Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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Illustrabion by Glen Angus<br />
CLASS SKILLS<br />
<strong>The</strong> durthan’s class skills (and the key ability for each skill)<br />
are Concentration (Con), Craft (Int), Disguise (Cha), Intimidate<br />
(Cha), Knowledge (all skills taken individually) (Int),<br />
Profession (Wis), Swim (Str), Spellcraft (Int), and Survival<br />
(Wis). See Chapter 4: Skills in the Player’s Handbook for skill<br />
descriptions.<br />
Skill Points at Each Level: 2 + Int modifier.<br />
CLASS FEATURES<br />
All the following are class features of the<br />
durthan prestige class.<br />
Weapon and Armor Proficiency: Durthans<br />
gain no proficiency in any weapon<br />
or armor.<br />
Spells per Day/Spells Known: At each<br />
durthan level, the character gains new<br />
spells per day (and spells known, if applicable)<br />
as if she had also gained a level in a<br />
spellcasting class to which she belonged<br />
before adding the prestige class level. She<br />
does not, however, gain any other benefit<br />
a character of that class would<br />
have gained (improved chance of<br />
turning or destroying undead, metamagic<br />
or item creation feats, and so on).<br />
This essentially means that she adds the<br />
level of durthan to the level of whatever<br />
spellcasting class the character has,<br />
then determines spells per day and<br />
caster level accordingly. If the character<br />
had more than one spellcasting<br />
class before becoming a durthan, the<br />
player must decide to which class to<br />
add each durthan level for the purpose<br />
of determining spells per day.<br />
A character who has converted hathran<br />
levels to durthan levels retains the same allocations<br />
of caster level increase among her various arcane and<br />
PRESTIGE CLASSES<br />
Durthan<br />
23<br />
divine spellcaster levels (in other words, she does not reassign<br />
these level increases when converting levels in this manner).<br />
<strong>The</strong> durthans also have a short custom spell list. <strong>The</strong>se spells<br />
are arcane spells and must be acquired as any other arcane<br />
spell. <strong>The</strong>y use spell slots of the appropriate level in the<br />
durthan’s arcane spellcasting class.<br />
DURTHAN SPELL LIST<br />
3rd level—call lightning.<br />
4th level—control winds.<br />
5th level—commune with nature.<br />
6th level—repel wood.<br />
7th level—waterspout (FRCS).<br />
8th level—whirlwind.<br />
9th level—elemental swarm.<br />
Place Magic: Durthans possess a special bond<br />
to the land of Rashemen<br />
that lets them draw upon<br />
the power of the spirits to<br />
cast spells without preparing<br />
them. When a hathran or<br />
durthan uses place magic, she<br />
can cast any arcane or divine<br />
spell known to her. (Spells on her<br />
hathran or durthan spell list can be<br />
cast as either arcane or divine<br />
spells, as she desires.)<br />
A place magic spell uses an unassigned<br />
spell slot of the appropriate type<br />
(arcane or divine) and level. If the caster<br />
does not have an open spell slot, she may<br />
spontaneously lose a prepared spell of the appropriate<br />
type and level to cast her place magic<br />
spell. Using place magic takes longer than casting<br />
a spell normally; any spell that takes 1 standard<br />
action to cast requires 1 full round to cast<br />
with place magic. Spells with casting times<br />
longer than 1 standard action simply add 1<br />
round to the casting time. For more information,<br />
see Place Magic in Chapter 4: Magic and Spells.<br />
TABLE 2–4: THE DURTHAN<br />
Class Base Fort Ref Will<br />
Level Attack Save Save Save Special Spells Per Day/Spells Known<br />
1st +0 +0 +0 +2 Place magic +1 level of existing spellcasting class<br />
2nd +1 +0 +0 +3 — +1 level of existing spellcasting class<br />
3rd +1 +1 +1 +3 Telthor companion +1 level of existing spellcasting class<br />
4th +2 +1 +1 +4 Cold resistance 5 +1 level of existing spellcasting class<br />
5th +2 +1 +1 +4 — +1 level of existing spellcasting class<br />
6th +3 +2 +2 +5 Cold resistance 10 +1 level of existing spellcasting class<br />
7th +3 +2 +2 +5 Telthor companion +1 level of existing spellcasting class<br />
8th +4 +2 +2 +6 — +1 level of existing spellcasting class<br />
9th +4 +3 +3 +6 Cold immunity +1 level of existing spellcasting class<br />
10th +5 +3 +3 +7 Utter cold +1 level of existing spellcasting class