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Unapproachable East.pdf - The Forgotten Realms

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Milvarune (SMALL CITY)<br />

Located on the southern coast of <strong>The</strong>sk, overlooking the<br />

Sea of Dlurg and Aglarond beyond, Milvarune is a hard place<br />

to get to on foot. Sheer mountains cut off its landward<br />

approaches except for a couple of tortuous paths not even<br />

suitable for an oxcart. Most visitors to this city come by<br />

way of the sea. Boats regularly make the run across from<br />

Furthinghome in Aglarond or from Telflamm around<br />

Cape Dragonfang.<br />

Milvarune is an independent principality, only loosely affiliated<br />

with <strong>The</strong>sk. For hundreds of years, the Mindosel<br />

family has ruled it. <strong>The</strong> reigning lord is Prince Auvur Mindosel<br />

(LG male human Ari9), a young and flamboyant man<br />

whose ambitions seem too large for his tiny realm. Prince<br />

Auvur believes he has the best claim to Aglarond’s throne, because<br />

his great-great-grandfather Elthas married one of the<br />

Gray Sisters who ruled that kingdom more than a hundred<br />

years ago, and the royal line of that country has since died out.<br />

<strong>The</strong> Sons of Hoar have secretly approached Auvur about asserting<br />

his claim, but the prince of Milvarune proceeds with<br />

unusual caution in this matter.<br />

Milvarune is the most cosmopolitan city in <strong>The</strong>sk. <strong>The</strong><br />

human population includes <strong>The</strong>skians (mostly of Damaran descent),<br />

Aglarondans, Impilturans, Shou, and even a handful of<br />

Tuigans. Besides the humans, Milvarune is also home to a<br />

large population of gnomes from the mountains, as well as<br />

half-elves from Aglarond. <strong>The</strong> folk of the various races get<br />

along fairly well, although there is some tension between the<br />

Shou and their old enemies, the Tuigans.<br />

c Milvarune (Small City): Conventional/nonstandard; AL<br />

NG/LG; 15,000 gp limit; Assets 4,521,750 gp; Population<br />

6,029; Mixed (human 68%, gnome 13%, half-elf 6%, orc 6%,<br />

half-orc 4%, dwarf 3%).<br />

Authority Figures: Prince Auvur Mindosel, LG male human<br />

Ari9 (hereditary Prince of Milvarune and ruler of the city);<br />

Guildmaster Cimbal Cindermoot, NG female gnome Exp15<br />

(leader of the Mining Guild, and spokesperson for the city’s<br />

gnome community).<br />

Important Characters: Captain Dendar Halfaxe, LN male<br />

half-orc Ftr11 (captain of the Prince’s Guard); Tei-lei Shai-<br />

Fang, N female human Wiz9 (noted leader in the city’s Shoutown);<br />

Kang Yu, CE male human Rog3/Ftr7 (Tuigan gang<br />

leader and murderer for hire); Velipet Foamstar, CG female<br />

half-elf Exp4/Ftr4 (prominent sea captain, merchant, and<br />

secret agent of Aglarond).<br />

Prince’s Guard: Ftr9, Pal8, War7, Ftr6, War5 (2), Ftr4,<br />

Pal4, War4 (4), Ftr3 (3), War3 (8), Ftr2 (5), War2 (10), Ftr1<br />

(4), War1 (16).<br />

City Militia: War7, War5 (2), War4 (5), War3 (10), War2<br />

(34), War1 (139).<br />

Other Characters: Bbn8, Bbn5 (2), Bbn4 (2), Bbn3 (3), Bbn2<br />

(5), Bbn1 (12); Brd11, Brd9, Brd6, Brd5 (2), Brd4 (2), Brd3<br />

(3), Brd2 (4), Brd1 (8); Clr12, Clr9, Clr6 (2), Clr4 (2), Clr3 (6),<br />

Clr2 (7), Clr1 (13); Drd10, Drd9, Drd5, Drd4 (2), Drd3 (2),<br />

THESK<br />

181<br />

Drd2 (4), Drd1 (3); Ftr7, Ftr4 (3), Ftr3 (6), Ftr2 (7), Ftr1<br />

(18); Mnk9, Mnk7, Mnk4 (2), Mnk3 (3), Mnk2 (4), Mnk1<br />

(11); Pal8, Pal4 (2), Pal2 (3), Pal1 (5); Rgr8, Rgr7, Rgr4 (2),<br />

Rgr3 (2), Rgr2 (3), Rgr1 (5); Rog9, Rog7, Rog5, Rog4 (4),<br />

Rog3 (6), Rog2 (7), Rog1 (31); Sor11, Sor7, Sor6, Sor5, Sor3<br />

(2), Sor2 (4), Sor1 (4); Wiz14, Wiz9, Wiz7 (2), Wiz5, Wiz4<br />

(2), Wiz3 (3), Wiz2 (4), Wiz1 (7); Adp9, Adp5, Adp4 (2),<br />

Adp3 (3), Adp2 (5), Adp1 (8); Ari10, Ari9, Ari5 (2), Ari4 (2),<br />

Ari3 (4), Ari2 (6), Ari1 (22); Exp13, Exp9, Exp6 (2), Exp4<br />

(2), Exp3 (7), Exp2 (16), Exp1 (155); War11, War6, War5,<br />

War2 (24), War1 (60); Com9, Com8, Com6, Com4 (3), Com3<br />

(14), Com2 (128), Com1 (5,037).<br />

Nyth (SMALL CITY)<br />

Lying on the northern section of <strong>The</strong>sk’s western coast,<br />

Nyth is the weaker sister city of Telflamm. Isolated as it is<br />

from the rest of <strong>The</strong>sk by the Forest of Lethyr and the<br />

River Flam, Nyth never became the major port of commerce<br />

into which Telflamm has matured. For much of its<br />

existence, Nyth has been under the direct control of the<br />

prince of Telflamm. <strong>The</strong>se days, with the prince’s power<br />

weakened, Nyth stands alone again—at least in name. In<br />

truth, the same Shadowmasters who secretly run Telflamm<br />

rule in Nyth as well.<br />

Nyth was named after the strange creatures by the same<br />

name that once haunted the western edge of the Forest of<br />

Lethyr, which was once much closer to the city than it is now.<br />

Long ago, the prince of Telflamm sent a cabal of wizards to<br />

eliminate the nyths and protect the town. <strong>The</strong> wizards accomplished<br />

their goal in a spectacular battle, but most of them<br />

were killed in the action.<br />

To this day, arcane spellcasters are well respected in Nyth—<br />

as long as they’re not wearing the telltale robes of a Red<br />

Wizard. No matter how unrelated an arcane spellcaster may<br />

be to the members of that doomed mission so long ago, most<br />

Nythans believe all such spellcasters are fated to meet a similar<br />

end, likely when the nyths return from the depths of the<br />

forest to exact their revenge. Fortunately, there is no indication<br />

that this belief is anything more than a superstition.<br />

Phent (LARGE TOWN)<br />

Built at the spot where the route from Telflamm to Nethentir<br />

breaks off from the Golden Way, Phent is the crossroads<br />

for most traffic to and from Thay. Before the normalizing of<br />

relations with Thay, Phent was just a way station between Telflamm<br />

and Phsant, but today, Thayan trade draws many foreign<br />

merchants to the town.<br />

Several hundred of the orcs abandoned in <strong>The</strong>sk by Zhentil<br />

Keep live in Phent. Many more live in the foothills and<br />

canyons of the nearby <strong>The</strong>sk Mountains, eking a living out<br />

of small iron mines high among the peaks. <strong>The</strong> orc population<br />

swells toward the end of the tenday, when the miners<br />

make their way into town to sell off their ores and stock up

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