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Unapproachable East.pdf - The Forgotten Realms

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As a crossroads of Faerûn, the lands of the <strong>Unapproachable</strong><br />

<strong>East</strong> are home to a variety of specialized<br />

combat techniques, secrets of magical<br />

lore, and rare talents not found in other lands. Characters from<br />

all over Faerûn journey to the crowded cities of <strong>The</strong>sk or the<br />

deep forests of Aglarond in search of hidden knowledge, hoping<br />

to glean some new trick that will help them on their way.<br />

Character Regions<br />

Regions appropriate to the <strong>Unapproachable</strong> <strong>East</strong> include Aglarond,<br />

the Great Dale, Narfell, Rashemen, Thay, <strong>The</strong>sk, and the<br />

Hordelands. Characters from other parts of Faerûn journey to<br />

the <strong>East</strong>, of course, but humans native to the area hail from one<br />

of those lands. Nonhuman characters commonly found in the<br />

<strong>East</strong> include gray dwarves, shield dwarves, wild elves, wood<br />

elves, rock gnomes, half-elves, half-orcs, and lightfoot halflings.<br />

A nonhuman character who chooses one of these racial regions<br />

could easily be a native of the <strong>Unapproachable</strong> <strong>East</strong>.<br />

This section introduces three new human regions: Altumbel,<br />

Shou Expatriate, and the Wizards’ Reach. New nonhuman<br />

regions for the races introduced in this book are the star elf,<br />

gnoll, taer, and volodni character regions, all described below.<br />

40<br />

Feats<br />

Reading the<br />

Region Descriptions<br />

Each of the regions is described in the following order.<br />

Preferred Class: Each region possesses one or more preferred<br />

classes. A preferred class is a character class that is especially<br />

common in or representative of a particular land or race. A<br />

character of one of these classes who selects the region as his<br />

character region may choose regional feats listed for the region<br />

and gains his choice of the bonus equipment listed in the entry.<br />

A character of any other class may not select regional feats and<br />

does not gain the bonus equipment listed for the region.<br />

Automatic Languages: <strong>The</strong> character knows all the languages<br />

listed here.<br />

Bonus Languages: 1st-level characters with high Intelligence<br />

scores may choose one language from this list for every<br />

point of their Intelligence bonus.<br />

Regional Feats: <strong>The</strong> feats specific to characters of the<br />

region. Regional feats are usually exclusive to characters who<br />

choose a preferred class in a particular region. However, a<br />

character with 2 ranks in Knowledge (local) pertaining to a<br />

region qualifies to select regional feats from that region.<br />

Bonus Equipment: A character who chooses a class preferred<br />

in his home region gains bonus equipment at 1st level,<br />

in addition to any starting money he gains based on his choice<br />

of class. He gains only one of the equipment packages listed<br />

here. Items marked with an asterisk (*) are masterwork items.<br />

REGIONS FOR CHARACTERS<br />

ABOVE 1ST LEVEL<br />

Characters from powerful races may be equivalent to 2nd-, 3rd-,<br />

or 4th-level characters despite the fact that they have only 1<br />

class level. When such a character chooses a region and meets<br />

the preferred class requirement, he gains access to regional<br />

feats, automatic and bonus languages, and bonus equipment just<br />

like any other character. Generally, a beginning character of<br />

higher than 1st level should be equipped as a character of his

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