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Unapproachable East.pdf - The Forgotten Realms

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Region: Rashemen.<br />

Benefit: When grappling, you can make an unarmed attack<br />

to deal 1d6 points of normal damage with a successful grapple<br />

check. You do not suffer the usual –4 penalty for dealing<br />

normal damage.<br />

Normal: Characters who do not have this feat can deal 1d3<br />

points of subdual damage, or normal damage at a –4 penalty<br />

on the grapple check.<br />

Special: Characters with this feat may choose the Improved<br />

Grapple feat even if they don’t meet the other prerequisites<br />

for Improved Grapple.<br />

Rashemi Elemental<br />

Summoning [GENERAL]<br />

You may summon Rashemen’s native elementals in any situation<br />

where you could summon an air or earth elemental.<br />

Prerequisites: Spellcaster level 5th.<br />

Region: Rashemen.<br />

Benefit: When casting a spell that summons air or earth elementals,<br />

you may choose to summon an orglash or thomil instead.<br />

(See the Orglash and Thomil entries in Chapter 6:<br />

Monsters of the <strong>East</strong>) For example, if you cast summon monster<br />

V, which can summon a medium elemental, you may<br />

summon an orglash or thomil using a medium elemental as<br />

the base creature. If you cast elemental swarm, you could opt<br />

to summon orglashes or thomils based on large, huge, and<br />

greater air or earth elementals. Altering the spell in this<br />

manner does not change any other aspects of the spell. You<br />

may use this ability outside of Rashemen.<br />

Snow Tiger Berserker<br />

[FIGHTER, GENERAL]<br />

You have learned how to pounce on your foes, much like your<br />

totem spirit.<br />

Prerequisites: Dexterity 13, ability to rage, membership in<br />

the Snow Tiger berserker lodge (see Berserker Lodges in Chapter<br />

10: Rashemen).<br />

Region: Rashemen.<br />

Benefit: You may make a full attack as part of a charge<br />

action, but only if you are armed with a light weapon. (If you<br />

have light weapons in both hands, you may strike with both<br />

under the normal rules for fighting with two weapons.)<br />

Normal: Characters without this feat may make only one<br />

attack as part of a charge action.<br />

Transdimensional Spell<br />

[METAMAGIC]<br />

You can cast spells that affect targets lurking in coexistent<br />

planes and extradimensional spaces whose entrances fall<br />

within the area of effect.<br />

REGIONS AND FEATS<br />

45<br />

Benefit: A transdimensional spell has full, normal effect<br />

upon incorporeal creatures, creatures on the Ethereal Plane<br />

or Plane of Shadow, and creatures within an extradimensional<br />

space in the area of effect. Such creatures include ethereal<br />

creatures, creatures that are blinking or shadow walking, manifested<br />

ghosts, and creatures within the extradimensional space<br />

of a rope trick or portable hole.<br />

You must be able to perceive a creature to target it with a<br />

spell, but you do not need to perceive a creature to catch it in<br />

the area of a burst, cone, emanation, or spread.<br />

A transdimensional spell uses up a spell slot one level higher<br />

than the spell’s actual level.<br />

Normal: Only force spells and effects can affect ethereal<br />

creatures, and no Material Plane attack affects creatures on<br />

the Plane of Shadow or in an enclosed extradimensional space.<br />

<strong>The</strong>re is a 50% chance that any spell other than a force effect<br />

fails against an incorporeal creature.<br />

Vremyonni Training [GENERAL]<br />

You have had more than the typical amount of training with<br />

the vremyonni, the Old Ones who research spells and craft<br />

magic items for the Witches of Rashemen.<br />

Prerequisites: Able to cast 1st-level spells.<br />

Region: Rashemen.<br />

Benefit: You gain a +2 bonus on Knowledge (arcana) and Spellcraft<br />

checks.<br />

Wolf Berserker [FIGHTER, GENERAL]<br />

You have studied the fighting style of the wolf and employ its<br />

tactics in combat.<br />

Prerequisite: Ability to rage, membership in the Wolf berserker<br />

lodge (see Berserker Lodges in Chapter 10: Rashemen).<br />

Region: Rashemen.<br />

Benefit: You gain a +4 bonus on trip attacks and on checks<br />

to resist an opponent’s trip attacks.<br />

Special: Characters with this feat may choose the Improved<br />

Trip feat even if they don’t meet the other prerequisites for<br />

Improved Trip.<br />

Woodwise [GENERAL]<br />

You are trained in fighting in woodlands and know how to use<br />

the terrain to best advantage.<br />

Region: Star elf, volodni.<br />

Benefit: You ignore hampered movement penalties from<br />

naturally occurring moderate or heavy undergrowth. (You are<br />

still hampered by magically enhanced brush and plants.) When<br />

fighting in wooded areas, you gain a +1 dodge bonus to AC.<br />

Normal: A character without this feat is reduced to threequarters<br />

normal speed in moderate underbrush and half<br />

normal speed in heavy underbrush, and gains no defensive<br />

bonus for fighting in woodlands.

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