26.11.2012 Views

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

Unapproachable East.pdf - The Forgotten Realms

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>The</strong> oligarchs worry that the orc soldiers are still loyal to<br />

Zhentil Keep. If this is true, the Zhents could conceivably activate<br />

these troops at any time and destroy <strong>The</strong>sk from within.<br />

For this reason, many of the orcs who came to Telflamm have<br />

been relocated, but most have been treated well enough in<br />

<strong>The</strong>sk to reconsider their loyalties, should the call to arms<br />

come once again.<br />

Life and Society<br />

<strong>The</strong>sk is all about business, at least from the point of view of<br />

most humans who live and work here. <strong>The</strong>re are a few mines<br />

in the mountains and a number of farms along the Golden<br />

Way, but these collectively come in a distant second behind<br />

commerce, shipping, and catering to the caravans along the<br />

main trade routes.<br />

Wealth is the means to power, station, and comfort in<br />

<strong>The</strong>sk. Most often, this wealth lies in the hands of the socalled<br />

merchant lords, or oligarchs, who control the great merchant<br />

houses and the endless streams of caravans bound for<br />

the lands beyond the Endless Wastes. However, prosperous<br />

landowners and retired adventurers fit into this hierarchy as<br />

well. <strong>The</strong> merchants of <strong>The</strong>sk do not look down on the farmers,<br />

craftsfolk, and laborers who populate their country. A<br />

merchant who has gained wealth and influence sees governing<br />

as a responsibility imposed by success and rarely seeks to<br />

do anything more than discharge his duties in the quickest and<br />

most efficient manner possible.<br />

<strong>The</strong>skians tend to be a warm people, always ready with a<br />

kind word—and an open palm. <strong>The</strong>y accept payment for services<br />

rendered in any form. To them, it’s not who you are<br />

that’s important so much as what you’re worth. To call all<br />

<strong>The</strong>skians schemers is a bit harsh, but most of them are always<br />

on the prowl for the next big deal. Others may see their<br />

commercialism as crass, but <strong>The</strong>skians are some of the<br />

most open-minded folk in Faerûn. <strong>The</strong>y didn’t condemn the<br />

orcs the Zhentarim left behind. Instead, they saw them as<br />

valuable resources.<br />

ECONOMY<br />

As the gateway between Kara-Tur and Faerûn, <strong>The</strong>sk’s fortuitous<br />

geographical location has transformed its people into<br />

one of the wealthiest nations in the <strong>East</strong>. Dozens of large trading<br />

costers and hundreds of minor entrepreneurs organize<br />

huge caravan trains to carry the goods of Faerûn to the distant<br />

eastern lands. <strong>The</strong>se magnates invest thousands of gold<br />

pieces in cargoes that sell at a premium in Kara-Tur, then use<br />

the revenues to buy silk, spices, and other exotic goods to bring<br />

back to <strong>The</strong>sk and sell to other merchants of the Inner Sea for<br />

a prince’s ransom. An investment of 100 gp in western goods<br />

sent to Kara-Tur can return 500 gp in silk and spice, although<br />

the journey to Kara-Tur and back takes a full year and can be<br />

quite dangerous.<br />

Not all <strong>The</strong>skians are capable of sponsoring their own caravans<br />

to the far east, but many, especially in the larger cities,<br />

THESK<br />

177<br />

work as clerks, guards, laborers, and provisioners in the great<br />

merchant houses. Those who are not involved in the eastern<br />

trade make their living much as do people of other lands.<br />

<strong>The</strong>sk exports beef, leather, grain, and some timber to the<br />

nearby nations of the <strong>East</strong>, although many farmers and ranchers<br />

simply provision the caravans instead of selling their produce<br />

abroad.<br />

<strong>The</strong>sk took a hit in the coin purse when the Tuigan Horde<br />

invaded. <strong>The</strong> disruption cost not only many lives but a great<br />

deal of gold, as two entire seasons of caravans were lost. Clearing<br />

the Golden Way became a top priority for the Merchants’<br />

Council and even the Shadowmasters, both of whom rely on<br />

the prosperity of Telflamm to fuel their own rise to power.<br />

LAW AND ORDER<br />

Aglarondans mutter that justice is for sale in <strong>The</strong>sk, but this<br />

is not entirely true. Crime and disorder are bad for business,<br />

so the oligarchs make a point of keeping order in their cities<br />

and towns. <strong>The</strong> common folk are protected by a code of laws,<br />

enforced by city watches hired by the merchants’ councils to<br />

protect people and property from the depredations of the lawless.<br />

However, there is little regulation of business practices,<br />

so unscrupulous merchants think nothing of bribing the clerks<br />

of their competitors to pass them information, charging usurious<br />

rates when lending money, or even paying marauders in<br />

the Endless Wastes to attack their rivals’ caravans.<br />

Most crimes are punishable by stiff fines as opposed to imprisonment<br />

or execution. A merchant lord can usually afford<br />

to buy her way out of any trouble short of murder, and sometimes<br />

even that can be atoned for with a sufficiently large<br />

payment to the city’s ruling merchants. Common <strong>The</strong>skians<br />

do not often have recourse to this sort of bribery, so it’s not<br />

unfair to say that the laws of the land are more onerous to the<br />

poor than the wealthy. <strong>The</strong>sk has a tradition of vigilante justice,<br />

though, and poor folk may take the law into their own<br />

hands when they perceive their wealthy neighbors have gotten<br />

away with something.<br />

DEFENSE AND WARCRAFT<br />

<strong>The</strong> <strong>The</strong>skians are not a warlike people. <strong>The</strong>y have never<br />

mounted an invasion of another country and have no desire<br />

to do so. <strong>The</strong>y’d rather trade with their neighbors, and it’s hard<br />

to do that in the middle of a fight. “War is bad business for<br />

everyone but the gravediggers,” is an old <strong>The</strong>skian maxim, oft<br />

repeated in troubled times. Still, the <strong>The</strong>skians know their<br />

wealth makes them a target for those who conduct business<br />

transactions at the point of a sword. <strong>The</strong>y invest considerable<br />

resources in securing themselves and their belongings against<br />

aggressors. Most merchants, not content to leave the safety<br />

of themselves, their families, and their belongings to anyone<br />

else, hire on large numbers of competent and loyal guards.<br />

<strong>The</strong>sk has no national army. Instead, the larger cities of Milvarune,<br />

Nyth, Phsant, and Telflamm each field relatively small<br />

forces of professional soldiers augmented by well-ordered and

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!