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Unapproachable East.pdf - The Forgotten Realms

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Illustration by Adam Rex<br />

REQUIREMENTS<br />

To qualify to become a Shou disciple, a<br />

character must fulfill all the following<br />

criteria.<br />

Base Attack Bonus: +3.<br />

Base Reflex Save: +2.<br />

Skills: Balance 4 ranks, Jump 8 ranks,<br />

Tumble 4 ranks.<br />

Feats: Dodge, Improved Unarmed<br />

Strike, Weapon Focus (unarmed strike).<br />

Special: <strong>The</strong> character must qualify<br />

to select regional feats from the<br />

Shou expatriate or <strong>The</strong>sk regions<br />

(the region is her home region, or she<br />

has 2 ranks in Knowledge [local—<br />

Shou expatriate or <strong>The</strong>sk]).<br />

CLASS SKILLS<br />

<strong>The</strong> Shou disciple’s class skills<br />

(and the key ability for each skill)<br />

are Balance (Dex), Climb (Str),<br />

Craft (Int), Diplomacy (Cha),<br />

Escape Artist (Dex), Jump (Str),<br />

Listen (Wis), Move Silently (Dex),<br />

Profession (Wis), Spot (Wis), Swim<br />

(Str), and Tumble (Dex). See Chapter<br />

4: Skills in the Player’s Handbook for<br />

skill descriptions.<br />

Skill Points at Each Level: 2 + Int modifier.<br />

PRESTIGE CLASSES<br />

TABLE 2–10: THE SHOU DISCIPLE<br />

Class Base Fort Ref Will Unarmed Dodge<br />

Level Attack Save Save Save Damage Bonus Special<br />

1st +1 +2 +2 +0 1d6 +1 Unarmed strike<br />

2nd +2 +3 +3 +0 1d8 +2 Bonus feat<br />

3rd +3 +3 +3 +1 1d10 +2 Martial flurry (light)<br />

4th +4 +4 +4 +1 1d10 +3 Bonus feat<br />

5th +5 +4 +4 +1 2d6 +3 Martial flurry (any)<br />

A Shou disciple with monk levels adds his monk base attack<br />

bonus and his Shou disciple base attack bonus and uses the<br />

unarmed attack progression of a monk with the same base<br />

attack bonus. For example, a Monk 6/Shou disciple 5 has a<br />

base attack bonus of +4 from his monk levels and +5 from<br />

his Shou disciple levels, totaling +9, and uses the unarmed<br />

attack bonus of a monk with a +9 base attack bonus.<br />

<strong>The</strong> character does not use his base attack bonus from any<br />

Shou Disciple<br />

33<br />

CLASS FEATURES<br />

All the following are class features of the Shou disciple<br />

prestige class.<br />

Weapon and Armor Proficiency:<br />

Shou disciples are proficient with<br />

martial weapons and light<br />

armor, as well as with the<br />

following monk weapons:<br />

kama, nunchaku,<br />

and siangham. Light<br />

armor does not interfere<br />

with any of a Shou disciple’s class<br />

abilities, but shields and medium or<br />

heavy armor do. When wearing medium or<br />

heavy armor or using a shield, the Shou<br />

disciple loses his class dodge bonus<br />

and any flurry of blows ability.<br />

Dodge Bonus (Ex): Shou disciples<br />

are highly trained at dodging blows.<br />

When a Shou disciple designates an<br />

opponent for his Dodge feat, this<br />

bonus replaces the normal +1 dodge<br />

bonus to AC against that opponent.<br />

A condition that makes him lose his<br />

Dexterity bonus to AC also makes him<br />

lose this dodge bonus.<br />

Unarmed Strike (Ex): As the monk ability,<br />

except that a Shou disciple deals unarmed<br />

damage as shown on Table 2–10. A Shou disciple<br />

with levels in the monk class can take the better of the<br />

two damage ranges, or he can add his Shou disciple levels<br />

Multiclassed Monks and Unarmed Attacks<br />

other class levels in this determination, unless the class allows<br />

unarmed attacks like the monk’s. For example, a monk 6/<br />

fighter 2/Shou disciple 5 has a base attack bonus of +11 but<br />

an unarmed base attack bonus of only +9. A character can<br />

always choose to use his base attack bonus progression instead<br />

of his unarmed attack bonus to make unarmed attacks. It will<br />

usually be to his advantage to do so if he has several levels<br />

that are in neither monk nor Shou disciple.

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