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Unapproachable East.pdf - The Forgotten Realms

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Illustration by Jim Pavelec<br />

Range: Medium (100 ft. + 10 ft./level)<br />

Effect: 2-foot-radius sphere<br />

Duration: 1 round/level (D)<br />

Saving Throw: Fortitude partial (see text)<br />

Spell Resistance: Yes<br />

You conjure a featureless black sphere of nothingness that disintegrates<br />

almost anything it touches. It flies at up to 30 feet<br />

per round and attacks the creature or object you indicate. You<br />

must succeed at a ranged touch attack to strike a creature with<br />

the sphere. <strong>The</strong> sphere stops<br />

moving for the round when you<br />

make an attack on a creature or<br />

object. You must actively direct<br />

the sphere on your action to<br />

move it to a new target; this requires<br />

a move-equivalent action<br />

on your part. <strong>The</strong> sphere winks<br />

out if it exceeds the spell’s range.<br />

If the sphere ends its movement<br />

in a square occupied by a<br />

creature or object, the target<br />

must succeed at a Fortitude save<br />

or be subject to a disintegrate<br />

effect. If successful, the creature<br />

or object is only partially affected<br />

and takes 5d6 points of<br />

damage instead. If the sphere is<br />

directed to strike an object or<br />

part of an object, it disintegrates<br />

the 5-foot cube it occupies.<br />

<strong>The</strong> sphere may destroy one<br />

creature, object, or 5-foot cube of<br />

matter per round, provided it is<br />

directed to a suitable target.<br />

<strong>The</strong> sphere of ultimate destruction<br />

counts as a disintegrate<br />

spell for the purpose of destroying<br />

a wall of force (or any other<br />

spell or effect specifically affected by a disintegrate spell).<br />

Material Component: A pinch of dust from a disintegrated<br />

creature.<br />

SUPERIOR DARKVISION<br />

Transmutation<br />

Level: Rgr 4, Sor/Wiz 4<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Creature touched<br />

Duration: 1 hour/level<br />

Saving Throw: Will negates (harmless)<br />

Spell Resistance: Yes (harmless)<br />

MAGIC AND SPELLS<br />

53<br />

<strong>The</strong> subject gains the ability to see in total darkness, with no<br />

limitation to the range of vision. Terrain, distance, and line<br />

of sight are the only limitations to the subject’s ability to see,<br />

and the normal Spot check penalties apply on attempts to<br />

descry distant or small objects or creatures.<br />

Darkvision is black and white only but otherwise like<br />

normal sight. Superior darkvision does not grant the target<br />

creature the ability to see in magical darkness.<br />

Material Component: A chip of agate.<br />

WATCHWARE<br />

Abjuration<br />

Level: Sor/Wiz 5<br />

Components: V, S, M<br />

Casting Time: 1 round<br />

Range: Touch<br />

Effect: Object touched<br />

Duration: Permanent<br />

Saving Throw: None<br />

Spell Resistance: No<br />

You create a mystical connection<br />

with a single inanimate<br />

object. When that<br />

object is damaged, moved,<br />

or touched at any later<br />

time, you are instantly<br />

aware of the fact. If another<br />

creature physically<br />

touches the object, you also<br />

receive a mental image of<br />

the creature, which counts<br />

as firsthand knowledge of<br />

the creature should you<br />

later choose to cast scrying<br />

or a similar spell on that<br />

creature. <strong>The</strong> watchware<br />

is activated when the item is disturbed for any reason, whether<br />

someone touches it or pokes it with a pole, a cat walks on it,<br />

or an earthquake knocks it over.<br />

<strong>The</strong> watchware functions only once and is then discharged.<br />

Since its components are expensive, most sorcerers<br />

and wizards reserve watchware to protect valuable, out-of-theway<br />

items.<br />

A watchware is a magical trap. A rogue can find a watchware<br />

with a successful Search check (DC 25 + spell level, or<br />

30 for watchware) and disarm it with a successful Disable<br />

Device check (DC 25 + spell level, or 30 for watchware). You<br />

can designate a password that allows another creature to<br />

handle the object without sounding the mental alarm if you<br />

so choose.<br />

Material Component: A sprinkling of rare sands and<br />

powdered reagents worth at least 500 gp.<br />

Sphere of Ultimate Destruction

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