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Unapproachable East.pdf - The Forgotten Realms

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Aglarondan spy who keeps an eye on developments in Amruthar<br />

at the Simbul’s orders).<br />

City Guard: Ftr7, Ftr6, War6, Ftr5 (2), War5 (5), Ftr4 (3),<br />

War4 (7), Ftr3 (9), War3 (21), Ftr2 (23), War2 (76), Ftr1<br />

(44), War1 (307); Hierarch’s Guard: Ftr9, Clr8, Ftr7, War6,<br />

Clr5, Ftr5 (3), War5 (4), Clr4 (2), Ftr4 (5), War4 (30), Clr3<br />

(4), Ftr3 (18), War3 (129). <strong>The</strong> rest of Amruthar’s citizens<br />

are too numerous to describe here.<br />

Bezantur (METROPOLIS)<br />

Eltabbar may be the capital of Thay, but Bezantur has<br />

long been the commercial center of the realm. <strong>The</strong> city<br />

is the capital of the tharch of Priador and is<br />

the largest port in the Red Wizards’<br />

domain. For centuries, Thayan<br />

cotton, fruit, and grain flowed<br />

through Bezantur, enriching the<br />

masters of the city and the tharchion,<br />

but the wealth pouring in<br />

now is unimaginable. To Bezantur<br />

flow the gold, goods, and slaves exchanged<br />

in dozens of Thayan enclaves<br />

across the Sea of Fallen Stars, so it is<br />

not only the largest city in Thay but<br />

by far the wealthiest.<br />

Black-walled Bezantur squats<br />

on the northern shore of the<br />

Alamber Sea. Artisans, merchants,<br />

priests, and soldiers live<br />

crammed within its walls,<br />

while beyond sprawls an immense<br />

and squalid shantytown<br />

of commoners and slave pens.<br />

No tree grows within twenty<br />

miles of the city; great shipyards<br />

even larger than those of<br />

the Alaor lie along the shore<br />

beyond its walls, employing<br />

hundreds of carpenters and shipwrights<br />

and thousands of slaves.<br />

On the eastern side of the city,<br />

within newly built walls even higher and stronger<br />

than the city’s own, stands the Guild of Foreign<br />

Trade, the heart of Thay’s sinister enterprise to enslave the<br />

West through commerce.<br />

THE CENTRAL CITADEL<br />

This heavily fortified structure is one of Bezantur’s most<br />

notable landmarks, dominating the city center. Made of hewn<br />

black stone stacked tall enough to be seen from any place in<br />

the city, the Central Citadel is the first building visible to<br />

people approaching Bezantur, even before the low shanties<br />

mounded up against the outside of the wall like rats nesting.<br />

THAY<br />

Samas Kul<br />

166<br />

<strong>The</strong> citadel houses the legion of Aznar Thrul (zulkir of evocation<br />

and tharchion of the Priador) as well as his own luxurious<br />

private quarters. <strong>The</strong>se armed forces include nearly<br />

5,000 gnolls, humans, goblins, darkenbeasts, and creatures<br />

even more foul.<br />

<strong>The</strong> previous tharchion—who most believe to be long<br />

dead—secretly lives here as well. Mari Agneh has been bent<br />

entirely to Thrul’s will, and he keeps her as a private slave, occasionally<br />

trotting her out at his most debauched private parties<br />

to demonstrate his power. Thrul is fond of magical<br />

experimentation, and he keeps a number of well-stocked<br />

laboratories here, as well as dungeons filled with fresh<br />

victims for his trials.<br />

THE GUILD OF<br />

FOREIGN TRADE<br />

Thay’s foreign enclaves are<br />

administered through the<br />

Guild of Foreign Trade,<br />

headquartered in a vast complex<br />

of warehouses, vaults,<br />

and fortresslike offices dominating<br />

the eastern end of<br />

Bezantur’s harbor. <strong>The</strong> Guild<br />

has existed for hundreds of<br />

years, issuing licenses to<br />

Thayans wishing to import<br />

or export goods, but in the<br />

last twenty years, its sponsorship<br />

of mercantile enclaves<br />

dealing in magic<br />

items has catapulted the<br />

Guild from a small, corrupt<br />

bureaucracy to a vast, corrupt,<br />

state-sponsored industry.<br />

<strong>The</strong> guild is naturally obsessed<br />

with the safety of its valuable merchandise,<br />

and its vaults are guarded<br />

by hundreds of wizards, skilled warriors,<br />

and monstrous creatures. Thousands<br />

of laborers and slaves toil at its docks and warehouses,<br />

loading and unloading the yellow-sailed<br />

dromonds that carry the output of magic workshops to<br />

Thayan concessions and quarters across the Inner Sea. <strong>The</strong><br />

dromonds return even more heavily laden than they were<br />

when they set out, since most of the goods exchanged for<br />

Thayan magic items are bulkier and heavier than a cargo of<br />

potions, scrolls, and wondrous items.<br />

<strong>The</strong> Master of the Guild of Foreign Trade is a brilliant Red<br />

Wizard named Samas Kul (LE male human Tra7/Red8). Ambitious<br />

and cynical, Samas Kul is known for his acidic sarcasm<br />

and urbane manner. He is a tall, corpulent man who flaunts<br />

his wealth shamelessly, bedecking himself with gem-studded<br />

robes and rings worth thousands of gold pieces. Some of<br />

Samas Kul’s colleagues have mistakenly dismissed him as a<br />

Illustration by Adam Rex

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