26.11.2012 Views

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Nar demonbinders are most often clerics, sorcerers, or wizards.<br />

Bards and druids do not have access to the spells necessary<br />

to call up and command fiendish creatures, and the prestige<br />

class demands high spellcasting ability simply to qualify.<br />

Hit Die: d6.<br />

REQUIREMENTS<br />

To qualify to become a Nar demonbinder, a character must<br />

fulfill all the following criteria.<br />

Skills: Intimidate 5 ranks, Knowledge (the planes) 10 ranks,<br />

Sense Motive 2 ranks.<br />

Feats: Iron Will, Spell Focus (conjuration).<br />

Spellcasting: Able to cast 4th-level arcane or divine spells,<br />

knowledge of at least one summon monster spell.<br />

Languages: Abyssal.<br />

CLASS SKILLS<br />

<strong>The</strong> Nar demonbinder’s class skills (and the key ability for<br />

each skill) are Concentration (Con), Craft (Int), Decipher<br />

Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge<br />

(arcana, the planes) (Int), Profession (Wis), Sense Motive<br />

(Wis), and Spellcraft (Int). See Chapter 4: Skills in the Player’s<br />

Handbook for skill descriptions.<br />

Skill Points at Each Level: 2 + Int modifier.<br />

CLASS FEATURES<br />

All the following are class features of the Nar demonbinder<br />

prestige class.<br />

Weapon and Armor Proficiency: Nar demonbinders gain no<br />

proficiency in any weapon or armor.<br />

Spells Per Day: Beginning at 1st level, a Nar demonbinder<br />

gains the ability to cast a small number of arcane spells. He<br />

gains arcane spells per day according to Table 2–6. He must<br />

learn and choose his spells from the Nar demonbinder spell<br />

list, below. <strong>The</strong> character’s caster level is equal to his Nar<br />

demonbinder level plus his levels in one other spellcasting<br />

class of his choice. To cast a spell, the demonbinder must<br />

have a Charisma score of at least 10 + the spell’s level. Demonbinder<br />

bonus spells are based on Charisma, and saving<br />

throws against these spells have a DC of 10 + spell level +<br />

PRESTIGE CLASSES<br />

26<br />

the demonbinder’s Charisma modifier. Nar demonbinders<br />

prepare and cast their demonbinder spells as sorcerers, as<br />

shown below.<br />

Class Nar Demonbinder Spells Known<br />

Level 4th 5th 6th 7th 8th<br />

1st 3 1 — — —<br />

2nd 4 2 — — —<br />

3rd 4 2 1 — —<br />

4th 4 3 2 — —<br />

5th 4 3 2 1 —<br />

6th 4 4 3 2 —<br />

7th 4 4 3 2 1<br />

Fiendish Familiar: A Nar demonbinder can call a fiendish<br />

familiar. Doing so takes a day and uses up magical materials<br />

that cost 100 gp. <strong>The</strong> demonbinder may choose either an imp<br />

or a quasit as a familiar, just as if he knew the Improved Familiar<br />

feat and were an arcane spellcaster of the appropriate<br />

level. <strong>The</strong> fiendish familiar is magically linked to its master<br />

just like a normal familiar. <strong>The</strong> imp or quasit uses the basic<br />

statistics for a creature of its kind as given in the Monster<br />

Manual, with the following exceptions. (Unless otherwise<br />

stated, for all fiendish familiar abilities dependent on the<br />

master’s level, count only sorcerer/wizard levels and Nar demonbinder<br />

levels, which stack for the purposes of determining<br />

the familiar’s abilities.)<br />

Hit Points: One-half of the master’s total or the fiendish familiar’s<br />

normal total, whichever is higher.<br />

Attacks: Use the master’s base attack bonus or the<br />

fiendish familiar’s, whichever is better. Use the familiar’s Dexterity<br />

or Strength modifier, whichever is greater, to get the<br />

familiar’s melee attack bonus with unarmed attacks. Damage<br />

equals that of a normal creature of that kind.<br />

Special Attacks: <strong>The</strong> fiendish familiar has all the special<br />

attacks of its kind.<br />

Special Qualities: <strong>The</strong> fiendish familiar has all the special<br />

qualities of its kind.<br />

Saving Throws: <strong>The</strong> fiendish familiar uses the master’s base<br />

save bonuses if they are better than its own. <strong>The</strong> familiar uses<br />

its own ability score modifiers on saves, and it doesn’t enjoy<br />

other bonuses that the Nar demonbinder might have (such as<br />

from magic items or feats).<br />

Skills: Use the normal skill ranks for a creature of that kind,<br />

modified by the fiendish familiar’s own ability score modifiers.<br />

TABLE 2–6: THE NAR DEMONBINDER<br />

Class Base Fort Ref Will Spells per Day<br />

Level Attack Save Save Save Special 4th 5th 6th 7th 8th<br />

1st +0 +0 +0 +2 Fiendish familiar, inimical casting 2 1 — — —<br />

2nd +1 +0 +0 +3 Iron sign 2 2 — — —<br />

3rd +1 +1 +1 +3 Master summoner 3 2 1 — —<br />

4th +2 +1 +1 +4 Brazen sign 3 3 2 — —<br />

5th +2 +1 +1 +4 Infernal certitude 3 3 2 1 —<br />

6th +3 +2 +2 +5 Silver sign 4 3 3 2 —<br />

7th +3 +2 +2 +5 Baleful energy 4 4 3 2 1

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!