Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Illustration by Adam Rex<br />
REQUIREMENTS<br />
To qualify to become a Shou disciple, a<br />
character must fulfill all the following<br />
criteria.<br />
Base Attack Bonus: +3.<br />
Base Reflex Save: +2.<br />
Skills: Balance 4 ranks, Jump 8 ranks,<br />
Tumble 4 ranks.<br />
Feats: Dodge, Improved Unarmed<br />
Strike, Weapon Focus (unarmed strike).<br />
Special: <strong>The</strong> character must qualify<br />
to select regional feats from the<br />
Shou expatriate or <strong>The</strong>sk regions<br />
(the region is her home region, or she<br />
has 2 ranks in Knowledge [local—<br />
Shou expatriate or <strong>The</strong>sk]).<br />
CLASS SKILLS<br />
<strong>The</strong> Shou disciple’s class skills<br />
(and the key ability for each skill)<br />
are Balance (Dex), Climb (Str),<br />
Craft (Int), Diplomacy (Cha),<br />
Escape Artist (Dex), Jump (Str),<br />
Listen (Wis), Move Silently (Dex),<br />
Profession (Wis), Spot (Wis), Swim<br />
(Str), and Tumble (Dex). See Chapter<br />
4: Skills in the Player’s Handbook for<br />
skill descriptions.<br />
Skill Points at Each Level: 2 + Int modifier.<br />
PRESTIGE CLASSES<br />
TABLE 2–10: THE SHOU DISCIPLE<br />
Class Base Fort Ref Will Unarmed Dodge<br />
Level Attack Save Save Save Damage Bonus Special<br />
1st +1 +2 +2 +0 1d6 +1 Unarmed strike<br />
2nd +2 +3 +3 +0 1d8 +2 Bonus feat<br />
3rd +3 +3 +3 +1 1d10 +2 Martial flurry (light)<br />
4th +4 +4 +4 +1 1d10 +3 Bonus feat<br />
5th +5 +4 +4 +1 2d6 +3 Martial flurry (any)<br />
A Shou disciple with monk levels adds his monk base attack<br />
bonus and his Shou disciple base attack bonus and uses the<br />
unarmed attack progression of a monk with the same base<br />
attack bonus. For example, a Monk 6/Shou disciple 5 has a<br />
base attack bonus of +4 from his monk levels and +5 from<br />
his Shou disciple levels, totaling +9, and uses the unarmed<br />
attack bonus of a monk with a +9 base attack bonus.<br />
<strong>The</strong> character does not use his base attack bonus from any<br />
Shou Disciple<br />
33<br />
CLASS FEATURES<br />
All the following are class features of the Shou disciple<br />
prestige class.<br />
Weapon and Armor Proficiency:<br />
Shou disciples are proficient with<br />
martial weapons and light<br />
armor, as well as with the<br />
following monk weapons:<br />
kama, nunchaku,<br />
and siangham. Light<br />
armor does not interfere<br />
with any of a Shou disciple’s class<br />
abilities, but shields and medium or<br />
heavy armor do. When wearing medium or<br />
heavy armor or using a shield, the Shou<br />
disciple loses his class dodge bonus<br />
and any flurry of blows ability.<br />
Dodge Bonus (Ex): Shou disciples<br />
are highly trained at dodging blows.<br />
When a Shou disciple designates an<br />
opponent for his Dodge feat, this<br />
bonus replaces the normal +1 dodge<br />
bonus to AC against that opponent.<br />
A condition that makes him lose his<br />
Dexterity bonus to AC also makes him<br />
lose this dodge bonus.<br />
Unarmed Strike (Ex): As the monk ability,<br />
except that a Shou disciple deals unarmed<br />
damage as shown on Table 2–10. A Shou disciple<br />
with levels in the monk class can take the better of the<br />
two damage ranges, or he can add his Shou disciple levels<br />
Multiclassed Monks and Unarmed Attacks<br />
other class levels in this determination, unless the class allows<br />
unarmed attacks like the monk’s. For example, a monk 6/<br />
fighter 2/Shou disciple 5 has a base attack bonus of +11 but<br />
an unarmed base attack bonus of only +9. A character can<br />
always choose to use his base attack bonus progression instead<br />
of his unarmed attack bonus to make unarmed attacks. It will<br />
usually be to his advantage to do so if he has several levels<br />
that are in neither monk nor Shou disciple.