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Unapproachable East.pdf - The Forgotten Realms

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on supplies. Orc miners take over Phent’s taverns and alehouses<br />

for a day or two, and inevitably, property gets damaged<br />

and people get hurt, but Phent’s townsfolk have learned when<br />

to push back and when to stay out of the way.<br />

Phent can be rowdy when the miners are in town. Sergeant<br />

Kraansh (N male orc Ftr9), the leader of a well-armed and numerous<br />

town watch, keeps a tight rein on things. Since he was<br />

a commander in the Zhent army most of the orcs belonged to<br />

years ago, they quickly come to heel when he barks at them.<br />

<strong>The</strong> town’s graveyard is filled with<br />

orc toughs who thought to make<br />

a name for themselves by killing<br />

their old sergeant.<br />

c Phent (Large Town): Conventional;<br />

AL NG; 3,000 gp<br />

limit; Assets 699,300 gp; Population<br />

4,662; Mixed (human<br />

79%, orc 10%, half-orc 5%,<br />

gnome 2%, half-elf 2%, dwarf<br />

1%, halfling 1%).<br />

Authority Figure: Lady<br />

Feneitia Glantari, NG female<br />

human Ari8, leader of Phent.<br />

Important Characters: Sergeant<br />

Kraansh, N male orc Ftr9 (leader<br />

of the town guard); Zaras Nightblade,<br />

NE male half-elf shadowwalker<br />

rogue 7/Telflammar<br />

shadowlord 2 (Shadowmaster spy<br />

and guild leader in the town);<br />

Tse-mei Zhou, LE female human<br />

Rog5 (agent of the Nine Golden<br />

Swords); Coinmaster Darrow<br />

Silverhand, LN male shield<br />

dwarf Clr6 of Waukeen (head<br />

priest of the Temple of the<br />

Lady of Coins).<br />

Town Guard: War6, War5<br />

(3), War4 (5), War3 (12), War2<br />

(41), War1 (138).<br />

Other Characters: Bbn8, Bbn5, Bbn4 (2),<br />

Bbn3 (2), Bbn2 (3), Bbn1 (6); Brd5, Brd4,<br />

Brd2 (2), Brd1 (3); Clr6, Clr5, Clr3 (2), Clr1 (3); Drd7, Drd4,<br />

Drd3, Drd1; Ftr10, Ftr6, Ftr5, Ftr4, Ftr3 (2), Ftr2 (4), Ftr1<br />

(5); Mnk7, Mnk6, Mnk4, Mnk3, Mnk2 (2), Mnk1 (5); Pal6,<br />

Pal3 (2); Rgr6, Rgr3 (2), Rgr2, Rgr1 (3); Rog10, Rog8, Rog6,<br />

Rog5, Rog4, Rog3 (2), Rog2 (2), Rog1 (6); Sor7, Sor4, Sor3,<br />

Sor2 (2), Sor1 (2); Wiz7, Wiz4, Wiz3, Wiz2, Wiz1 (3); Adp4,<br />

Adp3 (3), Adp2 (6), Adp1 (16); Ari7, Ari5, Ari4 (2), Ari3 (3),<br />

Ari2 (3), Ari1 (15); Exp11, Exp8, Exp6, Exp5 (2), Exp4 (2),<br />

Exp3 (3), Exp2 (4), Exp1 (129); War7, War6, War5, War4<br />

(2), War3 (7), War2 (22), War1 (223); Com6, Com5 (2),<br />

Com4 (3), Com3 (11), Com2 (90), Com1 (3,802).<br />

THESK<br />

Yakuza of the Nine Golden Swords<br />

182<br />

Phsant (LARGE CITY)<br />

Phsant is where the armies of the western alliance put a stop<br />

to the Tuigan Horde thirteen years ago. A large, thriving merchant<br />

city, Phsant is the most popular rest stop between Telflamm<br />

and Mulsantir. It lies in the center of one of the most<br />

densely settled portions of <strong>The</strong>sk and is second only to Telflamm<br />

in power and influence. <strong>The</strong> merchant princes of<br />

Phsant do not dance on the strings of the Shadowmasters—<br />

at least, not all of them—and if<br />

any place might be said to represent<br />

<strong>The</strong>sk’s capital, Phsant is it.<br />

Like Phent to the west,<br />

Phsant is home to many orcs<br />

from the Zhent legion abandoned<br />

here. Although the<br />

native <strong>The</strong>skians were not<br />

pleased by this development, the<br />

fact that the orc soldiers had<br />

fought hard and valiantly against<br />

the Tuigan Horde mitigated the<br />

humans’ natural suspicion of the<br />

Zhent warriors. For their part,<br />

the orcs have learned to restrain<br />

their more violent nature and<br />

fit in as best they can. Few other<br />

places in Faerûn are as welcoming<br />

of their kind as <strong>The</strong>sk,<br />

and the orcs know that.<br />

Phsant is also home to the<br />

largest Shou-town in Faerûn, a<br />

crowded district home to<br />

almost 5,000 of these easterners<br />

displaced from<br />

small villages and settlements<br />

by the Tuigans fifteen<br />

years ago. <strong>The</strong> Shou’s<br />

honesty and industriousness<br />

have earned them a<br />

welcome in Phsant. Several<br />

Shou merchants have risen to the<br />

ranks of Phsant’s council, and many others<br />

run prosperous businesses alongside those of<br />

the native <strong>The</strong>skians. <strong>The</strong> Tuigans are long gone, but the Shou<br />

have no intention of returning to their homeland.<br />

Phsant is also the base of the Shou secret society known as<br />

the Nine Golden Swords. Amid the honest folk who came to<br />

<strong>The</strong>sk looking for a better life lurked vicious yakuza, and these<br />

murderous thugs have quickly returned to their accustomed<br />

ways, intimidating and extorting the poor people of the city.<br />

So far, the Nine Golden Swords have limited their activities<br />

to the Shou districts, but the Golden Master (leader of the society)<br />

is gathering strength to extend his power throughout<br />

the whole city, whether the Shadowmasters like it or not.<br />

Illustration by Steve Prescott and Matt Cavotta

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