Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Illustration by Jim Pavelec<br />
Range: Medium (100 ft. + 10 ft./level)<br />
Effect: 2-foot-radius sphere<br />
Duration: 1 round/level (D)<br />
Saving Throw: Fortitude partial (see text)<br />
Spell Resistance: Yes<br />
You conjure a featureless black sphere of nothingness that disintegrates<br />
almost anything it touches. It flies at up to 30 feet<br />
per round and attacks the creature or object you indicate. You<br />
must succeed at a ranged touch attack to strike a creature with<br />
the sphere. <strong>The</strong> sphere stops<br />
moving for the round when you<br />
make an attack on a creature or<br />
object. You must actively direct<br />
the sphere on your action to<br />
move it to a new target; this requires<br />
a move-equivalent action<br />
on your part. <strong>The</strong> sphere winks<br />
out if it exceeds the spell’s range.<br />
If the sphere ends its movement<br />
in a square occupied by a<br />
creature or object, the target<br />
must succeed at a Fortitude save<br />
or be subject to a disintegrate<br />
effect. If successful, the creature<br />
or object is only partially affected<br />
and takes 5d6 points of<br />
damage instead. If the sphere is<br />
directed to strike an object or<br />
part of an object, it disintegrates<br />
the 5-foot cube it occupies.<br />
<strong>The</strong> sphere may destroy one<br />
creature, object, or 5-foot cube of<br />
matter per round, provided it is<br />
directed to a suitable target.<br />
<strong>The</strong> sphere of ultimate destruction<br />
counts as a disintegrate<br />
spell for the purpose of destroying<br />
a wall of force (or any other<br />
spell or effect specifically affected by a disintegrate spell).<br />
Material Component: A pinch of dust from a disintegrated<br />
creature.<br />
SUPERIOR DARKVISION<br />
Transmutation<br />
Level: Rgr 4, Sor/Wiz 4<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Target: Creature touched<br />
Duration: 1 hour/level<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
MAGIC AND SPELLS<br />
53<br />
<strong>The</strong> subject gains the ability to see in total darkness, with no<br />
limitation to the range of vision. Terrain, distance, and line<br />
of sight are the only limitations to the subject’s ability to see,<br />
and the normal Spot check penalties apply on attempts to<br />
descry distant or small objects or creatures.<br />
Darkvision is black and white only but otherwise like<br />
normal sight. Superior darkvision does not grant the target<br />
creature the ability to see in magical darkness.<br />
Material Component: A chip of agate.<br />
WATCHWARE<br />
Abjuration<br />
Level: Sor/Wiz 5<br />
Components: V, S, M<br />
Casting Time: 1 round<br />
Range: Touch<br />
Effect: Object touched<br />
Duration: Permanent<br />
Saving Throw: None<br />
Spell Resistance: No<br />
You create a mystical connection<br />
with a single inanimate<br />
object. When that<br />
object is damaged, moved,<br />
or touched at any later<br />
time, you are instantly<br />
aware of the fact. If another<br />
creature physically<br />
touches the object, you also<br />
receive a mental image of<br />
the creature, which counts<br />
as firsthand knowledge of<br />
the creature should you<br />
later choose to cast scrying<br />
or a similar spell on that<br />
creature. <strong>The</strong> watchware<br />
is activated when the item is disturbed for any reason, whether<br />
someone touches it or pokes it with a pole, a cat walks on it,<br />
or an earthquake knocks it over.<br />
<strong>The</strong> watchware functions only once and is then discharged.<br />
Since its components are expensive, most sorcerers<br />
and wizards reserve watchware to protect valuable, out-of-theway<br />
items.<br />
A watchware is a magical trap. A rogue can find a watchware<br />
with a successful Search check (DC 25 + spell level, or<br />
30 for watchware) and disarm it with a successful Disable<br />
Device check (DC 25 + spell level, or 30 for watchware). You<br />
can designate a password that allows another creature to<br />
handle the object without sounding the mental alarm if you<br />
so choose.<br />
Material Component: A sprinkling of rare sands and<br />
powdered reagents worth at least 500 gp.<br />
Sphere of Ultimate Destruction