Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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As a crossroads of Faerûn, the lands of the <strong>Unapproachable</strong><br />
<strong>East</strong> are home to a variety of specialized<br />
combat techniques, secrets of magical<br />
lore, and rare talents not found in other lands. Characters from<br />
all over Faerûn journey to the crowded cities of <strong>The</strong>sk or the<br />
deep forests of Aglarond in search of hidden knowledge, hoping<br />
to glean some new trick that will help them on their way.<br />
Character Regions<br />
Regions appropriate to the <strong>Unapproachable</strong> <strong>East</strong> include Aglarond,<br />
the Great Dale, Narfell, Rashemen, Thay, <strong>The</strong>sk, and the<br />
Hordelands. Characters from other parts of Faerûn journey to<br />
the <strong>East</strong>, of course, but humans native to the area hail from one<br />
of those lands. Nonhuman characters commonly found in the<br />
<strong>East</strong> include gray dwarves, shield dwarves, wild elves, wood<br />
elves, rock gnomes, half-elves, half-orcs, and lightfoot halflings.<br />
A nonhuman character who chooses one of these racial regions<br />
could easily be a native of the <strong>Unapproachable</strong> <strong>East</strong>.<br />
This section introduces three new human regions: Altumbel,<br />
Shou Expatriate, and the Wizards’ Reach. New nonhuman<br />
regions for the races introduced in this book are the star elf,<br />
gnoll, taer, and volodni character regions, all described below.<br />
40<br />
Feats<br />
Reading the<br />
Region Descriptions<br />
Each of the regions is described in the following order.<br />
Preferred Class: Each region possesses one or more preferred<br />
classes. A preferred class is a character class that is especially<br />
common in or representative of a particular land or race. A<br />
character of one of these classes who selects the region as his<br />
character region may choose regional feats listed for the region<br />
and gains his choice of the bonus equipment listed in the entry.<br />
A character of any other class may not select regional feats and<br />
does not gain the bonus equipment listed for the region.<br />
Automatic Languages: <strong>The</strong> character knows all the languages<br />
listed here.<br />
Bonus Languages: 1st-level characters with high Intelligence<br />
scores may choose one language from this list for every<br />
point of their Intelligence bonus.<br />
Regional Feats: <strong>The</strong> feats specific to characters of the<br />
region. Regional feats are usually exclusive to characters who<br />
choose a preferred class in a particular region. However, a<br />
character with 2 ranks in Knowledge (local) pertaining to a<br />
region qualifies to select regional feats from that region.<br />
Bonus Equipment: A character who chooses a class preferred<br />
in his home region gains bonus equipment at 1st level,<br />
in addition to any starting money he gains based on his choice<br />
of class. He gains only one of the equipment packages listed<br />
here. Items marked with an asterisk (*) are masterwork items.<br />
REGIONS FOR CHARACTERS<br />
ABOVE 1ST LEVEL<br />
Characters from powerful races may be equivalent to 2nd-, 3rd-,<br />
or 4th-level characters despite the fact that they have only 1<br />
class level. When such a character chooses a region and meets<br />
the preferred class requirement, he gains access to regional<br />
feats, automatic and bonus languages, and bonus equipment just<br />
like any other character. Generally, a beginning character of<br />
higher than 1st level should be equipped as a character of his