Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Across the wide lands of Faerûn, bards and travelers<br />
tell strange tales of the <strong>Unapproachable</strong><br />
<strong>East</strong>, a distant land of proud barbarians, forestgrown<br />
ruins, and dreadful wizardry. It is a world filled with<br />
ancient mysteries and endless strife, a swirling maelstrom of<br />
exotic beauty and hell-spawned peril, where tribes value freedom<br />
more than their lives and slaves groan under the worst<br />
kind of sorcerous oppression. It is a crossroads and a battleground<br />
where <strong>East</strong> meets West and today struggles to claw<br />
itself free of the half-remembered past. So fantastic is the reputation<br />
of this region in western Faerûn that in the taverns<br />
and taprooms of a dozen western cities, skeptics greet an<br />
unlikely tale or fanciful fable with a snort and mutter, “In the<br />
<strong>East</strong>, perhaps!”<br />
<strong>The</strong> story of the <strong>Unapproachable</strong> <strong>East</strong> is the roll of ancient<br />
empires, terrible magic, and the clash of human races<br />
and realms. Unlike the lands of the west, where elven and<br />
dwarven realms of great antiquity shielded the young<br />
human kingdoms from monstrous threats, few nonhuman<br />
realms have left their mark upon the east. Instead, ancient<br />
human realms such as old Narfell, Raumathar, and the earlier<br />
dynasties of Mulhorand and Unther have battled over<br />
these lands for almost two thousand years, while the newer<br />
powers of Thay, the Tuigan Horde, and the cities of the<br />
<strong>East</strong>ing Reach continue to vie for supremacy. <strong>The</strong> battles<br />
of old were fought with mighty magic and great armies, but<br />
the struggle today is more often joined with deceit, guile,<br />
and coin.<br />
So what, precisely, is the <strong>Unapproachable</strong> <strong>East</strong>? At the simplest<br />
level, it is a vast area encompassing the lands between<br />
4<br />
the <strong>East</strong>ing Reach and the Sunrise Mountains, from the Wizards’<br />
Reach (the southern coasts of Aglarond’s peninsula) to<br />
the Icerim Mountains of the frozen north, hard on the<br />
boundaries of the Great Glacier. More than half a million<br />
square miles of territory fall within its bounds, divided between<br />
five principal lands: Aglarond, the Great Dale, Rashemen,<br />
Thay, and <strong>The</strong>sk (Narfell counts as part of both the<br />
<strong>Unapproachable</strong> <strong>East</strong> and the Cold Lands of Damara and<br />
Vaasa). Dozens of independent cities, towns, and strongholds<br />
lie scattered in the lands between the recognized countries, although<br />
any settlement in the Great Dale or <strong>The</strong>sk could be<br />
considered “independent” too, as those lands lack any central<br />
government or authority.<br />
Aglarond is renowned as the realm of the Simbul, a mighty<br />
sorcerer-queen who has ruled the land for generations. <strong>The</strong><br />
Yuirwood, an ancient forest that once sheltered a powerful civilization<br />
of mysterious elves, blankets most of the peninsula,<br />
sheltering its coastal cities from Thayan expansion. Unexplored<br />
ruins filled with deadly perils and wondrous magic lie<br />
beneath the dense woods.<br />
<strong>East</strong> of Aglarond is mighty Thay, a populous land enslaved<br />
by the arrogant and ambitious magocracy of the Red Wizards.<br />
Few invaders have overcome the great escarpments and difficult<br />
mountains girding the Plateau of Thay, and the secretive<br />
and suspicious Red Wizards raise barriers just as<br />
formidable to discourage travelers from venturing into their<br />
lands. From their strongholds and estates, the Red Wizards<br />
plot the mercantile and military domination of all the <strong>Unapproachable</strong><br />
<strong>East</strong>—and after that, the world.<br />
West of Thay, in the thief-ruled city of Telflamm, the trade<br />
road known as the Golden Way begins. For thousands of miles<br />
it heads eastward, joining Faerûn to the fabulous lands of<br />
Kara-Tur. Along this road lie the merchant towns that comprise<br />
the realm of <strong>The</strong>sk, the crossroads of the <strong>Unapproachable</strong><br />
<strong>East</strong>. A dozen years ago, the mighty Tuigan horde<br />
attacked <strong>The</strong>sk. A great alliance of western powers halted the<br />
Tuigans near the city of Phsant, but <strong>The</strong>sk is still recovering<br />
from the devastation of the war while struggling to accommodate<br />
thousands of Shou who fled their far eastern homeland<br />
before the horde.