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Unapproachable East.pdf - The Forgotten Realms

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6<br />

5<br />

4<br />

7<br />

Important Characters: Lord Master Most Hidden Jalaunther<br />

Ithbreeiur, NE male human Rog9/Clr9 of Mask (leader<br />

of the House of the Master’s Shadow); Lady Justicar Vala Destrayal,<br />

LG female human Clr13 of Tyr (high priest of Tyr<br />

and crusader against the Shadowmasters); Captain Fen<br />

Haldryon, CG male human Ftr11 (leader of the city watch<br />

and so far incorruptible).<br />

City Watch: War11, War10 (7), War8 (2), War7 (2), War6<br />

(5), War5 (8), War4 (15), War3 (49), War2 (137), War1<br />

(393); Militia: War4 (11), War3 (31), War2 (54), War1<br />

(160), Com2 (44), Com1 (221). <strong>The</strong> rest of Telflamm’s citizens<br />

are too numerous to describe here.<br />

Two Stars (LARGE TOWN)<br />

3<br />

H eskel River<br />

If Two Stars were anywhere else in <strong>The</strong>sk, there wouldn’t be<br />

much to say about it. However, the town is situated at the<br />

crossing of the two most important trade routes in the <strong>Unapproachable</strong><br />

<strong>East</strong>. While it’s certainly not the largest community<br />

in the region, more commerce passes through Two<br />

Stars than anywhere else in the whole of <strong>The</strong>sk—Telflamm<br />

and Phsant included.<br />

GALLIDY CASTLE<br />

Heskel<br />

Cove<br />

Lady Yolatir Gallidy (CG female human Ari2/Exp10) is the<br />

latest in a long line of Gallidys to govern Two Stars, a town<br />

originally named for the stars of east and west that meet in the<br />

heavens overhead. Her general style of rule is to not stick her<br />

8<br />

2<br />

THESK<br />

N<br />

185<br />

9<br />

E<br />

W<br />

1<br />

S<br />

Telflamm<br />

1.<br />

2.<br />

3.<br />

4.<br />

5.<br />

6.<br />

7.<br />

8.<br />

9.<br />

10.<br />

<strong>East</strong>ing Reach<br />

nose too far into anyone’s business. In her opinion, whatever<br />

anyone is doing is probably okay as long as no one gets hurt.<br />

<strong>The</strong> Gallidys make their money by charging a road tax<br />

on wagons passing through town. Individuals without<br />

wagons are exempt, but all others must surrender a payment<br />

equal to about 1% of their cargo’s value. This is a reasonable<br />

enough cost that few people try to avoid it or even complain<br />

much. However, with all the traffic passing through the place,<br />

the fees add up quickly. It has made the Gallidys the wealthiest<br />

family in <strong>The</strong>sk, other than the great merchant lords of<br />

Telflamm itself.<br />

<strong>The</strong> Gallidys live in an expansive castle at the center of<br />

town. Both the Golden Way and the Cold Road pass through<br />

its gates, coming in from each of the cardinal directions. <strong>The</strong><br />

crossroads is right in the castle’s main courtyard, emphasizing<br />

the influence the Gallidys have over trade in the region.<br />

Lady Gallidy is currently struggling with an incursion by<br />

the Shadowmasters of Telflamm. <strong>The</strong> Shadowmasters would<br />

love to claim Two Stars, but they hadn’t reckoned on the ferocity<br />

with which Lady Gallidy fights to protect what belongs<br />

to her family. Still, a darkness has fallen over the town, and<br />

only Lady Gallidy’s stubborn good-heartedness keeps it from<br />

engulfing Two Stars.<br />

NOTABLE BUSINESSES<br />

10<br />

Castle Balindre<br />

Temple of Waukeen<br />

Old Gate<br />

Shemszarr Square<br />

Thayan Enclave<br />

Golden Way<br />

House of the Master’s Shadow<br />

Merchants’ Fortress<br />

Temple of Shaundakul<br />

Shou Town<br />

0 250<br />

feet<br />

Two Stars’ entire economy is based on serving the wants and<br />

needs of the merchants passing through. Here almost anything<br />

that can be legally sold is, and everything else changes

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