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Unapproachable East.pdf - The Forgotten Realms

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8th level—flensing (FRCS), greater planar binding, unholy<br />

aura, summon monster VIII.<br />

*New spell described in Chapter 4: Magic and Spells.<br />

Nentyar Hunter<br />

Sworn to defend the great forests and serve the Nentyarch,<br />

druidic ruler of the Circle of Leth, the Nentyar hunters roam<br />

the wild lands of the <strong>East</strong>, uprooting foul and evil things.<br />

Skilled with both steel and<br />

magic, a Nentyar hunter is a resourceful,<br />

self-reliant hero who<br />

has learned to trust her own<br />

judgment, confronting those<br />

who would harm the forest. <strong>The</strong> Nentyar<br />

hunters are few in number, but even a<br />

single hunter is capable of achieving<br />

great things in the service of<br />

the lands she loves.<br />

Barbarians and rangers are<br />

the most common Nentyar<br />

hunters, as the prestige class<br />

offers access to powerful forest<br />

magic to complement their<br />

skill at fighting. Druids are less<br />

commonly drawn to the class,<br />

since many of the Nentyar<br />

hunter’s spells are druid spells,<br />

and the Nentyar hunters are<br />

sworn to protect druids and carry<br />

out their edicts. Fighters and<br />

rogues with a preference for wilderness<br />

skills sometimes become Nentyar<br />

hunters, but clerics, sorcerers,<br />

and wizards do not often choose<br />

this path.<br />

Most Nentyar hunters are<br />

humans, elves, or volodnis.<br />

Hit Die: d6.<br />

REQUIREMENTS<br />

To qualify to become a Nentyar hunter, a character must fulfill<br />

all the following criteria.<br />

Alignment: Any nonevil.<br />

PRESTIGE CLASSES<br />

Nentyar Hunter<br />

28<br />

Skills: Search 4 ranks, Spot 8 ranks, Survival 8 ranks.<br />

Feats: Alertness, Combat Casting, Track.<br />

Special: <strong>The</strong> character must qualify to take regional<br />

feats from the Great Dale character region (the Great Dale<br />

is her home region, or she has 2 ranks of Knowledge [local—<br />

Great Dale]).<br />

CLASS SKILLS<br />

<strong>The</strong> Nentyar hunter’s class skills (and the<br />

key ability for each skill) are Balance<br />

(Dex), Climb (Str),<br />

Craft (Int), Concentration<br />

(Con), Handle Animal<br />

(Cha), Hide (Dex), Jump<br />

(Str), Knowledge (nature)<br />

(Int), Listen (Wis), Move<br />

Silently (Dex), Profession<br />

(Wis), Search (Int), Sense<br />

Motive (Wis), Spot (Wis),<br />

Survival (Wis), and Swim<br />

(Str). See Chapter 4: Skills<br />

in the Player’s Handbook<br />

for skill descriptions.<br />

Skill Points at Each Level: 4 +<br />

Int modifier.<br />

CLASS FEATURES<br />

All the following are class features of<br />

the Nentyar hunter prestige class.<br />

Weapon and Armor Proficiency: A<br />

Nentyar hunter is proficient with all<br />

simple and martial weapons, and with<br />

light armor, but not with shields.<br />

Spells Per Day: Beginning at 1st level, a Nentyar<br />

hunter gains the ability to cast a small number of<br />

divine spells. She gains divine spells per day according to<br />

Table 2–7. She must choose her spells from the Nentyar<br />

hunter spell list, below. <strong>The</strong> character’s caster level is equal to<br />

her Nentyar hunter level plus her levels in cleric or druid (or<br />

half her levels in ranger). To cast a spell, the hunter must<br />

have a Wisdom score of at least 10 + the spell’s level. Nentyar<br />

hunter bonus spells are based on Wisdom, and saving<br />

throws against these spells have a DC of 10 + spell level + the<br />

TABLE 2–7: THE NENTYAR HUNTER<br />

Class Base Fort Ref Will Spells per Day<br />

Level Attack Save Save Save Special 1st 2nd 3rd 4th 5th<br />

1st +0 +2 +2 +0 Woodland stride 2 — — — —<br />

2nd +1 +3 +3 +0 Swift tracker 2 1 — — —<br />

3rd +2 +3 +3 +1 Swiftness of the stag 3 2 1 — —<br />

4th +3 +4 +4 +1 Eyes of the hawk 3 2 2 1 —<br />

5th +3 +4 +4 +1 Heart of the lion 3 3 2 2 1<br />

Illustration by Glen Angus

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