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Unapproachable East.pdf - The Forgotten Realms

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Alignment: Volodnis are not actively malicious, but they<br />

are not benevolent, either. <strong>The</strong>y believe in the individual’s call<br />

to act as he or she sees fit rather than laws and rules to guide<br />

behavior and so favor a chaotic disposition.<br />

Religion: As one might expect, the pine folk have a strong<br />

druidic tradition. Druid circles govern their society, and all<br />

volodnis venerate nature gods. Among the forest deities they<br />

hold a deep reverence for Silvanus the Oak Father.<br />

Language: Volodnis speak Common and Sylvan as well as<br />

the human language of the surrounding region—usually<br />

Damaran or Rashemi in the <strong>East</strong>. <strong>The</strong>y often learn Draconic,<br />

Elven, Giant, Gnoll, Gnome, Goblin, or Treant to communicate<br />

with creatures of the woodlands.<br />

Names: <strong>The</strong> pine folk go by simple human names, usually<br />

followed by a description of a favorite forest locale, such as<br />

Andror of the Deepspring, Harl of the Old Grove, or Mara<br />

of the Windridge. Male: Andror, Huvast, Isilvor, Leped,<br />

Normol, Strevast, Yevgen. Female: Atryanna, Hela, Kari,<br />

Lara, Naskyara, Slaela, Zashi.<br />

Races of Faerûn describes the gray orcs, the orcs of the eastern<br />

lands. Descended from the hordes that invaded Faerûn in<br />

the Orcgate Wars, the gray orcs are a distinct subrace of<br />

orckind with their own unique abilities and traits. Mountain<br />

orcs (common orcs) can be found in <strong>The</strong>sk and the northern<br />

borderlands of the <strong>Unapproachable</strong> <strong>East</strong>, but many of the<br />

orcs of the Sunrise Mountains and the Endless Wastes are<br />

gray orcs. <strong>The</strong> orcs of Thay include large numbers of both<br />

subraces; while the gray orcs invaded the Thayan Plateau in<br />

great numbers long ago, for centuries now the Red Wizards<br />

have imported mountain orc mercenaries and slaves.<br />

Gray orcs look less bestial than their more savage northern<br />

kin but are still obviously nonhuman. <strong>The</strong>y are somewhat<br />

hairy, with long manes of bristly hair on their heads,<br />

shoulders, and backs. <strong>The</strong>ir faces are less porcine than the<br />

mountain orcs, with the exception of their tusks. <strong>The</strong>y have<br />

yellow, orange, or red eyes, lupine ears, and black or gray<br />

hair. Gray orcs are more apt to wear “civilized” clothing<br />

than mountain orcs and prefer varying shades of brown,<br />

black, blue, and other dark colors. Skin tones are usually<br />

gray with mottled patches of lighter or darker gray on the<br />

chest and flanks.<br />

Unlike common orcs, gray orcs are nomads. <strong>The</strong>y dwell in<br />

remote, desolate regions and eke out a meager existence as<br />

they can, traveling along traditional migratory routes<br />

between established campsites and favorite caves as the seasons<br />

change. When resources in an area run low, a tribe<br />

moves on to greener fields.<br />

A typical gray orc tribe consists of thirty to fifty members,<br />

led by the strongest orc in the tribe. <strong>The</strong> true power behind a<br />

tribe of gray orcs, though, is the tribe’s high priest, who is<br />

RACES OF THE EAST<br />

Orcs of the <strong>East</strong><br />

16<br />

Adventurers: Volodnis who leave their home forest to<br />

wander the world are unusual, but not as rare as one might<br />

think. <strong>The</strong> pine folk have a great desire to explore and see the<br />

wonders of Faerûn’s surviving forests. Volodni druids and<br />

rangers go out into the world to protect woodlands and to spy<br />

out the civilized lands near their homes.<br />

Regions: Most volodnis choose the volodni region, which reflects<br />

a pine folk character native to one of the large forests<br />

of the Great Dale. (See Chapter 3: Regions and Feats.) A small<br />

number of volodni characters choose human character regions<br />

such as Rashemen, the Great Dale, or <strong>The</strong>sk.<br />

Volodni Racial Traits<br />

Volodnis have the following abilities and characteristics.<br />

• +2 Constitution, +2 Wisdom, –2 Intelligence, –2 Charisma:<br />

Volodnis are hardy and intuitive, but are not exceptionally<br />

bright or personable.<br />

• Medium-size.<br />

typically an adept or cleric (often female) who has held the<br />

position for many years. <strong>The</strong> gray orcs are zealots, and the<br />

word of their tribal clerics is law.<br />

Gray orcs all possess the following racial traits.<br />

• +2 Strength, –2 Intelligence, +2 Wisdom, –2 Charisma:<br />

Gray orcs are not as strong as mountain orcs, but they tend<br />

to be much more independent and strong-willed.<br />

• Medium-size.<br />

• Gray orc land speed is 40 feet. <strong>The</strong>ir gait is long and loping<br />

and they can cover great distances quickly.<br />

• Proficient with the greataxe and longbow; gray orcs train<br />

with weapons from childhood.<br />

• Light Sensitivity (Ex): Gray orcs take a –1 penalty on attack<br />

rolls in bright sunlight or within the radius of a daylight spell.<br />

• Scent (Ex): Gray orcs have the scent ability, as detailed in<br />

the DUNGEON MASTER’s Guide.<br />

• Orc Blood: For all special abilities and effects, a gray orc is<br />

considered an orc. Gray orcs, for example, can use or create<br />

orc weapons and magic items with racially specific orc<br />

powers as if they were orcs.<br />

• Automatic Languages: Common, Orc. Bonus Languages:<br />

Draconic, Giant, Goblin.<br />

• Favored Class: Cleric. Gray orcs are comfortable with the<br />

savage life of the barbarian, but they tend to be more calm<br />

and devout than northern orcs, focusing their rage and<br />

hatred inward. This allows them to excel as clerics of the<br />

warlike orc deities.<br />

• Level Adjustment: +1. A gray orc has an effective character<br />

level (ECL) of 1 plus class levels, so a 1st-level gray orc<br />

cleric would have an ECL of 2.

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