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Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

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Illustration by Adam Rex<br />

effective character level (ECL), so the bonus equipment is<br />

often less important to him than it is to a 1st-level character.<br />

If the character has racial Hit Dice or levels before he adds<br />

his first level of a character class, he can still choose a region.<br />

This provides the character with the normal benefits of a<br />

region, but he can only choose a regional feat if his racial Hit<br />

Dice or levels would permit him a new feat. For example, a taer<br />

begins with 2 Hit Dice, and thus two levels of giant. He may<br />

use his 1st-level giant feat or his 3rd-level character feat<br />

(achieved when he becomes a taer with one level in any character<br />

class) to choose regional feats, provided<br />

he chooses a class that is preferred<br />

for his race and region.<br />

Altumbel Region<br />

An isolated nation of human fisherfolk<br />

and pirates at the westernmost tip of<br />

the Aglarondan peninsula, the folk of<br />

Altumbel distrust nonhumans—especially<br />

elves. Altumbel is viewed as an<br />

insular, almost backward, land by<br />

most of its neighbors, but roguish<br />

merchants from Spandeliyon roam<br />

the Inner Sea in search of profits.<br />

Preferred Classes: Cleric, fighter,<br />

rogue.<br />

Automatic Languages: Common,<br />

Aglarondan.<br />

Bonus Languages: Aquan, Chondathan,<br />

Chessentan, Rashemi, Serusan.<br />

Regional Feats: Bullheaded (FRCS),<br />

Mercantile Background (FRCS), Militia (FRCS).<br />

Bonus Equipment: (A) Longsword* or spear*; or (B)<br />

chain shirt* and masterwork lute; or (C) longbow*.<br />

Gnoll Region<br />

Most of the gnolls found in the <strong>East</strong> are denizens of Thay and<br />

serve the Red Wizards of that land. This region describes a<br />

gnoll from Thay.<br />

Preferred Classes: Barbarian, druid, fighter, ranger, rogue.<br />

Automatic Languages: Common, Gnoll.<br />

Bonus Languages: Abyssal, Draconic, Goblin, Infernal,<br />

Mulan, Rashemi.<br />

Regional Feats: Blooded (FRCS), Thug (FRCS), Long Reach<br />

(new feat; see below).<br />

Bonus Equipment: (A) Battleaxe* or shortspear*; or (B)<br />

spiked scale mail*; or (C) mighty composite shortbow (+2 Str<br />

bonus) and 20 arrows*.<br />

Shou Expatriate Region<br />

<strong>The</strong> trade cities of <strong>The</strong>sk are home to thousands of human Shou<br />

immigrants, refugees, and expatriates who have come to the<br />

western end of the Golden Way in search of a new beginning<br />

REGIONS AND FEATS<br />

Shou Expatriate<br />

41<br />

in new lands. Most of these folk are commoners and artisans,<br />

but more than a few Shou adventurers have joined in the<br />

exodus to the west, curious about the distant and barbaric land<br />

of Faerûn.<br />

Preferred Classes: Fighter, monk, rogue, sorcerer.<br />

Automatic Languages: Common, Shou.<br />

Bonus Languages: Draconic, Durpari, Goblin, Mulan,<br />

Rashemi, Tuigan.<br />

Regional Feats: Discipline (FRCS), Mercantile Background<br />

(FRCS), Mind over Body (FRCS).<br />

Bonus Equipment: (A) Katana (masterwork<br />

bastard sword); or (B) chain<br />

shirt* and potion of cat’s grace; or<br />

(C) nunchaku*.<br />

Star Elf Region<br />

Most star elves live in Sildëyuir, a<br />

secret demiplane accessed through the<br />

menhir circles of the Yuirwood. This<br />

region describes a character raised in<br />

this extraplanar refuge.<br />

Preferred Classes: Bard, druid,<br />

fighter, sorcerer.<br />

Automatic Languages: Common,<br />

Aglarondan, Elven.<br />

Bonus Languages: Abyssal, Auran,<br />

Infernal, Mulan, Rashemi, Sylvan.<br />

Regional Feats: Artist (FRCS),<br />

Forester (FRCS), Woodwise (new feat;<br />

see below).<br />

Bonus Equipment: (A) Longsword* or<br />

spear*; or (B) chain shirt* and masterwork<br />

lute; or (C) longbow*.<br />

Taer Region<br />

Taers live in the cold mountains of the <strong>Unapproachable</strong> <strong>East</strong>,<br />

principally the Giantspire Mountains of Narfell and the<br />

Icerim Mountains of the North Country. This region reflects<br />

a taer driven into exile by his clan.<br />

Preferred Classes: Barbarian, druid, ranger.<br />

Automatic Languages: Common, Giant.<br />

Bonus Languages: Auran, Damaran, Dwarven, Rashemi,<br />

Tuigan.<br />

Regional Feats: Bullheaded (FRCS), Survivor (FRCS), Battle<br />

Jump (new feat; see below).<br />

Bonus Equipment: (A) Greatclub*; or (B) hide armor* and<br />

large wooden shield*; or (C) hide armor* and six applications of<br />

taer stench grease (see Taer in Chapter 6: Monsters of the <strong>East</strong>).<br />

Volodni Region<br />

Volodnis live in several of the forests of the <strong>East</strong>, including<br />

the Forest of Lethyr, the Rawlinswood, and the woodlands of<br />

Rashemen. Volodni characters rarely interact enough with the

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