Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Region: Rashemen.<br />
Benefit: When grappling, you can make an unarmed attack<br />
to deal 1d6 points of normal damage with a successful grapple<br />
check. You do not suffer the usual –4 penalty for dealing<br />
normal damage.<br />
Normal: Characters who do not have this feat can deal 1d3<br />
points of subdual damage, or normal damage at a –4 penalty<br />
on the grapple check.<br />
Special: Characters with this feat may choose the Improved<br />
Grapple feat even if they don’t meet the other prerequisites<br />
for Improved Grapple.<br />
Rashemi Elemental<br />
Summoning [GENERAL]<br />
You may summon Rashemen’s native elementals in any situation<br />
where you could summon an air or earth elemental.<br />
Prerequisites: Spellcaster level 5th.<br />
Region: Rashemen.<br />
Benefit: When casting a spell that summons air or earth elementals,<br />
you may choose to summon an orglash or thomil instead.<br />
(See the Orglash and Thomil entries in Chapter 6:<br />
Monsters of the <strong>East</strong>) For example, if you cast summon monster<br />
V, which can summon a medium elemental, you may<br />
summon an orglash or thomil using a medium elemental as<br />
the base creature. If you cast elemental swarm, you could opt<br />
to summon orglashes or thomils based on large, huge, and<br />
greater air or earth elementals. Altering the spell in this<br />
manner does not change any other aspects of the spell. You<br />
may use this ability outside of Rashemen.<br />
Snow Tiger Berserker<br />
[FIGHTER, GENERAL]<br />
You have learned how to pounce on your foes, much like your<br />
totem spirit.<br />
Prerequisites: Dexterity 13, ability to rage, membership in<br />
the Snow Tiger berserker lodge (see Berserker Lodges in Chapter<br />
10: Rashemen).<br />
Region: Rashemen.<br />
Benefit: You may make a full attack as part of a charge<br />
action, but only if you are armed with a light weapon. (If you<br />
have light weapons in both hands, you may strike with both<br />
under the normal rules for fighting with two weapons.)<br />
Normal: Characters without this feat may make only one<br />
attack as part of a charge action.<br />
Transdimensional Spell<br />
[METAMAGIC]<br />
You can cast spells that affect targets lurking in coexistent<br />
planes and extradimensional spaces whose entrances fall<br />
within the area of effect.<br />
REGIONS AND FEATS<br />
45<br />
Benefit: A transdimensional spell has full, normal effect<br />
upon incorporeal creatures, creatures on the Ethereal Plane<br />
or Plane of Shadow, and creatures within an extradimensional<br />
space in the area of effect. Such creatures include ethereal<br />
creatures, creatures that are blinking or shadow walking, manifested<br />
ghosts, and creatures within the extradimensional space<br />
of a rope trick or portable hole.<br />
You must be able to perceive a creature to target it with a<br />
spell, but you do not need to perceive a creature to catch it in<br />
the area of a burst, cone, emanation, or spread.<br />
A transdimensional spell uses up a spell slot one level higher<br />
than the spell’s actual level.<br />
Normal: Only force spells and effects can affect ethereal<br />
creatures, and no Material Plane attack affects creatures on<br />
the Plane of Shadow or in an enclosed extradimensional space.<br />
<strong>The</strong>re is a 50% chance that any spell other than a force effect<br />
fails against an incorporeal creature.<br />
Vremyonni Training [GENERAL]<br />
You have had more than the typical amount of training with<br />
the vremyonni, the Old Ones who research spells and craft<br />
magic items for the Witches of Rashemen.<br />
Prerequisites: Able to cast 1st-level spells.<br />
Region: Rashemen.<br />
Benefit: You gain a +2 bonus on Knowledge (arcana) and Spellcraft<br />
checks.<br />
Wolf Berserker [FIGHTER, GENERAL]<br />
You have studied the fighting style of the wolf and employ its<br />
tactics in combat.<br />
Prerequisite: Ability to rage, membership in the Wolf berserker<br />
lodge (see Berserker Lodges in Chapter 10: Rashemen).<br />
Region: Rashemen.<br />
Benefit: You gain a +4 bonus on trip attacks and on checks<br />
to resist an opponent’s trip attacks.<br />
Special: Characters with this feat may choose the Improved<br />
Trip feat even if they don’t meet the other prerequisites for<br />
Improved Trip.<br />
Woodwise [GENERAL]<br />
You are trained in fighting in woodlands and know how to use<br />
the terrain to best advantage.<br />
Region: Star elf, volodni.<br />
Benefit: You ignore hampered movement penalties from<br />
naturally occurring moderate or heavy undergrowth. (You are<br />
still hampered by magically enhanced brush and plants.) When<br />
fighting in wooded areas, you gain a +1 dodge bonus to AC.<br />
Normal: A character without this feat is reduced to threequarters<br />
normal speed in moderate underbrush and half<br />
normal speed in heavy underbrush, and gains no defensive<br />
bonus for fighting in woodlands.