Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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6<br />
5<br />
4<br />
7<br />
Important Characters: Lord Master Most Hidden Jalaunther<br />
Ithbreeiur, NE male human Rog9/Clr9 of Mask (leader<br />
of the House of the Master’s Shadow); Lady Justicar Vala Destrayal,<br />
LG female human Clr13 of Tyr (high priest of Tyr<br />
and crusader against the Shadowmasters); Captain Fen<br />
Haldryon, CG male human Ftr11 (leader of the city watch<br />
and so far incorruptible).<br />
City Watch: War11, War10 (7), War8 (2), War7 (2), War6<br />
(5), War5 (8), War4 (15), War3 (49), War2 (137), War1<br />
(393); Militia: War4 (11), War3 (31), War2 (54), War1<br />
(160), Com2 (44), Com1 (221). <strong>The</strong> rest of Telflamm’s citizens<br />
are too numerous to describe here.<br />
Two Stars (LARGE TOWN)<br />
3<br />
H eskel River<br />
If Two Stars were anywhere else in <strong>The</strong>sk, there wouldn’t be<br />
much to say about it. However, the town is situated at the<br />
crossing of the two most important trade routes in the <strong>Unapproachable</strong><br />
<strong>East</strong>. While it’s certainly not the largest community<br />
in the region, more commerce passes through Two<br />
Stars than anywhere else in the whole of <strong>The</strong>sk—Telflamm<br />
and Phsant included.<br />
GALLIDY CASTLE<br />
Heskel<br />
Cove<br />
Lady Yolatir Gallidy (CG female human Ari2/Exp10) is the<br />
latest in a long line of Gallidys to govern Two Stars, a town<br />
originally named for the stars of east and west that meet in the<br />
heavens overhead. Her general style of rule is to not stick her<br />
8<br />
2<br />
THESK<br />
N<br />
185<br />
9<br />
E<br />
W<br />
1<br />
S<br />
Telflamm<br />
1.<br />
2.<br />
3.<br />
4.<br />
5.<br />
6.<br />
7.<br />
8.<br />
9.<br />
10.<br />
<strong>East</strong>ing Reach<br />
nose too far into anyone’s business. In her opinion, whatever<br />
anyone is doing is probably okay as long as no one gets hurt.<br />
<strong>The</strong> Gallidys make their money by charging a road tax<br />
on wagons passing through town. Individuals without<br />
wagons are exempt, but all others must surrender a payment<br />
equal to about 1% of their cargo’s value. This is a reasonable<br />
enough cost that few people try to avoid it or even complain<br />
much. However, with all the traffic passing through the place,<br />
the fees add up quickly. It has made the Gallidys the wealthiest<br />
family in <strong>The</strong>sk, other than the great merchant lords of<br />
Telflamm itself.<br />
<strong>The</strong> Gallidys live in an expansive castle at the center of<br />
town. Both the Golden Way and the Cold Road pass through<br />
its gates, coming in from each of the cardinal directions. <strong>The</strong><br />
crossroads is right in the castle’s main courtyard, emphasizing<br />
the influence the Gallidys have over trade in the region.<br />
Lady Gallidy is currently struggling with an incursion by<br />
the Shadowmasters of Telflamm. <strong>The</strong> Shadowmasters would<br />
love to claim Two Stars, but they hadn’t reckoned on the ferocity<br />
with which Lady Gallidy fights to protect what belongs<br />
to her family. Still, a darkness has fallen over the town, and<br />
only Lady Gallidy’s stubborn good-heartedness keeps it from<br />
engulfing Two Stars.<br />
NOTABLE BUSINESSES<br />
10<br />
Castle Balindre<br />
Temple of Waukeen<br />
Old Gate<br />
Shemszarr Square<br />
Thayan Enclave<br />
Golden Way<br />
House of the Master’s Shadow<br />
Merchants’ Fortress<br />
Temple of Shaundakul<br />
Shou Town<br />
0 250<br />
feet<br />
Two Stars’ entire economy is based on serving the wants and<br />
needs of the merchants passing through. Here almost anything<br />
that can be legally sold is, and everything else changes