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Unapproachable East.pdf - The Forgotten Realms

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Illustrabion by Glen Angus<br />

CLASS SKILLS<br />

<strong>The</strong> durthan’s class skills (and the key ability for each skill)<br />

are Concentration (Con), Craft (Int), Disguise (Cha), Intimidate<br />

(Cha), Knowledge (all skills taken individually) (Int),<br />

Profession (Wis), Swim (Str), Spellcraft (Int), and Survival<br />

(Wis). See Chapter 4: Skills in the Player’s Handbook for skill<br />

descriptions.<br />

Skill Points at Each Level: 2 + Int modifier.<br />

CLASS FEATURES<br />

All the following are class features of the<br />

durthan prestige class.<br />

Weapon and Armor Proficiency: Durthans<br />

gain no proficiency in any weapon<br />

or armor.<br />

Spells per Day/Spells Known: At each<br />

durthan level, the character gains new<br />

spells per day (and spells known, if applicable)<br />

as if she had also gained a level in a<br />

spellcasting class to which she belonged<br />

before adding the prestige class level. She<br />

does not, however, gain any other benefit<br />

a character of that class would<br />

have gained (improved chance of<br />

turning or destroying undead, metamagic<br />

or item creation feats, and so on).<br />

This essentially means that she adds the<br />

level of durthan to the level of whatever<br />

spellcasting class the character has,<br />

then determines spells per day and<br />

caster level accordingly. If the character<br />

had more than one spellcasting<br />

class before becoming a durthan, the<br />

player must decide to which class to<br />

add each durthan level for the purpose<br />

of determining spells per day.<br />

A character who has converted hathran<br />

levels to durthan levels retains the same allocations<br />

of caster level increase among her various arcane and<br />

PRESTIGE CLASSES<br />

Durthan<br />

23<br />

divine spellcaster levels (in other words, she does not reassign<br />

these level increases when converting levels in this manner).<br />

<strong>The</strong> durthans also have a short custom spell list. <strong>The</strong>se spells<br />

are arcane spells and must be acquired as any other arcane<br />

spell. <strong>The</strong>y use spell slots of the appropriate level in the<br />

durthan’s arcane spellcasting class.<br />

DURTHAN SPELL LIST<br />

3rd level—call lightning.<br />

4th level—control winds.<br />

5th level—commune with nature.<br />

6th level—repel wood.<br />

7th level—waterspout (FRCS).<br />

8th level—whirlwind.<br />

9th level—elemental swarm.<br />

Place Magic: Durthans possess a special bond<br />

to the land of Rashemen<br />

that lets them draw upon<br />

the power of the spirits to<br />

cast spells without preparing<br />

them. When a hathran or<br />

durthan uses place magic, she<br />

can cast any arcane or divine<br />

spell known to her. (Spells on her<br />

hathran or durthan spell list can be<br />

cast as either arcane or divine<br />

spells, as she desires.)<br />

A place magic spell uses an unassigned<br />

spell slot of the appropriate type<br />

(arcane or divine) and level. If the caster<br />

does not have an open spell slot, she may<br />

spontaneously lose a prepared spell of the appropriate<br />

type and level to cast her place magic<br />

spell. Using place magic takes longer than casting<br />

a spell normally; any spell that takes 1 standard<br />

action to cast requires 1 full round to cast<br />

with place magic. Spells with casting times<br />

longer than 1 standard action simply add 1<br />

round to the casting time. For more information,<br />

see Place Magic in Chapter 4: Magic and Spells.<br />

TABLE 2–4: THE DURTHAN<br />

Class Base Fort Ref Will<br />

Level Attack Save Save Save Special Spells Per Day/Spells Known<br />

1st +0 +0 +0 +2 Place magic +1 level of existing spellcasting class<br />

2nd +1 +0 +0 +3 — +1 level of existing spellcasting class<br />

3rd +1 +1 +1 +3 Telthor companion +1 level of existing spellcasting class<br />

4th +2 +1 +1 +4 Cold resistance 5 +1 level of existing spellcasting class<br />

5th +2 +1 +1 +4 — +1 level of existing spellcasting class<br />

6th +3 +2 +2 +5 Cold resistance 10 +1 level of existing spellcasting class<br />

7th +3 +2 +2 +5 Telthor companion +1 level of existing spellcasting class<br />

8th +4 +2 +2 +6 — +1 level of existing spellcasting class<br />

9th +4 +3 +3 +6 Cold immunity +1 level of existing spellcasting class<br />

10th +5 +3 +3 +7 Utter cold +1 level of existing spellcasting class

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