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Unapproachable East.pdf - The Forgotten Realms

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• Land speed 30 feet.<br />

• Cold resistance 5.<br />

• +4 racial bonus on Hide checks in wooded terrain.<br />

• Low-Light Vision: Volodnis can see twice as far as a human<br />

in starlight, moonlight, torchlight, and similar conditions<br />

of poor illumination. <strong>The</strong>y retain the ability to distinguish<br />

color and detail under these conditions.<br />

• Plant: Volodnis are immune to poison, sleep, paralysis, stunning,<br />

and polymorphing. <strong>The</strong>y are not subject to critical hits<br />

or mind-affecting effects.<br />

• Half damage from Piercing: Piercing weapons deal only half<br />

damage to volodnis, with a minimum of 1 point of damage.<br />

• Sustenance: Volodnis require only 2 hours of sleep per day<br />

to gain the benefits of 8 hours of sleep (although arcane<br />

spellcasters must still have 8 hours of rest to prepare<br />

spells). Volodnis only require one-quarter the food and<br />

water a human requires, as they absorb nutrients from<br />

their environment.<br />

• Automatic Languages: Common, Sylvan. Bonus Languages:<br />

By character region.<br />

• Level Adjustment: +2. A volodni has an effective character<br />

level (ECL) of 2 plus class levels, so a 1st-level volodni druid<br />

would have an ECL of 3. See the Powerful Races sidebar.<br />

• Favored Class: Druid. A multiclassed volodni’s druid class<br />

does not count when determining whether he suffers an<br />

XP penalty.<br />

Age, Height,<br />

and Weight<br />

<strong>The</strong> details of your character’s age, gender, height, weight, and<br />

appearance are up to you. However, if you prefer some rough<br />

guidelines, refer to Tables 1–2 through 1–4.<br />

Character Age<br />

Your character’s starting age is determined by your choice of race<br />

and class, as summed up on Table 1–2: Random Starting Ages.<br />

For example, a taer barbarian’s starting age is 10 + 1d4 years<br />

(11–14), while a volodni ranger is 20 + 3d6 years old (23–38).<br />

TABLE 1–2: RANDOM STARTING AGES<br />

Bard Cleric<br />

Barbarian Fighter Druid<br />

Rogue Paladin Monk<br />

Race Adulthood Sorcerer Ranger Wizard<br />

Elf, star 110 years +4d6 +6d6 +10d6<br />

Gnoll 12 years +1d4 +1d6 +2d4<br />

Hagspawn 15 years +1d4 +1d6 +2d6<br />

Spirit folk 110 years +4d6 +6d6 +10d6<br />

Taer 10 years +1d4 +1d4 +2d4<br />

Volodni 20 years +2d4 +3d6 +4d6<br />

RACES OF THE EAST<br />

17<br />

As your character ages, her physical ability scores (Strength,<br />

Dexterity, and Constitution) decrease and her mental ability<br />

scores (Intelligence, Wisdom, and Charisma) increase. <strong>The</strong> effects<br />

of each aging step are cumulative, but a character’s ability<br />

scores can never be reduced below 1 by aging effects.<br />

TABLE 1–3: AGING EFFECTS<br />

Middle Maximum<br />

Race Age* Old** Venerable † Age<br />

Elf, star 175 years 263 years 350 years +4d% years<br />

Gnoll 30 years 45 years 60 years +2d12 years<br />

Hagspawn 40 years 60 years 80 years +2d20 years<br />

Spirit folk 175 years 263 years 350 years +4d% years<br />

Taer 25 years 37 years 50 years +2d10 years<br />

Volodni 80 years 100 years 120 years +2d20 years<br />

*–1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />

**–2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />

† –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />

When a character becomes venerable, the DM secretly rolls<br />

to determine her maximum age. This is the sum of the<br />

number from the Venerable column for that race in Table<br />

1–3: Aging Effects plus the modifier from the Maximum Age<br />

column. When a character reaches her maximum age, she dies<br />

of old age at some point in the following year, as determined<br />

by the DM.<br />

Height and Weight<br />

Choose your character’s height and weight from the ranges<br />

mentioned in the racial description, or roll randomly on<br />

Table 1–4: Random Height and Weight. <strong>The</strong> dice roll given<br />

in the Height Modifier column determines the character’s<br />

extra height beyond his base height. That same number multiplied<br />

by the dice roll given in the Weight Modifier column<br />

determines the character’s extra weight beyond his or her<br />

base weight.<br />

TABLE 1–4:<br />

RANDOM HEIGHT AND WEIGHT<br />

Base Height Base Weight<br />

Race Height Modifier Weight Modifier<br />

Elf, star, male 4´10˝ +2d10 95 lb. × (1d6) lb.<br />

Elf, star, female 4´5˝ +2d10 75 lb. × (1d6) lb.<br />

Gnoll, male 5´8˝ +2d12 160 lb. × (2d4) lb.<br />

Gnoll, female 5´4˝ +2d10 135 lb. × (2d4) lb.<br />

Hagspawn 5´0˝ +2d10 125 lb. × (2d4) lb.<br />

Spirit folk, male 4´10˝ +2d8 120 lb. × (2d4) lb.<br />

Spirit folk, female 4´5˝ +2d8 85 lb. × (2d4) lb.<br />

Taer, male 4´8˝ +2d8 180 lb. × (2d4) lb.<br />

Taer, female 4´6˝ +2d6 145 lb. × (2d4) lb.<br />

Volodni, male 5´5˝ +2d10 120 lb. × (2d4) lb.<br />

Volodni, female 5´3˝ +2d8 100 lb. × (2d4) lb.

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