Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
Unapproachable East.pdf - The Forgotten Realms
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• Land speed 30 feet.<br />
• Cold resistance 5.<br />
• +4 racial bonus on Hide checks in wooded terrain.<br />
• Low-Light Vision: Volodnis can see twice as far as a human<br />
in starlight, moonlight, torchlight, and similar conditions<br />
of poor illumination. <strong>The</strong>y retain the ability to distinguish<br />
color and detail under these conditions.<br />
• Plant: Volodnis are immune to poison, sleep, paralysis, stunning,<br />
and polymorphing. <strong>The</strong>y are not subject to critical hits<br />
or mind-affecting effects.<br />
• Half damage from Piercing: Piercing weapons deal only half<br />
damage to volodnis, with a minimum of 1 point of damage.<br />
• Sustenance: Volodnis require only 2 hours of sleep per day<br />
to gain the benefits of 8 hours of sleep (although arcane<br />
spellcasters must still have 8 hours of rest to prepare<br />
spells). Volodnis only require one-quarter the food and<br />
water a human requires, as they absorb nutrients from<br />
their environment.<br />
• Automatic Languages: Common, Sylvan. Bonus Languages:<br />
By character region.<br />
• Level Adjustment: +2. A volodni has an effective character<br />
level (ECL) of 2 plus class levels, so a 1st-level volodni druid<br />
would have an ECL of 3. See the Powerful Races sidebar.<br />
• Favored Class: Druid. A multiclassed volodni’s druid class<br />
does not count when determining whether he suffers an<br />
XP penalty.<br />
Age, Height,<br />
and Weight<br />
<strong>The</strong> details of your character’s age, gender, height, weight, and<br />
appearance are up to you. However, if you prefer some rough<br />
guidelines, refer to Tables 1–2 through 1–4.<br />
Character Age<br />
Your character’s starting age is determined by your choice of race<br />
and class, as summed up on Table 1–2: Random Starting Ages.<br />
For example, a taer barbarian’s starting age is 10 + 1d4 years<br />
(11–14), while a volodni ranger is 20 + 3d6 years old (23–38).<br />
TABLE 1–2: RANDOM STARTING AGES<br />
Bard Cleric<br />
Barbarian Fighter Druid<br />
Rogue Paladin Monk<br />
Race Adulthood Sorcerer Ranger Wizard<br />
Elf, star 110 years +4d6 +6d6 +10d6<br />
Gnoll 12 years +1d4 +1d6 +2d4<br />
Hagspawn 15 years +1d4 +1d6 +2d6<br />
Spirit folk 110 years +4d6 +6d6 +10d6<br />
Taer 10 years +1d4 +1d4 +2d4<br />
Volodni 20 years +2d4 +3d6 +4d6<br />
RACES OF THE EAST<br />
17<br />
As your character ages, her physical ability scores (Strength,<br />
Dexterity, and Constitution) decrease and her mental ability<br />
scores (Intelligence, Wisdom, and Charisma) increase. <strong>The</strong> effects<br />
of each aging step are cumulative, but a character’s ability<br />
scores can never be reduced below 1 by aging effects.<br />
TABLE 1–3: AGING EFFECTS<br />
Middle Maximum<br />
Race Age* Old** Venerable † Age<br />
Elf, star 175 years 263 years 350 years +4d% years<br />
Gnoll 30 years 45 years 60 years +2d12 years<br />
Hagspawn 40 years 60 years 80 years +2d20 years<br />
Spirit folk 175 years 263 years 350 years +4d% years<br />
Taer 25 years 37 years 50 years +2d10 years<br />
Volodni 80 years 100 years 120 years +2d20 years<br />
*–1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
**–2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
† –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
When a character becomes venerable, the DM secretly rolls<br />
to determine her maximum age. This is the sum of the<br />
number from the Venerable column for that race in Table<br />
1–3: Aging Effects plus the modifier from the Maximum Age<br />
column. When a character reaches her maximum age, she dies<br />
of old age at some point in the following year, as determined<br />
by the DM.<br />
Height and Weight<br />
Choose your character’s height and weight from the ranges<br />
mentioned in the racial description, or roll randomly on<br />
Table 1–4: Random Height and Weight. <strong>The</strong> dice roll given<br />
in the Height Modifier column determines the character’s<br />
extra height beyond his base height. That same number multiplied<br />
by the dice roll given in the Weight Modifier column<br />
determines the character’s extra weight beyond his or her<br />
base weight.<br />
TABLE 1–4:<br />
RANDOM HEIGHT AND WEIGHT<br />
Base Height Base Weight<br />
Race Height Modifier Weight Modifier<br />
Elf, star, male 4´10˝ +2d10 95 lb. × (1d6) lb.<br />
Elf, star, female 4´5˝ +2d10 75 lb. × (1d6) lb.<br />
Gnoll, male 5´8˝ +2d12 160 lb. × (2d4) lb.<br />
Gnoll, female 5´4˝ +2d10 135 lb. × (2d4) lb.<br />
Hagspawn 5´0˝ +2d10 125 lb. × (2d4) lb.<br />
Spirit folk, male 4´10˝ +2d8 120 lb. × (2d4) lb.<br />
Spirit folk, female 4´5˝ +2d8 85 lb. × (2d4) lb.<br />
Taer, male 4´8˝ +2d8 180 lb. × (2d4) lb.<br />
Taer, female 4´6˝ +2d6 145 lb. × (2d4) lb.<br />
Volodni, male 5´5˝ +2d10 120 lb. × (2d4) lb.<br />
Volodni, female 5´3˝ +2d8 100 lb. × (2d4) lb.