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Unapproachable East.pdf - The Forgotten Realms

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human lands around them to take other regions. <strong>The</strong> volodni<br />

region describes a pine folk native to the Forest of Lethyr.<br />

Preferred Classes: Druid, fighter, ranger, rogue.<br />

Automatic Languages: Common, Damaran, Sylvan.<br />

Bonus Languages: Draconic, Goblin, Mulan, Orc, Rashemi,<br />

Treant.<br />

Regional Feats: Forester (FRCS), Long Reach (new feat; see<br />

below), Woodwise (new feat; see below).<br />

Bonus Equipment: (A) Bluewood spear or scimitar; or (B)<br />

bluewood chain shirt; or (C) longbow*. (For information on<br />

bluewood, see Special Materials in Chapter 5: Magic Items.)<br />

Wizards’ Reach Region<br />

<strong>The</strong> stretch of the Inner Sea lying between the Aglarondan<br />

peninsula and Chessenta is known as the Wizards’ Reach.<br />

Unther, Chessenta, and most recently Thay have long contested<br />

the independent cities along the southern shore of Aglarond.<br />

Preferred Classes: Bard, rogue, wizard.<br />

Automatic Languages: Common, Untheric.<br />

Bonus Languages: Aglarondan, Chessentan, Elven, Mulan,<br />

Orc, Serusan.<br />

Regional Feats: Arcane Schooling (FRCS), Courteous<br />

Magocracy (FRCS), Street Smart (FRCS).<br />

Bonus Equipment: (A) Studded leather armor*; or (B) light<br />

crossbow*; or (C) one 2nd-level spell scroll and 3 thunderstones.<br />

New Feats<br />

<strong>The</strong> feats described in this section are commonplace in the <strong>Unapproachable</strong><br />

<strong>East</strong>. If a feat lists a “Region” line, it is a regional<br />

feat and cannot be selected unless a character meets the<br />

requirements for choosing feats from that region.<br />

<strong>The</strong> new feats described in this chapter are summarized<br />

below. A feat with the “Fighter” descriptor can be chosen as<br />

a bonus fighter feat.<br />

Battle Jump [FIGHTER, GENERAL]<br />

You know how to launch a devastating attack from above by<br />

dropping onto your opponent.<br />

Region: Taer.<br />

Benefit: You can execute a charge by simply dropping from<br />

a height of at least 5 feet above your opponent. For example, a<br />

ledge 10 feet above the floor of a cavern would suffice for jumping<br />

on a Medium-sized creature, while a ledge 15 feet high is required<br />

for a jumping on a Large creature. You can’t jump from<br />

more than 30 feet above your opponent, nor can you effectively<br />

battle jump while under the influence of a fly or levitate spell<br />

or effect, as you have to hurl yourself down on your foe.<br />

If you hit, you can choose either to deal double damage with<br />

a melee weapon or natural attack or to attempt a trip attack.<br />

You are treated as one size category larger than normal if you<br />

try to trip your opponent with the battle jump. After you attack,<br />

you take falling damage as normal for the distance you jumped.<br />

REGIONS AND FEATS<br />

42<br />

TABLE 3–1: NEW FEATS<br />

General Feats Prerequisites<br />

Battle Jump Taer region<br />

Draw from the Land Ethran, Rashemen region<br />

Ettercap Berserker Ability to rage, membership in<br />

Ettercap berserker lodge, Rashemen<br />

region<br />

Extended Rage Ability to rage<br />

Great Stag Berserker Ability to rage, membership in Great<br />

Stag berserker lodge, Rashemen<br />

region<br />

Ice Troll Berserker Constitution 13, ability to rage,<br />

membership in Ice Troll berserker<br />

lodge, Rashemen region<br />

Improved Grapple Dex 13, Improved Unarmed Strike<br />

Long Reach Gnoll or volodni region<br />

Owlbear Berserker Strength 13, ability to rage,<br />

membership in Owlbear berserker<br />

lodge, Rashemen region<br />

Rashemi Elemental Spellcaster level 5th,<br />

Summoning Rashemen region<br />

Snow Tiger Berserker Dexterity 13, ability to rage,<br />

membership in Snow Tiger berserker<br />

lodge, Rashemen region<br />

Vremyonni Training Able to cast 1st-level spells,<br />

Rashemen region<br />

Wolf Berserker Ability to rage, membership in Wolf<br />

berserker lodge, Rashemen region<br />

Woodwise Star elf or volodni region<br />

Item Creation Feats Prerequisite<br />

Craft Contingent Spell Spellcaster level 11th<br />

Metamagic Feats Prerequisite<br />

Explosive Spell —<br />

Fortify Spell —<br />

Transdimensional Spell —<br />

You are entitled to a Jump check (DC 15) to take less damage,<br />

as if you had fallen 10 feet less than you actually did. If you fail<br />

this Jump check, you fall prone 5 feet from your opponent.<br />

You can also use Battle Jump to begin a grapple attempt instead<br />

of making a normal attack. If you do, you are treated<br />

as one size category larger than normal for the first grapple<br />

check following the battle jump.<br />

Normal: Anybody can try to jump down on an enemy, but<br />

it is not considered a charge, and they do not gain double<br />

damage or the size bonus for the ensuing attack.<br />

Craft Contingent Spell<br />

[ITEM CREATION]<br />

You know how to create contingent spells, which are semipermanent<br />

spells that can be “worn” and activate under<br />

certain conditions.<br />

Prerequisites: Spellcaster level 11th+.

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