Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Illustration by Adam Rex<br />
effective character level (ECL), so the bonus equipment is<br />
often less important to him than it is to a 1st-level character.<br />
If the character has racial Hit Dice or levels before he adds<br />
his first level of a character class, he can still choose a region.<br />
This provides the character with the normal benefits of a<br />
region, but he can only choose a regional feat if his racial Hit<br />
Dice or levels would permit him a new feat. For example, a taer<br />
begins with 2 Hit Dice, and thus two levels of giant. He may<br />
use his 1st-level giant feat or his 3rd-level character feat<br />
(achieved when he becomes a taer with one level in any character<br />
class) to choose regional feats, provided<br />
he chooses a class that is preferred<br />
for his race and region.<br />
Altumbel Region<br />
An isolated nation of human fisherfolk<br />
and pirates at the westernmost tip of<br />
the Aglarondan peninsula, the folk of<br />
Altumbel distrust nonhumans—especially<br />
elves. Altumbel is viewed as an<br />
insular, almost backward, land by<br />
most of its neighbors, but roguish<br />
merchants from Spandeliyon roam<br />
the Inner Sea in search of profits.<br />
Preferred Classes: Cleric, fighter,<br />
rogue.<br />
Automatic Languages: Common,<br />
Aglarondan.<br />
Bonus Languages: Aquan, Chondathan,<br />
Chessentan, Rashemi, Serusan.<br />
Regional Feats: Bullheaded (FRCS),<br />
Mercantile Background (FRCS), Militia (FRCS).<br />
Bonus Equipment: (A) Longsword* or spear*; or (B)<br />
chain shirt* and masterwork lute; or (C) longbow*.<br />
Gnoll Region<br />
Most of the gnolls found in the <strong>East</strong> are denizens of Thay and<br />
serve the Red Wizards of that land. This region describes a<br />
gnoll from Thay.<br />
Preferred Classes: Barbarian, druid, fighter, ranger, rogue.<br />
Automatic Languages: Common, Gnoll.<br />
Bonus Languages: Abyssal, Draconic, Goblin, Infernal,<br />
Mulan, Rashemi.<br />
Regional Feats: Blooded (FRCS), Thug (FRCS), Long Reach<br />
(new feat; see below).<br />
Bonus Equipment: (A) Battleaxe* or shortspear*; or (B)<br />
spiked scale mail*; or (C) mighty composite shortbow (+2 Str<br />
bonus) and 20 arrows*.<br />
Shou Expatriate Region<br />
<strong>The</strong> trade cities of <strong>The</strong>sk are home to thousands of human Shou<br />
immigrants, refugees, and expatriates who have come to the<br />
western end of the Golden Way in search of a new beginning<br />
REGIONS AND FEATS<br />
Shou Expatriate<br />
41<br />
in new lands. Most of these folk are commoners and artisans,<br />
but more than a few Shou adventurers have joined in the<br />
exodus to the west, curious about the distant and barbaric land<br />
of Faerûn.<br />
Preferred Classes: Fighter, monk, rogue, sorcerer.<br />
Automatic Languages: Common, Shou.<br />
Bonus Languages: Draconic, Durpari, Goblin, Mulan,<br />
Rashemi, Tuigan.<br />
Regional Feats: Discipline (FRCS), Mercantile Background<br />
(FRCS), Mind over Body (FRCS).<br />
Bonus Equipment: (A) Katana (masterwork<br />
bastard sword); or (B) chain<br />
shirt* and potion of cat’s grace; or<br />
(C) nunchaku*.<br />
Star Elf Region<br />
Most star elves live in Sildëyuir, a<br />
secret demiplane accessed through the<br />
menhir circles of the Yuirwood. This<br />
region describes a character raised in<br />
this extraplanar refuge.<br />
Preferred Classes: Bard, druid,<br />
fighter, sorcerer.<br />
Automatic Languages: Common,<br />
Aglarondan, Elven.<br />
Bonus Languages: Abyssal, Auran,<br />
Infernal, Mulan, Rashemi, Sylvan.<br />
Regional Feats: Artist (FRCS),<br />
Forester (FRCS), Woodwise (new feat;<br />
see below).<br />
Bonus Equipment: (A) Longsword* or<br />
spear*; or (B) chain shirt* and masterwork<br />
lute; or (C) longbow*.<br />
Taer Region<br />
Taers live in the cold mountains of the <strong>Unapproachable</strong> <strong>East</strong>,<br />
principally the Giantspire Mountains of Narfell and the<br />
Icerim Mountains of the North Country. This region reflects<br />
a taer driven into exile by his clan.<br />
Preferred Classes: Barbarian, druid, ranger.<br />
Automatic Languages: Common, Giant.<br />
Bonus Languages: Auran, Damaran, Dwarven, Rashemi,<br />
Tuigan.<br />
Regional Feats: Bullheaded (FRCS), Survivor (FRCS), Battle<br />
Jump (new feat; see below).<br />
Bonus Equipment: (A) Greatclub*; or (B) hide armor* and<br />
large wooden shield*; or (C) hide armor* and six applications of<br />
taer stench grease (see Taer in Chapter 6: Monsters of the <strong>East</strong>).<br />
Volodni Region<br />
Volodnis live in several of the forests of the <strong>East</strong>, including<br />
the Forest of Lethyr, the Rawlinswood, and the woodlands of<br />
Rashemen. Volodni characters rarely interact enough with the