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Unapproachable East.pdf - The Forgotten Realms

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Tyraturos<br />

<strong>The</strong> tharch of Tyraturos is literally the crossroads of Thay.<br />

<strong>The</strong> <strong>East</strong>ern Way crosses the High Road at the city that gives<br />

the tharch its name. This makes Tyraturos a hotbed of merchant<br />

activity, particularly in the slave trade. Just about any<br />

kind of slave can be found for sale here, including exotic creatures<br />

like lamias, centaurs, and the normally indomitable<br />

drow. <strong>The</strong> tharchion here is a former priest of Waukeen by the<br />

name of Dimon (LN male human Clr7 of Bane) who converted<br />

to the worship of Bane soon after the return of the<br />

Black Lord. <strong>The</strong> rampant corruption of Thay led Dimon to<br />

the worship of tyranny as a way to impose order on the squabbling<br />

factions of his homeland.<br />

Tyraturos is the third-largest city in Thay, which makes it,<br />

as one observer noted, “one of the filthiest and most unpleasant<br />

cities in a filthy and unpleasant land.” Over 50,000<br />

souls call this pit home, but that number can double during<br />

the high trade seasons of the spring and fall. While the city<br />

is not walled, it features a central citadel that houses a garrison<br />

of over 8,000 warriors who stand ready to quell any<br />

problems that may erupt. Here a traveler can purchase just<br />

about anything—or anyone—she could want. Contraband of<br />

all sorts used to be traded openly in Tyraturos, even though<br />

such crimes are punishable by a quick death. Before the tharchion’s<br />

conversion, it was accepted practice to bribe any potential<br />

prosecutor, but Dimon has discovered a new zeal for<br />

law under the Black Lord, and he has put a stop to the corruption<br />

of his officers.<br />

<strong>The</strong> tharchion taxes all goods moving along the great roads.<br />

Until recently, customs officials could be persuaded to be circumspect<br />

in their tax assessments, but under Dimon’s new<br />

laws, they are no longer willing to accept such persuasion.<br />

After Dimon made public examples of both the briber and the<br />

recipient of the bribe by ordering both drawn and quartered,<br />

the merchants of the city have resigned themselves to paying<br />

up as a cost of doing business.<br />

River Umber<br />

Born in the Thaymount’s high glaciers, the River Umber is a<br />

steep, swift torrent with many cascades in the first hundred<br />

miles of its length. At Nethentir, it spills out from its rapids<br />

along the First Escarpment into the placid waters of Lake<br />

Umber. From Lake Umber, the river is navigable all the way<br />

to the Sea of Dlurg, passing through a broad gap in the<br />

Dragonjaw Mountains.<br />

Vessels cannot ascend the Umber past Nethentir, but from<br />

the twin towns on the lake, vessels regularly carry Thayan<br />

grain, fruit, and timber out to the Sea of Fallen Stars. <strong>The</strong><br />

Aglarondans at Emmech grudgingly allow Thayan cargo vessels<br />

to pass unless Aglarond and Thay are at war, which has<br />

not been the case for several years now.<br />

THAY<br />

158<br />

People of Thay<br />

Thay is a land of divisions, many of which determine a<br />

person’s place in society and her access to power. While the<br />

vast majority of Thayans are human, there is a substantial humanoid<br />

population as well. Most of the nonhumans are either<br />

slaves or warriors in the various armed forces of the Red Wizards,<br />

but some have earned their emancipation.<br />

Races and Cultures<br />

Gnolls and orcs are the most common nonhuman humanoids<br />

in Thay. <strong>The</strong>y form the backbone of the Thayan armies, especially<br />

the gnolls, who are often placed in city garrisons to<br />

keep the populace in line. <strong>The</strong> less-controllable orcs are usually<br />

employed as shock troops.<br />

With the zulkirs’ current policy of peaceful trade, the orcs<br />

often sit idle, itching for a fight of some sort. If one doesn’t<br />

come quickly enough, they end up rioting among themselves.<br />

To keep this violence from overflowing into the rest of the<br />

population, the Red Wizards have set up a regular series of<br />

gladiatorial games. Orcs, gnolls, and other violent humanoids<br />

are pitted against one another in blood matches for the enjoyment<br />

of ever-growing crowds of spectators.<br />

Goblins and halflings are also not uncommon in Thay, although<br />

they are almost always slaves. <strong>The</strong>ir lives may not be<br />

as violent as those of the gnolls and orcs, but they are just as<br />

short. Tieflings and other planetouched creatures can be found<br />

here as well, although these rare folk are judged more by their<br />

human ancestry than their physical appearance.<br />

In addition to the nonhumans, Thay is home to two distinct<br />

human cultures: the Rashemi and the Mulan.<br />

MULAN<br />

Mulhorandi blood runs thick in the veins of the Mulan. <strong>The</strong>se<br />

are the descendants of renegades who rebelled against the Mulhorandi<br />

Empire 400 years ago, and since those fateful days,<br />

they have retained the power they wrested from their distant<br />

masters. Nearly all the Red Wizards are of Mulan extraction.<br />

<strong>The</strong>re are a few exceptions, and most of these pass themselves<br />

off as the children of Mulan parents.<br />

<strong>The</strong> Mulan people are tall and slim, sometimes to the point<br />

of being gaunt. <strong>The</strong>ir skin is sallow, and they usually remove<br />

what little body hair they have by means magical or mundane.<br />

<strong>The</strong>y wear intricately designed tattoos in place of hair, usually<br />

on their bare skulls and where their eyebrows once were. <strong>The</strong>se<br />

tattoos often represent dragons, demons, devils, and other<br />

creatures of ancient evil. <strong>The</strong>y are extremely stylized, sometimes<br />

to the point of being cryptic runes or even abstract designs.<br />

Many Red Wizards use tattoo magic, and the fashion of<br />

tattooing arose from this. Even those without the power of<br />

the Red Wizards wish to look as though they do.<br />

Almost all nobles in Thay are of Mulan descent, although<br />

not all Mulan are nobles. At worst, lowborn Mulan are free

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