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Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

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Illustration by Raven Mimura<br />

North of <strong>The</strong>sk lies a thinly settled land sandwiched<br />

between two of Faerûn’s greatest forests. <strong>The</strong> Great Dale<br />

is a long, fertile vale running 300 miles east from the town<br />

of Uthmere, dividing the Forest of Lethyr from the dark and<br />

deadly Rawlinswood. Governed by a council of druids, the<br />

independent clanholds of the Great Dale stand amid the<br />

ancient ruins of old Narfell, a demon-haunted realm whose<br />

dark legacy still threatens nearby lands a thousand years after<br />

its destruction.<br />

<strong>East</strong> of the Great Dale, across the bitter Lake of Tears, lies<br />

the most remote land of the <strong>Unapproachable</strong> <strong>East</strong>: Rashemen.<br />

Long the mortal enemy of Thay, Rashemen is in its own way<br />

as unwelcoming of strangers as the realm of the Red Wizards.<br />

Here, the famous Witches of Rashemen guard secrets of magical<br />

lore and are vigilant against the next manifestation of<br />

Thay’s ambitions.<br />

Each of these five different lands has its own perils and<br />

mysteries, villains and dangers. All are bound by the accident<br />

of geography and the memory of ancient empires, but each<br />

conceals its own secrets and threats. For characters from other<br />

parts of Faerûn, the <strong>Unapproachable</strong> <strong>East</strong> is inscrutable, unknown,<br />

and alluring, a place to venture where few westerners<br />

have traveled and explore mysteries few outsiders have penetrated.<br />

For the Aglarondans, the Rashemi, and other folk<br />

native to the <strong>East</strong>, these lands are less mysterious but still<br />

filled with ancient perils and deadly, neverending strife.<br />

How to Use this<br />

Book in Your<br />

Campaign<br />

This book gives you everything you need to explore the <strong>Unapproachable</strong><br />

<strong>East</strong> in your own FORGOTTEN REALMS ® campaign.<br />

<strong>The</strong> region is a great destination for characters to<br />

explore, and here you’ll find all the details. It’s also a good<br />

place to set a distinctive and memorable campaign built<br />

around a party of characters native to the <strong>East</strong>.<br />

Chapter 1: Races of the <strong>East</strong>. This chapter introduces a<br />

number of new races for characters native to the <strong>Unapproachable</strong><br />

<strong>East</strong>: the eldritch star elves, the fierce taers, the<br />

tormented hagspawn, the contemplative spirit folk, the savage<br />

gnolls, and the resolute volodnis.<br />

Chapter 2: Prestige Classes. <strong>The</strong> <strong>Unapproachable</strong> <strong>East</strong> is<br />

home to orders of mysterious spellcasters, students of forbidden<br />

lore, and brotherhoods of berserkers. This chapter describes<br />

a number of prestige classes common to the region.<br />

Chapter 3: Regions and Feats. New regional feats and a<br />

number of general feats useful for characters native to the<br />

<strong>East</strong> can be found in this chapter.<br />

Chapter 4: Magic and Spells: <strong>The</strong> Red Wizards of Thay are<br />

renowned creators of new and deadly magics, but many other<br />

traditions of magic exist in the <strong>Unapproachable</strong> <strong>East</strong>. This<br />

chapter presents new uses for magic and new spells.<br />

INTRODUCTION<br />

5<br />

Aznar Thrul conjures a pit fiend

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