Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
to Nathoud, and Damaran foresters log the western verge of<br />
the Rawlinswood, but these are rare and hardy souls.<br />
In recent years, the rise of the Rotting Man and his blightlords<br />
in the Rawlinswood has posed a new threat to the kingdom<br />
of Damara. Blightspawned monstrosities have made<br />
woodcutting and trapping in the Rawlinswood a dangerous<br />
proposition, and blightspawned volodni warriors have attacked<br />
and burned numerous homesteads near the forest. <strong>The</strong> Talontar<br />
have become strong enough to force an unlikely alliance<br />
between the Nentyarch and King Dragonsbane of Damara,<br />
who in years past differed over logging the ancient wood.<br />
Trail’s End<br />
This large Damaran city lies close to the Rawlinswood. Long<br />
a center of trade in the region, it has recently built a reputation<br />
as the perfect launching point for one adventure or another.<br />
From Trail’s End, adventurers set out to explore the<br />
ancient ruins of the Rawlinswood, harry the evil marauders of<br />
the Giantspires, and travel the Long Road to Rashemen.<br />
<strong>The</strong> Icelace River<br />
This river runs fast and wide enough that it never freezes<br />
over, even in the middle of the harshest winters. Its icy waters<br />
are cold enough to kill within minutes any human unfortunate<br />
enough to fall in. This makes the river the first line of<br />
defense for Damara against raids by the more aggressive Nar<br />
tribesfolk. For the most part, King Dragonsbane has refused<br />
to push beyond the edges of the Rawlinswood, but if the Nars<br />
of the steppes and the blightlords of the forest continue to<br />
harry his eastern frontiers, he may decide it’s necessary to<br />
claim that land to make his borders more defensible.<br />
Impiltur<br />
In this part of the world, Impiltur is second only to <strong>The</strong>sk in<br />
the unabashed importance it places on commerce. This is reflected<br />
in the fact that almost all of the country’s largest cities<br />
are arrayed along its coast, stretching from Ilmwatch in the<br />
far north of the <strong>East</strong>ing Reach all the way down to Lyrabar<br />
on the edge of the Gray Forest and the Vast. Impiltur is a<br />
good neighbor to the Great Dale and to <strong>The</strong>sk. Traders from<br />
Dilpur, Sarshel, and the other cities of the kingdom bring<br />
much prosperity to Telflamm and Uthmere.<br />
Impiltur is an old, strong land that has existed in one form<br />
or another along this coast for well over a thousand years.<br />
Impilturans settled much of Damara, the Great Dale, <strong>The</strong>sk,<br />
and even the northern coasts of Aglarond. On rare occasions,<br />
the kings of Impiltur have stood with the folk of these<br />
younger lands against threats from the east, such as the Red<br />
Wizards or the Tuigan Horde, but Impilturans have a history<br />
of avoiding involvement in the troubles of other lands.<br />
<strong>The</strong> Red Wizards have opened enclaves in Lyrabar,<br />
Dilpur, and Ilmwatch, all with the permission of the Council<br />
BORDER AREAS<br />
191<br />
of Lords and their figurehead, Queen Sambryl. <strong>The</strong> paladins<br />
on the council are loath to have any dealings with the evil<br />
Thayans, but they believe it’s better to have the Red Wizards<br />
where the people of Impiltur can keep an eye on them. Also,<br />
trade with the Thayans is so profitable that the merchants of<br />
Impiltur have strongly lobbied on the foreigners’ behalf.<br />
ILMWATCH<br />
More a fortress than a city, Ilmwatch is a large town that<br />
guards trade traveling to and from Damara and the Great<br />
Dale. Despite its strategic position at the head of the <strong>East</strong>ing<br />
Reach, Ilmwatch is not an extremely busy port; the Great Imphras<br />
River is navigable up to Heliogabalus for most of the<br />
year, so shipping from the Sea of Fallen Stars to Damara usually<br />
proceeds up the river instead of offloading in Ilmwatch.<br />
However, many coasters and sailing ships ferry trade across<br />
to Uthmere. <strong>The</strong> road leading north to Damara is known as<br />
the Herald’s Road, and numerous small villages dot its length.<br />
<strong>The</strong> lord of Ilmwatch is Heskar Brandosk (NG male human<br />
Ftr6), a doughty leader who vigorously patrols the nearby<br />
coasts to discourage piracy. He has earned the enmity of the<br />
Shadowmasters of Telflamm, who have made several attempts<br />
to kill the Impilturan and replace him with a less zealous lord.<br />
SARSHEL<br />
Sarshel was one of the four city-states that united to form the<br />
nation of Impiltur beneath the banner of the great war-captain<br />
Imphras almost 300 years ago. <strong>The</strong> city serves as Impiltur’s<br />
gateway to the <strong>East</strong> and the North. It is governed by two of<br />
Impiltur’s Twelve Companions, Lords Rilaunyr (LG female<br />
human Pal13) and Silaunbrar (LG male half-elf Pal12).<br />
During the long years of the Bloodstone Wars, Sarshel’s<br />
trade came to a virtual standstill, and the city declined.<br />
Gareth Dragonsbane’s victory over the Witch-King’s forces<br />
15 years ago did little to change Sarshel’s fortunes, since<br />
the bustling town of Ilmwatch captured much of the Damaran<br />
trade that formerly passed through Sarshel, and the<br />
cities of Dilpur and Hlammach drew away much of the<br />
highly profitable Golden Way traffic that formerly came<br />
from Telflamm to Sarshel.<br />
Hard times in Sarshel have led to the rise of brigandage,<br />
piracy, and smuggling. Several of Sarshel’s most prominent<br />
merchants secretly sponsor piracy in the <strong>East</strong>ing Reach. <strong>The</strong><br />
most powerful of these merchant-pirates is Strengedar Hammerfist<br />
(NE male shield dwarf Rog7/Ftr5). Strengedar owns<br />
a fleet of six large ships and dozens of small coasters and skiffs<br />
that ply the inlets and uninhabited isles of the Reach.<br />
Surprisingly, the Shadowmasters of Telflamm have nothing<br />
to do with the rise of crime in Sarshel, and so far the shady<br />
merchants of Sarshel have resisted intrusions by the powerful<br />
Telflammar guild. <strong>The</strong> city is growing restless, and Sarshel’s<br />
wealthiest and most powerful citizens harbor schemes of secession<br />
from Impiltur in order to gain a free hand in their<br />
true business.