Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Caster Level: 9th; Prerequisites: Craft Magic Arms and<br />
Armor, telekinesis; Market Price: 22,500 gp; Weight: 500 lb.<br />
Typical bombs are listed below. Most bombs are single-use<br />
magic items that can be triggered only through being<br />
launched from a Thayan bombard, although similar actions<br />
such as being flung from a catapult or hurled by a giant might<br />
also work. A bomb is a thick glass sphere about 1 foot in diameter<br />
and weighing 20 pounds.<br />
Cloudkill Bomb: This bomb is filled with a bilious green<br />
liquid. When it hits, it creates a cloudkill spell triggered at and<br />
centered on the point of impact. <strong>The</strong> cloudkill is stationary<br />
and does not move away from the point of impact.<br />
Caster Level: 9th; Prerequisites: Craft Wondrous Item,<br />
cloudkill; Market Price: 1,125 gp; Weight: 20 lb.<br />
Death Bomb: Black and cold, this bomb is covered with<br />
sinister blue runes. It creates a circle of death triggered at<br />
and centered on its point of impact, slaying 11d4 Hit Dice<br />
of creatures.<br />
Caster Level: 11th; Prerequisites: Craft Wondrous Item,<br />
circle of death; Market Price: 1,650 gp; Weight: 20 lb.<br />
Fireball Bomb: <strong>The</strong> most common magical bomb, this is<br />
warm to the touch and glows a dull, angry red. It creates a<br />
fireball triggered at and centered on the point of impact.<br />
<strong>The</strong>se bombs come in three sizes: a 3d6, 6d6, or 10d6 fireball.<br />
Caster Level: 5th, 6th, or 10th, for 3d6, 6d6, or 10d6 fireball,<br />
respectively; Prerequisites: Craft Wondrous Item, fireball;<br />
Market Price: 375 gp (3d6), 450 gp (6d6), or 750 gp<br />
(10d6); Weight: 20 lb.<br />
Snowball Swarm Bomb: This bomb is blue and frost-covered.<br />
It creates a Snilloc’s snowball swarm that deals 3d6<br />
points of cold damage, triggered at and centered on the point<br />
of impact.<br />
Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />
Snilloc’s snowball swarm; Market Price: 250 gp; Weight:<br />
20 lb.<br />
Stinking Cloud Bomb: Filled with a sickly yellow concoction,<br />
this bomb creates a stinking cloud triggered at and centered on<br />
the point of impact.<br />
Caster Level: 5th; Prerequisites: Craft Wondrous Item,<br />
stinking cloud; Market Price: 375 gp; Weight: 20 lb.<br />
Stone Shot: Not a magical bomb at all but a simple stone<br />
shaped to fit the Thayan bombard, a stone shot deals 3d6<br />
points of damage. <strong>The</strong> shot must be aimed at a creature, not<br />
a square, and it is resolved through a ranged attack (not a<br />
ranged touch attack).<br />
Market Price: 5 gp; Weight: 30 lb.<br />
Yuir Ghostblade: Made by the star elves to battle the<br />
extradimensional marauders threatening their home, this<br />
+1 aberration bane ghost touch longsword also confers a +2<br />
deflection bonus to the wielder’s Armor Class.<br />
Caster Level: 9th; Prerequisites: Craft Magic Arms and<br />
Armor, dimensional anchor, plane shift, shield of faith,<br />
summon monster I; Market Price: 44,315 gp; Cost to Create:<br />
22,315 gp + 1,760 XP.<br />
MAGIC ITEMS<br />
56<br />
Wondrous Items<br />
<strong>The</strong> Thayans manufacture many standard wondrous items in<br />
their secret workshops, but some of the more unusual items<br />
found in the <strong>East</strong> appear below.<br />
Breachstone: A smooth stone token carved with runes on<br />
both sides, the breachstone need only be touched to a wall or<br />
barrier to create a passwall as cast by a 10th-level sorcerer.<br />
<strong>The</strong> breachstone’s tunnel is 5 feet wide, 8 feet tall, and up to<br />
10 feet long. <strong>The</strong> tunnel remains in existence as long as the<br />
breachstone remains in the passage, and it closes 1 round after<br />
the breachstone is removed. As with passwall, the breachstone<br />
can only create an opening in stone, wood, or plaster walls, not<br />
through metal or magical walls. (A wall of stone is not magical<br />
after it has been created.) <strong>The</strong> breachstone operates five<br />
times and then crumbles into dust.<br />
Caster Level: 9th; Prerequisites: Craft Wondrous Item,<br />
passwall; Market Price: 10,000 gp; Weight: —.<br />
Circlet of the Wilderness: When placed on the head of a<br />
ranger, this band of braided strands of wood grants the wearer<br />
a number of spell-like abilities. Each function requires a different<br />
command word. At will—calm animals (DC 11), pass<br />
without trace, speak with animals; 3/day—summon nature’s<br />
ally I, cure light wounds (DC 11); 1/day—summon nature’s<br />
ally II, cure serious wounds (DC 16). <strong>The</strong>se abilities are as the<br />
spells cast by a 7th-level druid.<br />
<strong>The</strong> wearer of the circlet of the wilderness can also predict<br />
all naturally occurring weather within fifty miles of his current<br />
location for the next 24 hours, at will. He cannot predict<br />
the use of weather-altering magic by someone else.<br />
<strong>The</strong> Simbul sometimes awards these wondrous items to<br />
Aglarondan rangers who have proven their loyalty to her and<br />
their country through some great act of heroism.<br />
Caster Level: 7th; Prerequisites: Craft Wondrous Item,<br />
animal friendship, cure light wounds, cure serious wounds, pass<br />
without trace, speak with animals, summon nature’s ally I,<br />
summon nature’s ally II; Market Price: 50,000 gp. Weight —.<br />
Hathran Masks: <strong>The</strong> hathrans of Rashemen are known for<br />
traveling and fighting wearing elaborate masks. Often these<br />
masks are magical, and some of the more common types of<br />
hathran masks are listed here. A mask counts as a pair of<br />
lenses for limitations on wearing multiple magic items.<br />
Mask of Disguise: In its normal form, this mask is usually<br />
decorated with carved wavy lines and small, plain bird feathers.<br />
It functions as a hat of disguise, although it changes only<br />
the wearer’s face (the mask also adjusts to accommodate the<br />
disguise, appearing as a circlet, comb, hat, or similar item worn<br />
on the face or head).<br />
Caster Level: 2nd; Prerequisites: Craft Wondrous Item,<br />
change self; Market Price: 1,000 gp; Weight: —.<br />
Mask of Flame: This mask is red with flames drawn in<br />
black or orange. <strong>The</strong> wearer is protected by endure elements<br />
(fire) and may invoke a burning hands spell (caster level 5, DC<br />
11) once per day.