Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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8th level—flensing (FRCS), greater planar binding, unholy<br />
aura, summon monster VIII.<br />
*New spell described in Chapter 4: Magic and Spells.<br />
Nentyar Hunter<br />
Sworn to defend the great forests and serve the Nentyarch,<br />
druidic ruler of the Circle of Leth, the Nentyar hunters roam<br />
the wild lands of the <strong>East</strong>, uprooting foul and evil things.<br />
Skilled with both steel and<br />
magic, a Nentyar hunter is a resourceful,<br />
self-reliant hero who<br />
has learned to trust her own<br />
judgment, confronting those<br />
who would harm the forest. <strong>The</strong> Nentyar<br />
hunters are few in number, but even a<br />
single hunter is capable of achieving<br />
great things in the service of<br />
the lands she loves.<br />
Barbarians and rangers are<br />
the most common Nentyar<br />
hunters, as the prestige class<br />
offers access to powerful forest<br />
magic to complement their<br />
skill at fighting. Druids are less<br />
commonly drawn to the class,<br />
since many of the Nentyar<br />
hunter’s spells are druid spells,<br />
and the Nentyar hunters are<br />
sworn to protect druids and carry<br />
out their edicts. Fighters and<br />
rogues with a preference for wilderness<br />
skills sometimes become Nentyar<br />
hunters, but clerics, sorcerers,<br />
and wizards do not often choose<br />
this path.<br />
Most Nentyar hunters are<br />
humans, elves, or volodnis.<br />
Hit Die: d6.<br />
REQUIREMENTS<br />
To qualify to become a Nentyar hunter, a character must fulfill<br />
all the following criteria.<br />
Alignment: Any nonevil.<br />
PRESTIGE CLASSES<br />
Nentyar Hunter<br />
28<br />
Skills: Search 4 ranks, Spot 8 ranks, Survival 8 ranks.<br />
Feats: Alertness, Combat Casting, Track.<br />
Special: <strong>The</strong> character must qualify to take regional<br />
feats from the Great Dale character region (the Great Dale<br />
is her home region, or she has 2 ranks of Knowledge [local—<br />
Great Dale]).<br />
CLASS SKILLS<br />
<strong>The</strong> Nentyar hunter’s class skills (and the<br />
key ability for each skill) are Balance<br />
(Dex), Climb (Str),<br />
Craft (Int), Concentration<br />
(Con), Handle Animal<br />
(Cha), Hide (Dex), Jump<br />
(Str), Knowledge (nature)<br />
(Int), Listen (Wis), Move<br />
Silently (Dex), Profession<br />
(Wis), Search (Int), Sense<br />
Motive (Wis), Spot (Wis),<br />
Survival (Wis), and Swim<br />
(Str). See Chapter 4: Skills<br />
in the Player’s Handbook<br />
for skill descriptions.<br />
Skill Points at Each Level: 4 +<br />
Int modifier.<br />
CLASS FEATURES<br />
All the following are class features of<br />
the Nentyar hunter prestige class.<br />
Weapon and Armor Proficiency: A<br />
Nentyar hunter is proficient with all<br />
simple and martial weapons, and with<br />
light armor, but not with shields.<br />
Spells Per Day: Beginning at 1st level, a Nentyar<br />
hunter gains the ability to cast a small number of<br />
divine spells. She gains divine spells per day according to<br />
Table 2–7. She must choose her spells from the Nentyar<br />
hunter spell list, below. <strong>The</strong> character’s caster level is equal to<br />
her Nentyar hunter level plus her levels in cleric or druid (or<br />
half her levels in ranger). To cast a spell, the hunter must<br />
have a Wisdom score of at least 10 + the spell’s level. Nentyar<br />
hunter bonus spells are based on Wisdom, and saving<br />
throws against these spells have a DC of 10 + spell level + the<br />
TABLE 2–7: THE NENTYAR HUNTER<br />
Class Base Fort Ref Will Spells per Day<br />
Level Attack Save Save Save Special 1st 2nd 3rd 4th 5th<br />
1st +0 +2 +2 +0 Woodland stride 2 — — — —<br />
2nd +1 +3 +3 +0 Swift tracker 2 1 — — —<br />
3rd +2 +3 +3 +1 Swiftness of the stag 3 2 1 — —<br />
4th +3 +4 +4 +1 Eyes of the hawk 3 2 2 1 —<br />
5th +3 +4 +4 +1 Heart of the lion 3 3 2 2 1<br />
Illustration by Glen Angus