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Unapproachable East.pdf - The Forgotten Realms

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Illustration by Wayne England<br />

Thaymount<br />

<strong>The</strong> Thaymount is a not a single peak but a chain of volcanic<br />

mountains in the middle of High Thay, the plateau above the<br />

Second Escarpment. Knifelike ridges of rock and smoldering<br />

cinder cones reach an altitude of more than 17,000 feet, and<br />

soot-covered glaciers cling to their upper slopes. Access to this<br />

region is restricted to Red Wizards and their guests—unauthorized<br />

visitors are executed on the spot.<br />

Three rivers have their sources in Thaymount’s icecovered<br />

peaks. <strong>The</strong> River Umber runs west<br />

toward the Sea of Dlurg. <strong>The</strong> River<br />

Lapendrar flows south to the Wizards’<br />

Reach, and the River Eltar pours east<br />

into Lake Thaylambar, the largest<br />

body of fresh water in the nation.<br />

Eltabbar may be the capital of<br />

Thay, but Thaymount is the nation’s<br />

heart. Private fortresses of the most<br />

powerful Red Wizards are scattered<br />

across the smoking slopes like<br />

black stars in a fiery sky. Gold<br />

mines, volcanic forges, and the<br />

dark barracks of elite monstrous<br />

troops, as well as the magical workshops<br />

and armories of the Red Wizards,<br />

cluster around the foothills of<br />

the Thaymount. Many of the magic<br />

items created for export, along with<br />

deadlier devices the Red Wizards<br />

keep for their own use, come from<br />

these forbidding factories.<br />

<strong>The</strong> troops here—mostly gnolls,<br />

blood orcs, darkenbeasts, and other<br />

evil creatures—number in the thousands.<br />

<strong>The</strong>y stand ready to be launched<br />

in any direction their masters send<br />

them. <strong>The</strong> current peace has left<br />

these aggressive warriors restless for<br />

action. This pent-up violence has been<br />

painful for the few foolhardy souls who<br />

have trespassed in Thaymount over the past<br />

couple of years, as the creatures take out their<br />

frustrations on folk unfortunate enough to cross their paths.<br />

Many of the Red Wizards’ fortresses contain laboratories<br />

for dangerous experiments in magically influenced breeding.<br />

<strong>The</strong> more promising results are sent out into the world to test<br />

their abilities, striking fear into all who encounter them. <strong>The</strong><br />

greatest success so far has been the blood orcs, which have exceeded<br />

their creators’ wildest dreams. Now the Red Wizards<br />

have started trying the same techniques on members of other<br />

races to build even broader populations of creatures under<br />

their control. (For more information, see the Blooded One<br />

entry in Chapter 6: Monsters of the <strong>East</strong>.)<br />

<strong>The</strong> Thaymount’s peaks include a number of active volcanoes.<br />

Ash falls and pyroclastic flows are more common than<br />

lava fountains or explosive events. In recent years, the activity<br />

THAY<br />

<strong>The</strong> Thaymount<br />

157<br />

of the Thaymount has been increasing, giving rise to stories<br />

that demons imprisoned there before the founding of the<br />

realm may be close to escaping. <strong>The</strong> earthquake that shook<br />

Eltabbar a few years back broke the seals holding the demon<br />

prince Eltab under the city, and rumor has it that this creature<br />

was—or still is—behind the latest geological troubles too.<br />

What’s not in doubt is that the Red Wizards are more agitated<br />

and secretive than usual. <strong>The</strong> sinister mages are spending<br />

a great deal of time and effort on constructing new<br />

fortifications around their keeps. Some are even working to<br />

connect their fortresses for mutual defense, something that<br />

was almost unheard of just a few years ago.<br />

Thazalhar<br />

Thazalhar is the smallest of the<br />

tharchs outside of the islands of the<br />

Alaor. It covers much of the land between<br />

the River Thazarim and the<br />

River of Dawn. This gives Tharchion<br />

Milsantos Daramos (LN male<br />

human Ftr14) complete control over<br />

any land routes between Thay and<br />

Mulhorand. In the realm’s earliest<br />

days, this tharch was a vital point of<br />

defense between Thay and its old<br />

master. For a long time after<br />

that, it was a launching point for<br />

Thayan troops rolling into Mulhorand.<br />

Today, it is a primary<br />

conduit of trade between the<br />

two formerly bitter enemies.<br />

Daramos is the only one of<br />

the tharchions who is not evil, and<br />

it shows in the way he governs his<br />

territory. Many of the other tharchions—and<br />

even some of the<br />

zulkirs—think the old man has<br />

gotten soft in his later years. In<br />

fact, Daramos has never cared for<br />

killing, but he saw it as necessary to<br />

protect the interests of his people. He’s<br />

thrilled with the growing success of the trade<br />

enclaves. A true patriot, Daramos hopes this method will finally<br />

allow the vicious Thayans to lay aside their differences<br />

and work together. He knows he is past his prime and has no<br />

chance of bringing the factions under a single banner, but<br />

perhaps Szass Tam has finally managed it, using money not<br />

to purchase weapons but as a weapon. No other land could possibly<br />

stand against the might of a united Thay.<br />

Thazalhar’s main source of income is the bridge fees it<br />

charges to pass over the River of Dawn into Thay (1 sp each<br />

for Thayans and 10 gp each for everyone else). Some foreign<br />

merchants pay the fees, but many sell their goods at a cut rate<br />

to Thayans on the Mulhorandi side of the bridge, then turn<br />

around and go home again.

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