Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Illustration by Raven Mimura<br />
North of <strong>The</strong>sk lies a thinly settled land sandwiched<br />
between two of Faerûn’s greatest forests. <strong>The</strong> Great Dale<br />
is a long, fertile vale running 300 miles east from the town<br />
of Uthmere, dividing the Forest of Lethyr from the dark and<br />
deadly Rawlinswood. Governed by a council of druids, the<br />
independent clanholds of the Great Dale stand amid the<br />
ancient ruins of old Narfell, a demon-haunted realm whose<br />
dark legacy still threatens nearby lands a thousand years after<br />
its destruction.<br />
<strong>East</strong> of the Great Dale, across the bitter Lake of Tears, lies<br />
the most remote land of the <strong>Unapproachable</strong> <strong>East</strong>: Rashemen.<br />
Long the mortal enemy of Thay, Rashemen is in its own way<br />
as unwelcoming of strangers as the realm of the Red Wizards.<br />
Here, the famous Witches of Rashemen guard secrets of magical<br />
lore and are vigilant against the next manifestation of<br />
Thay’s ambitions.<br />
Each of these five different lands has its own perils and<br />
mysteries, villains and dangers. All are bound by the accident<br />
of geography and the memory of ancient empires, but each<br />
conceals its own secrets and threats. For characters from other<br />
parts of Faerûn, the <strong>Unapproachable</strong> <strong>East</strong> is inscrutable, unknown,<br />
and alluring, a place to venture where few westerners<br />
have traveled and explore mysteries few outsiders have penetrated.<br />
For the Aglarondans, the Rashemi, and other folk<br />
native to the <strong>East</strong>, these lands are less mysterious but still<br />
filled with ancient perils and deadly, neverending strife.<br />
How to Use this<br />
Book in Your<br />
Campaign<br />
This book gives you everything you need to explore the <strong>Unapproachable</strong><br />
<strong>East</strong> in your own FORGOTTEN REALMS ® campaign.<br />
<strong>The</strong> region is a great destination for characters to<br />
explore, and here you’ll find all the details. It’s also a good<br />
place to set a distinctive and memorable campaign built<br />
around a party of characters native to the <strong>East</strong>.<br />
Chapter 1: Races of the <strong>East</strong>. This chapter introduces a<br />
number of new races for characters native to the <strong>Unapproachable</strong><br />
<strong>East</strong>: the eldritch star elves, the fierce taers, the<br />
tormented hagspawn, the contemplative spirit folk, the savage<br />
gnolls, and the resolute volodnis.<br />
Chapter 2: Prestige Classes. <strong>The</strong> <strong>Unapproachable</strong> <strong>East</strong> is<br />
home to orders of mysterious spellcasters, students of forbidden<br />
lore, and brotherhoods of berserkers. This chapter describes<br />
a number of prestige classes common to the region.<br />
Chapter 3: Regions and Feats. New regional feats and a<br />
number of general feats useful for characters native to the<br />
<strong>East</strong> can be found in this chapter.<br />
Chapter 4: Magic and Spells: <strong>The</strong> Red Wizards of Thay are<br />
renowned creators of new and deadly magics, but many other<br />
traditions of magic exist in the <strong>Unapproachable</strong> <strong>East</strong>. This<br />
chapter presents new uses for magic and new spells.<br />
INTRODUCTION<br />
5<br />
Aznar Thrul conjures a pit fiend