Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Illustration by Wayne England<br />
weapon deals double damage, much like a mounted warrior<br />
with the Spirited Charge feat. More than one doubling of<br />
damage increases the damage multiple by one per additional<br />
doubling, so double-double damage is triple damage, tripledouble<br />
damage is quadruple damage, and so on.<br />
Caster Level: 12th; Prerequisites: Craft Magic Arms and<br />
Armor, righteous might; Market Price: +1 bonus.<br />
Vampiric: Any living opponent struck by a vampiric<br />
weapon must make a Fortitude save (DC 16) or lose an additional<br />
1d4 hit points, which are immediately added to the<br />
wielder's current hit point total.<br />
Any hit points above the wielder's<br />
maximum are treated as temporary<br />
hit points (multiple additions<br />
of temporary hit points<br />
don't stack) and disappear after<br />
1 hour.<br />
Caster Level: 7th; Prerequisites:<br />
Craft Magic Arms and<br />
Armor, vampiric touch; Market<br />
Price: +2 bonus.<br />
SPECIFIC MAGIC<br />
WEAPONS<br />
<strong>The</strong> following weapons usually<br />
are constructed with exactly the<br />
abilities described here.<br />
Aglarondan Flight Lance: This<br />
+2 shock lance is made especially<br />
for griffonriders. Once per day,<br />
the wielder may use feather fall<br />
(caster level 8th), on herself<br />
only, as a free action.<br />
Caster Level: 8th; Prerequisites:<br />
Craft Magic Arms and<br />
Armor, feather fall, call lightning<br />
or lightning bolt; Market<br />
Price: 21,510 gp; Cost to Create:<br />
10,910 gp + 848 XP.<br />
Ebon Lash: Created by and for Red Wizards, the ebon lash<br />
is a +2 scourge that inflicts searing agony on its victims. Any<br />
living creature struck by the scourge in a successful melee<br />
attack must make a Fortitude save (DC 11) or be dazed for 1<br />
round and crippled by pain for 6 rounds, taking a –2 penalty<br />
on all attack rolls, saving throws, and checks. Spellcasters suffering<br />
from this effect are distracted and must make Concentration<br />
checks to cast spells (see the Concentration skill in<br />
the Player's Handbook). <strong>The</strong> pain effect is the same as that<br />
caused by the spell Nybor's gentle reminder, as if cast by a 6thlevel<br />
sorcerer.<br />
Caster Level: 6th; Prerequisites: Craft Magic Arms and<br />
Armor, Nybor's gentle reminder; Market Price: 20,320 gp;<br />
Cost to Create: 10,320 gp + 800 XP.<br />
Flamelance: Crafted by Red Wizards for their favored warriors,<br />
the flamelance is a +1 flaming burst lance that may be<br />
MAGIC ITEMS<br />
Flamelance<br />
55<br />
wielded as a longspear by a character on foot at no penalty.<br />
On command, the flamelance can fire a jet of white-hot flame<br />
as Aganazzar’s scorcher cast by a 6th-level sorcerer. This<br />
deals 3d8 points of damage (Reflex half DC 13) in a 5-footwide<br />
path 40 feet long. <strong>The</strong> flamelance can produce fifty such<br />
blasts before this power is exhausted, after which it is simply<br />
a +1 flaming burst lance.<br />
Caster Level: 12th; Prerequisites: Craft Magic Arms and<br />
Armor, Aganazzar’s scorcher, and flame blade, flame strike,<br />
or fireball; Market Price: 39,910 gp; Cost to Create: 20,110<br />
gp + 1,584 XP.<br />
Spectral Dagger: Fashioned<br />
from a bone of a creature that<br />
died violently, this appears to<br />
be just a dagger hilt made of<br />
bone. When a creature grasps<br />
the hilt, a dagger "blade" of<br />
light appears. (Treat the<br />
weapon as a dagger for proficiency,<br />
feats, and so on.) <strong>The</strong><br />
blade winks out when the hilt<br />
leaves the wielder's hand.<br />
<strong>The</strong> spectral dagger has no<br />
attack bonus and deals no<br />
damage, but any target struck<br />
is affected by a chill touch<br />
spell (DC 11). Striking with<br />
the spectral dagger is considered<br />
a touch attack. Creatures<br />
with multiple attacks may use<br />
the spectral dagger in a full<br />
attack action to strike more<br />
than once per round just as if<br />
they wielded a normal dagger.<br />
Caster Level: 5th; Prerequisites:<br />
Craft Magic Arms<br />
and Armor, chill touch;<br />
Market Price: 20,000 gp.<br />
Thayan Bombard: <strong>The</strong><br />
Thayan bombard is a magical<br />
cannon that can launch a variety<br />
of dangerous or noxious bombs. <strong>The</strong> effects depend on the<br />
missile launched. Firing the weapon is a standard action, requiring<br />
a ranged touch attack to strike the desired space. (<strong>The</strong><br />
touch AC of an empty square is 5.) <strong>The</strong> Thayan bombard has<br />
a range increment of 150 feet, and like any projectile weapon,<br />
can fire up to 10 range increments at the normal –2 penalty<br />
per range increment. If the ranged touch attack misses, resolve<br />
the bomb’s effect as a grenadelike weapon (see Chapter<br />
3: Running the Game in the DUNGEON MASTER’s Guide).<br />
Once fired, the Thayan bombard requires three separate<br />
Profession (siege engineer) skill checks (DC 10) to clear, load<br />
with a new bomb, and prepare for firing. A skilled crew of<br />
four can fire the weapon every round with a little cooperation,<br />
while a smaller or less proficient crew takes longer (although<br />
a single skilled character can fire the bombard once every 4<br />
rounds, provided he makes successful checks).