impact.<br />

Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />

stinking cloud; Market Price: 375 gp; Weight: 20 lb.<br />

Stone Shot: Not a magical bomb at all but a simple stone<br />

shaped to fit the Thayan bombard, a stone shot deals 3d6<br />

points of damage. <strong>The</strong> shot must be aimed at a creature, not<br />

a square, and it is resolved through a ranged attack (not a<br />

ranged touch attack).<br />

Market Price: 5 gp; Weight: 30 lb.<br />

Yuir Ghostblade: Made by the star elves to battle the<br />

extradimensional marauders threatening their home, this<br />

+1 aberration bane ghost touch longsword also confers a +2<br />

deflection bonus to the wielder’s Armor Class.<br />

Caster Level: 9th; Prerequisites: Craft Magic Arms and<br />

Armor, dimensional anchor, plane shift, shield of faith,<br />

summon monster I; Market Price: 44,315 gp; Cost to Create:<br />

22,315 gp + 1,760 XP.<br />

MAGIC ITEMS<br />

56<br />

Wondrous Items<br />

<strong>The</strong> Thayans manufacture many standard wondrous items in<br />

their secret workshops, but some of the more unusual items<br />

found in the <strong>East</strong> appear below.<br />

Breachstone: A smooth stone token carved with runes on<br />

both sides, the breachstone need only be touched to a wall or<br />

barrier to create a passwall as cast by a 10th-level sorcerer.<br />

<strong>The</strong> breachstone’s tunnel is 5 feet wide, 8 feet tall, and up to<br />

10 feet long. <strong>The</strong> tunnel remains in existence as long as the<br />

breachstone remains in the passage, and it closes 1 round after<br />

the breachstone is removed. As with passwall, the breachstone<br />

can only create an opening in stone, wood, or plaster walls, not<br />

through metal or magical walls. (A wall of stone is not magical<br />

after it has been created.) <strong>The</strong> breachstone operates five<br />

times and then crumbles into dust.<br />

Caster Level: 9th; Prerequisites: Craft Wondrous Item,<br />

passwall; Market Price: 10,000 gp; Weight: —.<br />

Circlet of the Wilderness: When placed on the head of a<br />

ranger, this band of braided strands of wood grants the wearer<br />

a number of spell-like abilities. Each function requires a different<br />

command word. At will—calm animals (DC 11), pass<br />

without trace, speak with animals; 3/day—summon nature’s<br />

ally I, cure light wounds (DC 11); 1/day—summon nature’s<br />

ally II, cure serious wounds (DC 16). <strong>The</strong>se abilities are as the<br />

spells cast by a 7th-level druid.<br />

<strong>The</strong> wearer of the circlet of the wilderness can also predict<br />

all naturally occurring weather within fifty miles of his current<br />

location for the next 24 hours, at will. He cannot predict<br />

the use of weather-altering magic by someone else.<br />

<strong>The</strong> Simbul sometimes awards these wondrous items to<br />

Aglarondan rangers who have proven their loyalty to her and<br />

their country through some great act of heroism.<br />

Caster Level: 7th; Prerequisites: Craft Wondrous Item,<br />

animal friendship, cure light wounds, cure serious wounds, pass<br />

without trace, speak with animals, summon nature’s ally I,<br />

summon nature’s ally II; Market Price: 50,000 gp. Weight —.<br />

Hathran Masks: <strong>The</strong> hathrans of Rashemen are known for<br />

traveling and fighting wearing elaborate masks. Often these<br />

masks are magical, and some of the more common types of<br />

hathran masks are listed here. A mask counts as a pair of<br />

lenses for limitations on wearing multiple magic items.<br />

Mask of Disguise: In its normal form, this mask is usually<br />

decorated with carved wavy lines and small, plain bird feathers.<br />

It functions as a hat of disguise, although it changes only<br />

the wearer’s face (the mask also adjusts to accommodate the<br />

disguise, appearing as a circlet, comb, hat, or similar item worn<br />

on the face or head).<br />

Caster Level: 2nd; Prerequisites: Craft Wondrous Item,<br />

change self; Market Price: 1,000 gp; Weight: —.<br />

Mask of Flame: This mask is red with flames drawn in<br />

black or orange. <strong>The</strong> wearer is protected by endure elements<br />

(fire) and may invoke a burning hands spell (caster level 5, DC<br />

11) once per day.

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