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Unapproachable East.pdf - The Forgotten Realms

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<strong>The</strong> Endless Wastes<br />

<strong>The</strong> Endless Wastes encompass some of the most inhospitable<br />

terrain on all Toril. This is a vast, waterless wasteland alleviated<br />

by only a handful of oases. <strong>The</strong> only people who live here<br />

are the Tuigans, which is why this region is also known as the<br />

Hordelands. For many years, raiders here plagued the merchants<br />

traveling along the Golden Way between the <strong>Unapproachable</strong><br />

<strong>East</strong> and Kara-Tur. <strong>The</strong>se same raiders united<br />

under the banner of Yamun Khahan and invaded Faerûn.<br />

<strong>The</strong>y were destroyed in a massive battle in the heart of <strong>The</strong>sk,<br />

greatly reducing the power of the Tuigan folk.<br />

Today, those who travel the Golden Way only occasionally<br />

have to worry about bandits. <strong>The</strong> greatest danger now comes<br />

from the monsters that roam the wastes, creatures that were<br />

previously kept in check by the now-reduced Tuigans.<br />

<strong>The</strong> Golden Way<br />

As the main trade route to the east, the Golden Way has long<br />

been one of the most important assets of the <strong>Unapproachable</strong><br />

<strong>East</strong>. As it passes east out of the mountains and down into the<br />

wastes, the Golden Way ceases being a proper road. Instead, it<br />

becomes a series of stone markers, each visible from the last,<br />

leading out into the broad expanse. <strong>The</strong> Golden Way is valuable<br />

not because it’s well maintained, but because it connects<br />

oases and other precious sources of water. Without these vital<br />

watering holes, it would be nearly impossible to cross the<br />

Hordelands without dying of thirst.<br />

<strong>The</strong> Shadowmasters and the Red Wizards both have big<br />

plans for the Golden Way and the communities along it. With<br />

the Tuigans out of the picture, both groups feel the time is<br />

right to expand into Shou Lung and the rest of Kara-Tur. This<br />

is a vast, untapped market for peddling their particular brands<br />

of evil.<br />

Lake of Mists<br />

<strong>The</strong> Lake of Mists—so named for the water that continuously<br />

evaporates off its surface—is the largest body of fresh water<br />

in the Hordelands, a veritable paradise in the desert. This<br />

means, of course, that it is the likeliest place for brigands to<br />

settle, which is one reason why the Golden Way gives its shores<br />

a wide berth.<br />

Few people have extensively explored the Lake of Mists,<br />

and most who have gone off to do so have never come back.<br />

Legend has it that it once covered most of the Endless Wastes,<br />

but some nameless evil in its center created a permanent gate<br />

that drains away most of the lake’s water to this day. For what<br />

purpose this may have been done, no one can say. If the legends<br />

are true, finding and sealing the gate could flood the<br />

whole of the Hordelands, transforming the region from a<br />

barren waste into the largest lake on the face of Toril.<br />

BORDER AREAS<br />

189<br />

Great Ice Sea<br />

<strong>The</strong> Great Ice Sea is a large body of salt water in the far north<br />

of the Endless Wastes, about 150 miles north of the Golden<br />

Way. Most travelers have no reason to deviate from their<br />

path to reach the always-frozen waters of this massive sea.<br />

Long ago, the Raumathari kings used to winter in a palace<br />

on the Great Ice Sea’s southern shore, at a place called Winterkeep.<br />

<strong>The</strong> city has long since been abandoned, and all that<br />

is left is a set of ruins where the palace once stood. <strong>The</strong> Tuigans<br />

in the region give Winterkeep a wide berth despite the<br />

legends of great riches in the underground levels beneath the<br />

palace ruins. <strong>The</strong>se same legends also tell how the angry ice<br />

gods of the sea rose up from the frozen waters to seal the Raumathari<br />

in solid blocks of ice. <strong>The</strong>se ice gods—or “ice demons,”<br />

as many of the Tuigans call them—are said to still haunt Winterkeep’s<br />

weathered remains.<br />

Icerim Mountains<br />

<strong>The</strong> Icerim Mountains form the northern border of this portion<br />

of Faerûn. Beyond these perpetually snow-mantled peaks<br />

there is little but snow and ice.<br />

<strong>The</strong> Icerims are home to all sorts of cold-loving creatures<br />

that don’t care for the relatively warm plains of the North<br />

Country of Rashemen: frost giants, frost worms, remorhazes,<br />

taers, and white dragons. Only the hardiest of peoples would<br />

dare to live in such an environment, much less thrive on hunting<br />

such beasts. Yet the tribes of humans, dwarves, and orcs that<br />

live here do just that—although the dwarves cheat a bit by<br />

living in the sheltering warmth of the mountains themselves.<br />

<strong>The</strong>re are stories of a warmer land beyond the Icerims,<br />

almost at the top of the world, surrounded by a ring of active<br />

volcanoes that keep the place steamy. Another legend has this<br />

pleasant valley centered upon a permanent gate that permits<br />

creatures from the Elemental Plane of Fire to wander about<br />

the place. However, no reliable sources have ever been able to<br />

verify such tales.<br />

Narfell<br />

Narfell, frigid land of barbarian tribes, was once the heart of a<br />

vast empire that included all of the Great Dale, much of <strong>The</strong>sk,<br />

and part of the Plateau of Thay, among other lands. In those<br />

days, evil priests ruled Narfell, maintaining power through<br />

horrid blood-pacts with demon lords. However powerful it may<br />

once have been, this great civilization fell over 1,500 years ago<br />

in a climactic battle with its ancient enemy Raumathar.<br />

<strong>The</strong> few survivors from the old empire fell back to Narfell’s<br />

current borders to nurse their wounds, vowing to rebuild their<br />

mighty realm. That dream has long since fallen by the wayside.<br />

Today, most Nars have little inkling of their high and

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