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Unapproachable East.pdf - The Forgotten Realms

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<strong>The</strong> Wizards’ Reach<br />

Between the Thousand Swords of Altumbel and the Akanapeaks<br />

of Chessenta, the Sea of Fallen Stars narrows to little<br />

more than 100 miles in width. This broad eastern arm of the<br />

Inner Sea extends almost 1,000 miles to the east, linking the<br />

Old Empires with the ports of western Faerûn. <strong>The</strong> portion<br />

of this arm from Delthuntle in the west to the Alaor in the<br />

east is known as the Wizards’ Reach. It forms the southern<br />

borders of both Aglarond and Thay, separating them from the<br />

Old Empires to the south.<br />

<strong>The</strong> Wizards’ Reach sees a lot of traffic these days, mostly<br />

moving from Bezantur to Thayan enclaves around the Sea of<br />

Fallen Stars and back. <strong>The</strong> sahuagin who live here have learned<br />

to recognize Thayan ships from the red sigils painted on the<br />

bottom of their hulls, and they give such vessels a wide berth.<br />

<strong>The</strong> Alamber Sea<br />

This body of water is an extension of the Wizards’ Reach, running<br />

south from Bezantur all the way to Gheldaneth on Mulhorand’s<br />

southern coast. Ships from Bezantur sail up and down<br />

its coast constantly, bringing Thayan goods to major cities in<br />

both Unther and Mulhorand. <strong>The</strong> Alamber Sea is occupied<br />

mostly by the sahuagin of the kingdom of Aleaxtis, a good portion<br />

of which actually surrounds the Alaor. Thay had problems<br />

with these creatures in the past, but the Red Wizards treated<br />

the sahuagin so mercilessly that the sea devils grudgingly allow<br />

Thayan vessels free passage through the Alamber Sea.<br />

Giantspire<br />

Mountains<br />

North of the Rawlinswood rise the rugged, snowy Giantspire<br />

Mountains. Claimed by both Damara and the Nar tribes, the<br />

range is, in fact, occupied by the folk of neither land, for hobgoblins,<br />

bugbears, and evil cloud giants hold the peaks.<br />

<strong>The</strong> Long Road crosses the Giantspires, right through a<br />

region of rolling foothills known as the Giant Gap. Snows close<br />

the gap in the wintertime, but few travelers come this way<br />

even at the height of summer—marauders and monsters<br />

harry travelers in this lonely and desolate land.<br />

<strong>The</strong> hobgoblins of the Giantspires are ruled by King Kardobbik<br />

(LE male hobgoblin Ftr12), a particularly dangerous<br />

warlord. <strong>The</strong> king’s primary advisor is Lady Farkattle<br />

(LE female hobgoblin Nec11). She has managed to animate<br />

the corpse of a long-dead, very old deep dragon that once made<br />

its home here but was slain in the war that brought the old<br />

empire of Narfell to a bloody end. This skeletal dragon looks<br />

like a dracolich to the uninitiated, but it is entirely under<br />

Farkattle’s control. Kardobbik uses this fearsome monster to<br />

keep the hobgoblin tribes of the Giantspires in line—no easy task.<br />

BORDER AREAS<br />

188<br />

Mulhorand<br />

Mulhorand was once a sprawling empire that encompassed all<br />

of Thay as well as the lands of Murghôm and Semphar to the<br />

east. <strong>The</strong> Thayans have not forgotten this part of their history,<br />

no matter how many hundreds of years ago it may have<br />

been. <strong>The</strong>y guard their border with Mulhorand carefully,<br />

ready to beat back any invasion force that may come their<br />

way. <strong>The</strong> two nations have fought terrible wars on several occasions,<br />

the last less than a hundred years ago.<br />

Mulhorand has its collective hands full these days, trying<br />

to absorb what it can of Unther in the wake of that nation’s<br />

dissolution. This makes the Mulhorandi much too busy to<br />

worry about Thay. Despite the rivalry between the two nations,<br />

Mulhorand is actually the closest thing Thay has to an<br />

ally. <strong>The</strong> Thayan nobles and zulkirs are Mulan, sharing a<br />

common language and heritage with the Mulhorandi. Also,<br />

since slavery is legal in Mulhorand, Thay imports a great<br />

number of slaves from its ancient fatherland.<br />

Mountains of Copper<br />

<strong>The</strong> Mountains of Copper march east from the Sunrise Mountains<br />

and are an ancient spur of that mighty range. This<br />

was once the home of a proud dwarven race that fought bitterly<br />

against Mulhorandi rule hundreds of years ago. Although<br />

many of their southern holds were destroyed, the<br />

surviving dwarves have taken up residence on the north side<br />

of the chain, facing the wide expanse of the Endless Wastes.<br />

<strong>The</strong> Mulhorandi eventually gave up on the idea of subjugating<br />

the dwarves.<br />

<strong>The</strong> copper dragons of the Dragonjaw Mountains are descended<br />

from the even larger family of dragons who make<br />

their home here. <strong>The</strong>y live in the western potion of the range,<br />

overlooking the gap of the Clearflow River.<br />

Ganathwood<br />

<strong>The</strong> Ganathwood is a strange and dark place nestled against<br />

the southern portion of the Sunrise Mountains. <strong>The</strong> place was<br />

once occupied by wild elves, much like the Yuirwood of Aglarond,<br />

but this people died out entirely. Today, the place is<br />

home to wild creatures and bloodthirsty monsters. <strong>The</strong> largest<br />

group in the Ganathwood is a tribe of escaped slaves from<br />

Thay and Mulhorand who have gone native, returning to an<br />

almost feral state in the heart of the forest. Cut off from the<br />

outside world, these people have learned to make do with what<br />

little they can scrape together. Some here dream of leading a<br />

rebellion against the leaders in the Mulhorandi capital of<br />

Skuld, but such ideas are the ramblings of madmen.

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